wmlscope/wmllint cleanup. Mainline is clean.

This commit is contained in:
Eric S. Raymond 2010-09-12 21:03:54 +00:00
parent 545cc1a24b
commit e8bb04ce29
4 changed files with 7 additions and 6 deletions

View file

@ -300,8 +300,9 @@
x=25
y=32
[/unit]
# wmlscope: start ignoring
{UNIT 1 (Elvish Marksman) recall recall ()}
# wmlscope: stop ignoring
[/then]
[/if]
[if]

View file

@ -388,4 +388,4 @@
[/scenario]
#else
[/multiplayer]
#endif
#endif

View file

@ -70,14 +70,14 @@
{CLEAR_VARIABLE random_placement_locations}
#enddef
#define SCATTER_EMBELLISHMENTS TERRAIN_PATTERN EMBELLISHMENT_NAME PERCENTAGE
#define SCATTER_EMBELLISHMENTS TERRAINLIST EMBELLISHMENT_NAME PERCENTAGE
# Adds the given embellishment to the given percentage of the given terrain
# on the map.
#
# For example, this will add flowers to 5% of all grassland:
#! {SCATTER_EMBELLISHMENTS G* ^Efm 5}
[store_locations]
terrain={TERRAIN_PATTERN}
terrain={TERRAINLIST}
variable=terrain_variation_locations
[/store_locations]

View file

@ -295,7 +295,7 @@
[/terrain_graphics]
#enddef
#define VOLCANO_2x2 TERRAIN SURROUNDING_TERRAIN PROB FLAG IMAGESTEM
#define VOLCANO_2x2 TERRAIN SURROUNDING_TERRAINLIST PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., *, ., .
@ -315,7 +315,7 @@
[tile]
pos=2
type={SURROUNDING_TERRAIN}
type={SURROUNDING_TERRAINLIST}
set_no_flag={FLAG}
[/tile]