Use steady_timer rather than deadline_timer in wesnothd.
wesnothd has four timers, three were using steady_timer, one was using deadline timer. This changes the final timer to be a steady_timer, which won't be affected by clock changes whereas deadline_timer would be affected. It also allows using std::chrono instead of boost::posix_time.
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62afd8bef7
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2 changed files with 4 additions and 4 deletions
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@ -301,7 +301,7 @@ void server::handle_graceful_timeout(const boost::system::error_code& error)
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process_command("msg All games ended. Shutting down now. Reconnect to the new server instance.", "system");
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throw server_shutdown("graceful shutdown timeout");
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} else {
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timer_.expires_from_now(boost::posix_time::seconds(1));
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timer_.expires_from_now(std::chrono::seconds(1));
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timer_.async_wait(std::bind(&server::handle_graceful_timeout, this, _1));
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}
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}
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@ -2043,7 +2043,7 @@ void server::shut_down_handler(
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acceptor_v6_.close();
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acceptor_v4_.close();
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timer_.expires_from_now(boost::posix_time::seconds(10));
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timer_.expires_from_now(std::chrono::seconds(10));
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timer_.async_wait(std::bind(&server::handle_graceful_timeout, this, _1));
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process_command(
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@ -2074,7 +2074,7 @@ void server::restart_handler(const std::string& issuer_name,
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graceful_restart = true;
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acceptor_v6_.close();
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acceptor_v4_.close();
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timer_.expires_from_now(boost::posix_time::seconds(10));
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timer_.expires_from_now(std::chrono::seconds(10));
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timer_.async_wait(std::bind(&server::handle_graceful_timeout, this, _1));
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start_new_server();
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@ -233,7 +233,7 @@ private:
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void handle_sighup(const boost::system::error_code& error, int signal_number);
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#endif
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boost::asio::deadline_timer timer_;
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boost::asio::steady_timer timer_;
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void handle_graceful_timeout(const boost::system::error_code& error);
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boost::asio::steady_timer lan_server_timer_;
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