wmlscope/wmllint cleanup. Mainline is clean.
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545cc1a24b
commit
e8bb04ce29
4 changed files with 7 additions and 6 deletions
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@ -300,8 +300,9 @@
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x=25
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y=32
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[/unit]
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# wmlscope: start ignoring
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{UNIT 1 (Elvish Marksman) recall recall ()}
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# wmlscope: stop ignoring
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[/then]
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[/if]
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[if]
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@ -388,4 +388,4 @@
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[/scenario]
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#else
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[/multiplayer]
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#endif
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#endif
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@ -70,14 +70,14 @@
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{CLEAR_VARIABLE random_placement_locations}
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#enddef
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#define SCATTER_EMBELLISHMENTS TERRAIN_PATTERN EMBELLISHMENT_NAME PERCENTAGE
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#define SCATTER_EMBELLISHMENTS TERRAINLIST EMBELLISHMENT_NAME PERCENTAGE
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# Adds the given embellishment to the given percentage of the given terrain
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# on the map.
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#
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# For example, this will add flowers to 5% of all grassland:
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#! {SCATTER_EMBELLISHMENTS G* ^Efm 5}
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[store_locations]
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terrain={TERRAIN_PATTERN}
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terrain={TERRAINLIST}
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variable=terrain_variation_locations
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[/store_locations]
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@ -295,7 +295,7 @@
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[/terrain_graphics]
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#enddef
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#define VOLCANO_2x2 TERRAIN SURROUNDING_TERRAIN PROB FLAG IMAGESTEM
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#define VOLCANO_2x2 TERRAIN SURROUNDING_TERRAINLIST PROB FLAG IMAGESTEM
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[terrain_graphics]
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map="
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., *, ., .
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@ -315,7 +315,7 @@
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[tile]
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pos=2
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type={SURROUNDING_TERRAIN}
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type={SURROUNDING_TERRAINLIST}
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set_no_flag={FLAG}
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[/tile]
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