macroify most defense anims... to be proofread by zookeeper, this is trunk only

This commit is contained in:
Jérémy Rosen 2006-07-17 19:44:58 +00:00
parent dc34f9c15b
commit d6af411b7a
329 changed files with 486 additions and 3590 deletions

View file

@ -33,4 +33,44 @@
image={BASEFRAME}
[/frame]
[/defend]
#enddef
#enddef
#define DEFENSE_ANIM_FILTERED FRAME BASEFRAME HITSOUND FILTER
[defend]
{FILTER}
[frame]
begin=-101
end=-100
image={BASEFRAME}
[/frame]
[frame]
begin=-100
end=-25
image={FRAME}
[/frame]
[if]
hits=yes
[frame]
begin=-25
end=100
image={FRAME}
sound={HITSOUND}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-25
end=100
image={FRAME}
[/frame]
[/else]
[frame]
begin=100
end=101
image={BASEFRAME}
[/frame]
[/defend]
#enddef

View file

@ -14,7 +14,6 @@
cost=50
usage=fighter
unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
[attack]
name=sword
@ -99,11 +98,5 @@
image="owaec-lord-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-lord-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "owaec-lord-defend.png" "owaec-lord.png" {SOUND_LIST:HORSE_HIT} }
[/unit]

View file

@ -10,13 +10,7 @@
image="owaec-captain-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-captain-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "owaec-captain-defend.png" "owaec-captain.png" {SOUND_LIST:HORSE_HIT} }
hitpoints=36
movement_type=mounted
movement=7
@ -28,7 +22,6 @@
cost=25
usage=fighter
unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
[attack]
name=sword

View file

@ -10,13 +10,7 @@
image="owaec-commander-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-commander-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "owaec-commander-defend.png" "owaec-commander.png" {SOUND_LIST:HORSE_HIT} }
hitpoints=48
movement_type=mounted
movement=7
@ -28,7 +22,6 @@
cost=38
usage=fighter
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
[attack]
name=greatsword

View file

@ -23,7 +23,6 @@
holy=100
[/resistance]
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[attack]
name=jaw
@ -109,11 +108,5 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="skeletal-dragon-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "skeletal-dragon-defend.png" "skeletal-dragon.png" skeleton-big-hit.ogg }
[/unit]

View file

@ -4,18 +4,7 @@
gender=female
race=human
image="human-battleprincess.png"
[defend]
[frame]
begin=-151
end=-150
image="human-battleprincess.png"
[/frame]
[frame]
begin=-150
end=150
image="human-battleprincess-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "human-battleprincess.png" "human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
image_leading="human-battleprincess-leading.png"
profile=portraits/lisar.png
hitpoints=52
@ -33,7 +22,6 @@
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
@ -129,13 +117,7 @@
name= _ "female^Battle Princess"
race=human
image="human-battleprincess.png"
[defend]
[frame]
begin=-150
end=150
image="human-battleprincess-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "human-battleprincess-defend.png" "human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
image_leading="human-battleprincess-leading.png"
profile=portraits/lisar.png
hitpoints=52

View file

@ -17,7 +17,6 @@
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=spear
@ -64,13 +63,7 @@
image="undead-chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="undead-chocobone-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "undead-chocobone-defend.png" "undead-chocobone.png" skeleton-hit.wav }
[death]
[frame]
begin=0

View file

@ -14,7 +14,6 @@
cost=25
usage=fighter
unit_description= _ "Sometimes known as 'basilisks', these mystical creatures are said to be able to turn the living to stone. Needless to say, this makes them extremely dangerous."
get_hit_sound=hiss.wav
die_sound=hiss-die.wav
[attack]
name=gaze
@ -72,13 +71,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/cockatrice-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/cockatrice-defend.png" "units/cockatrice.png" hiss.wav }
[death]
[frame]
begin=0

View file

@ -18,7 +18,6 @@
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
@ -173,22 +172,8 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
[variation]
variation_name=scepter
id=Commander
@ -210,7 +195,6 @@
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
@ -303,21 +287,7 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
[/variation]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/elder-mage.png" "units/elder-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
@ -24,7 +18,6 @@
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]

View file

@ -15,7 +15,6 @@
cost=60
usage=fighter
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
get_hit_sound={SOUND_LIST:ELF_HIT}
die_sound={SOUND_LIST:ELF_HIT}
[attack]
name=sword
@ -116,20 +115,6 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-high-lord-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-high-lord-ranged-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "elvish-high-lord-defend.png" "elvish-high-lord.png" {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "elvish-high-lord-ranged-defend.png" "elvish-high-lord.png" {SOUND_LIST:ELF_HIT} range=ranged}
[/unit]

View file

@ -15,7 +15,6 @@
{AMLA_TOUGH 3}
cost=10
usage=null
get_hit_sound=female-hit.wav
unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
[animation]
[attack]

View file

@ -14,7 +14,6 @@
cost=36
usage=fighter
unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
get_hit_sound={SOUND_LIST:ELF_HIT}
die_sound={SOUND_LIST:ELF_HIT}
[attack]
name=sword
@ -105,21 +104,7 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-lord-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "elvish-lord-defend.png" "elvish-lord.png" {SOUND_LIST:ELF_HIT} range=melee}
image_long="elvish-lord-ranged-defend.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-lord-ranged-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "elvish-lord-ranged-defend.png" "elvish-lord.png" {SOUND_LIST:ELF_HIT} range=ranged}
[/unit]

View file

@ -15,7 +15,6 @@
cost=18
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
@ -73,13 +72,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "konrad-fighter-defend.png" "konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
[variation]
variation_name=scepter
id=Fighter
@ -97,7 +90,6 @@
cost=35
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
@ -180,12 +172,6 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "konrad-fighter-defend.png" "konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
[/variation]
[/unit]

View file

@ -3,20 +3,7 @@
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
range=melee
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[frame]
range=ranged
begin=-150
end=150
image="konrad-lord-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
@ -33,7 +20,6 @@
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
@ -220,13 +206,7 @@
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68

View file

@ -4,13 +4,7 @@
gender=female
race=human
image="human-princess.png"
[defend]
[frame]
begin=-150
end=150
image="human-princess-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "human-princess-defend.png" "human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
image_leading="human-princess-leading.png"
profile=portraits/lisar.png
hitpoints=48
@ -26,7 +20,6 @@
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
@ -100,13 +93,7 @@
name= _ "Princess"
race=human
image="scepter-princess.png"
[defend]
[frame]
begin=-150
end=150
image="scepter-princess-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "scepter-princess-defend.png" "scepter-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
image_leading="scepter-princess-leading.png"
profile=portraits/lisar.png
hitpoints=48
@ -122,7 +109,6 @@
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre

View file

@ -14,7 +14,6 @@
cost=12
usage=fighter
unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
get_hit_sound=orc-small-hit.wav
die_sound=orc-small-die.wav
[attack]
name=sword
@ -62,11 +61,5 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/sea-orc-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/sea-orc-defend.png" "units/sea-orc.png" orc-small-hit.wav }
[/unit]

View file

@ -4,13 +4,7 @@
race=human
image="konrad-young.png"
ellipse="misc/ellipse-nozoc"
[defend]
[frame]
begin=-150
end=150
image="konrad-young-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "konrad-young-defend.png" "konrad-young.png" {SOUND_LIST:HUMAN_HIT} }
profile=portraits/konrad.png
hitpoints=20
movement_type=smallfoot
@ -22,7 +16,6 @@
cost=8
usage=mixed fighter
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=training sword

View file

@ -17,7 +17,6 @@
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=spear
@ -64,13 +63,7 @@
image="undead-chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="undead-chocobone-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "undead-chocobone-defend.png" "undead-chocobone.png" skeleton-hit.wav }
[death]
[frame]
begin=0

View file

@ -3,13 +3,7 @@
name= _ "Fire Dragon"
race=monster
image="units/fire-dragon.png"
[defend]
[frame]
begin=-150
end=150
image="units/fire-dragon-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/fire-dragon-defend.png" "units/fire-dragon.png" hiss-big.wav }
[abilities]
{ABILITY_LEADERSHIP_LEVEL_5}
[/abilities]
@ -24,7 +18,6 @@
cost=100
usage=archer
unit_description= _ "A fire dragon is an ancient and horrifying being that normally lives only in hushed rumor and fantastic stories. It is normal for centuries to pass without a dragon being seen in Wesnoth, and usually it is only as a shadowy form flying in the distance. Legends are very specific about the ravages of fire dragons: hideously swift in flight, leathery wings spread over one hundred feet in width, they swoop in and blast their prey with inferno jets of flame. Anything escaping the dragon's fire breath must beware its ferocious bite and crushing tail. Fire dragons are cunning and cruel and often take underlings whom they lead to victory."
get_hit_sound=hiss-big.wav
die_sound=hiss-die.wav
[attack]
name=bite

View file

@ -4,23 +4,9 @@
race=human
gender=male
image="noble-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="noble-commander-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "noble-commander-defend.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
image_long="noble-commander-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="noble-commander-bow.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "noble-commander-bow.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
image_leading="noble-commander-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
@ -38,7 +24,6 @@
cost=38
usage=mixed fighter
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword

View file

@ -5,13 +5,7 @@
gender=male
image="noble-fighter.png"
ellipse="misc/ellipse"
[defend]
[frame]
begin=-150
end=150
image="noble-fighter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "noble-fighter-defend.png" "noble-fighter.png" {SOUND_LIST:HUMAN_HIT} }
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
#endif
@ -25,7 +19,6 @@
cost=20
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword

View file

@ -4,23 +4,9 @@
race=human
gender=male
image="noble-lord.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="noble-lord-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "noble-lord-defend.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} range=melee}
image_long="noble-lord-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="noble-lord-bow.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "noble-lord-bow.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
image_leading="noble-lord-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
@ -39,7 +25,6 @@
cost=60
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword

View file

@ -5,13 +5,7 @@
gender=male
image="noble-youth.png"
ellipse="misc/ellipse-nozoc"
[defend]
[frame]
begin=-150
end=150
image="noble-youth-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "noble-youth-defend.png" "noble-youth.png" {SOUND_LIST:HUMAN_HIT} }
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
#endif
@ -25,7 +19,6 @@
cost=10
usage=mixed fighter
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=training sword

View file

@ -20,16 +20,8 @@
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[defend]
hits=yes
[frame]
begin=-75
end=50
image="neutral-outlaw-princess-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "neutral-outlaw-princess-defend.png" "neutral-outlaw-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} hits=yes}
[defend]
hits=no
[frame]

View file

@ -23,16 +23,8 @@
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[defend]
hits=yes
[frame]
begin=-75
end=50
image="neutral-outlaw-queen-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "neutral-outlaw-queen-defend.png" "neutral-outlaw-queen.png" {SOUND_LIST:HUMAN_FEMALE_HIT} hits=yes}
[defend]
hits=no
[frame]

View file

@ -4,13 +4,7 @@
gender=female
race=undead
image="undead-vampirelady.png"
[defend]
[frame]
begin=-150
end=150
image="undead-vampirelady-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "undead-vampirelady-defend.png" "undead-vampirelady.png" female-hit.wav }
hitpoints=52
movement_type=undeadfly
movement=8
@ -22,7 +16,6 @@
cost=60
usage=mixed fighter
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
name=blood kiss

View file

@ -4,13 +4,7 @@
race=human
gender=male
image="warrior-king.png"
[defend]
[frame]
begin=-150
end=150
image="warrior-king-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "warrior-king-defend.png" "warrior-king.png" {SOUND_LIST:HUMAN_OLD_HIT} }
image_leading="warrior-king-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/eldaric.png
@ -29,7 +23,6 @@
[/abilities]
usage=fighter
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
[attack]
name=mace

View file

@ -4,13 +4,7 @@
race=wose
image="wose-sapling.png"
ellipse="misc/ellipse-nozoc"
[defend]
[frame]
begin=-150
end=150
image="wose-sapling-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "wose-sapling-defend.png" "wose-sapling.png" wose-hit.ogg }
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
@ -30,7 +24,6 @@ Woses are utterly unwarlike, but possess a great strength. They are, however, ne
Special Notes: Woses regenerate by using natural resources around them, without needing to huddle in villages to obtain sustenance and aid."
usage=fighter
get_hit_sound=wose-hit.ogg
die_sound=wose-die.ogg
[attack]
name=crush

View file

@ -19,7 +19,6 @@
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
[attack]
name=spear
@ -65,11 +64,5 @@
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
{DEFENSE_ANIM "deoran/junior-commander-defend.png" deoran/junior-commander.png {SOUND_LIST:HORSE_HIT} }
[/unit]

View file

@ -22,7 +22,6 @@
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
[attack]
name=lance
@ -71,11 +70,5 @@
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
{DEFENSE_ANIM "deoran/horseman-commander-defend.png" deoran/horseman-commander.png {SOUND_LIST:HORSE_HIT} }
[/unit]

View file

@ -19,7 +19,6 @@
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=lance
@ -59,11 +58,5 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
{DEFENSE_ANIM "deoran/dismounted-commander-defend.png" deoran/dismounted-commander.png {SOUND_LIST:HUMAN_HIT} }
[/unit]

View file

@ -19,7 +19,6 @@
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
@ -47,11 +46,5 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "gerrick/infantry-commander-defend.png" "gerrick/infantry-commander.png" {SOUND_LIST:HUMAN_HIT} }
[/unit]

View file

@ -21,7 +21,6 @@
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
@ -78,11 +77,5 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "gerrick/assault-commander-defend.png" "gerrick/assault-commander.png" {SOUND_LIST:HUMAN_HIT} }
[/unit]

View file

@ -17,7 +17,6 @@
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
die_sound=wail.wav
[attack]
name=spear
@ -64,13 +63,7 @@
image="chocobone/chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="chocobone/chocobone-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "chocobone/chocobone-defend.png" "chocobone/chocobone.png" skeleton-hit.wav }
[death]
[frame]
begin=0

View file

@ -18,7 +18,6 @@
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound={SOUND_LIST:LICH_HIT}
die_sound=lich-die.ogg
[attack]
name=touch
@ -100,13 +99,7 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "lich/demilich-defend.png" "lich/demilich.png" {SOUND_LIST:LICH_HIT} }
[death]
[frame]
begin=0

View file

@ -5,13 +5,7 @@
name= _ "Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
halo=alien-core-compact.png
hitpoints=100
movement_type=smallfoot

View file

@ -6,13 +6,7 @@
name= _ "Weakened Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
halo=alien-core-compact2.png
hitpoints=40
movement_type=smallfoot
@ -36,7 +30,6 @@
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=energy ray

View file

@ -7,13 +7,7 @@
name= _ "Weakened Central Body"
race=monster
image=blank.png
[defend]
[frame]
begin=0
end=0
image="blank.png"
[/frame]
[/defend]
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
halo=alien-core-compact.png
hitpoints=40
movement_type=smallfoot
@ -37,7 +31,6 @@
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=energy ray

View file

@ -23,7 +23,6 @@
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail-sml.wav
die_sound=wail-long.wav
# used to be 6-2 and 4-3
[attack]
@ -95,11 +94,5 @@
[/missile_frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=alien-orb-small-defend.png
[/frame]
[/defend]
{DEFENSE_ANIM "alien-orb-small-defend.png" alien-orb-small.png wail-sml.wav }
[/unit]

View file

@ -5,13 +5,7 @@
race=monster
image=alien-spire-bottom.png
ellipse="misc/ellipse-nozoc"
[defend]
[frame]
begin=0
end=0
image="alien-spire-bottom.png"
[/frame]
[/defend]
{DEFENSE_ANIM "alien-spire-bottom.png" alien-spire-bottom.png wail-sml.wav }
hitpoints=35
movement_type=smallfoot
[movement_costs]

View file

@ -4,13 +4,7 @@
name= _ "Giant Ant"
race=monster
image=ant.png
[defend]
[frame]
begin=-150
end=150
image="ant-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "ant-defend.png" ant.png hiss.wav }
hitpoints=22
movement_type=mountainfoot
movement=4
@ -22,7 +16,6 @@
cost=12
usage=fighter
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
get_hit_sound=hiss.wav
[attack]
name=fangs
type=blade

View file

@ -4,13 +4,7 @@
name= _ "Cave Spider"
race=monster
image="units/monsters/cavespider.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cavespider-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/monsters/cavespider-defend.png" "units/monsters/cavespider.png" hiss.wav }
hitpoints=42
movement_type=mountainfoot
movement=4
@ -22,7 +16,6 @@
cost=55
usage=fighter
unit_description= _ "Cave Spiders are roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
get_hit_sound=hiss.wav
die_sound=hiss-big.wav
#attacks toned down from 18-2,8-3 to 14-2, 6-3
[death]

View file

@ -4,13 +4,7 @@
name= _ "Confused Ant"
race=monster
image=ant.png
[defend]
[frame]
begin=-150
end=150
image="ant-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "ant-defend.png" ant.png hiss.wav }
hitpoints=22
movement_type=mountainfoot
movement=2
@ -22,7 +16,6 @@
cost=12
usage=fighter
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused."
get_hit_sound=hiss.wav
[attack]
name=fangs
type=blade

View file

@ -4,13 +4,7 @@
name= _ "Corrupted Elf"
race=elf
image=newelves/desert-corrupted-elf.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-corrupted-elf-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-corrupted-elf-defend.png" newelves/desert-corrupted-elf.png groan-strong.wav }
hitpoints=60
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -30,7 +24,6 @@
cost=100
usage=fighter
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword

View file

@ -4,13 +4,7 @@
name= _ "Crab Man"
race=Monster
image=crab.png
[defend]
[frame]
begin=-150
end=150
image="crab-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "crab-defend.png" crab.png groan.wav }
hitpoints=29
movement_type=swimmer
movement=5
@ -21,7 +15,6 @@
cost=17
usage=fighter
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
get_hit_sound=groan.wav
[attack]
name=claws
type=blade

View file

@ -4,13 +4,7 @@
name= _ "Dawarf"
race=Monster
image=dawarf.png
[defend]
[frame]
begin=-150
end=150
image="dawarf-growl.png"
[/frame]
[/defend]
{DEFENSE_ANIM "dawarf-growl.png" dawarf.png groan.wav }
hitpoints=22
movement_type=dwarvishfoot
movement=4
@ -21,7 +15,6 @@
cost=17
usage=fighter
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
get_hit_sound=groan.wav
[attack]
name=fist
type=impact

View file

@ -4,22 +4,8 @@
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
profile=portraits/cloaked.png
hitpoints=52
movement_type=elusivefoot
@ -31,7 +17,6 @@
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
icon=attacks/dagger-undead.png

View file

@ -4,22 +4,8 @@
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
profile=portraits/cloaked.png
hitpoints=60
movement_type=elusivefoot
@ -31,7 +17,6 @@
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
icon=attacks/dagger-undead.png

View file

@ -4,22 +4,8 @@
name= _ "Dark Assassin"
race=orc
image=orcish-nightstalker.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-melee.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="orcish-nightstalker-defend-ranged.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
profile=portraits/cloaked.png
hitpoints=68
movement_type=elusivefoot
@ -34,7 +20,6 @@
cost=25
usage=fighter
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
icon=attacks/dagger-undead.png

View file

@ -5,13 +5,7 @@
name= _ "Deep One"
race=monster
image="units/monsters/cuttlefish.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "units/monsters/cuttlefish-defend.png" "units/monsters/cuttlefish.png" squishy-hit.wav }
hitpoints=40
movement_type=deepsea
[defense]
@ -26,7 +20,6 @@
cost=40
usage=fighter
unit_description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
get_hit_sound=squishy-hit.wav
die_sound=water-blast.wav
[death]
[frame]

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=17
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=17
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=26
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=26
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=meleerange=ranged}
{DEFENSE_ANIM "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav }
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=27
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=27
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=18
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=18
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=19
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=19
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=20
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=20
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=21
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=21
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=22
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=23
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=23
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=24
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=24
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -6,22 +6,8 @@
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
cost=25
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -170,22 +155,8 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -208,7 +179,6 @@
cost=25
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-avenger.png
image_long=newelves/desert-elvish-avenger-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-defend.png" newelves/desert-elvish-avenger.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-bow-defend.png" newelves/desert-elvish-avenger.png groan.wav range=ranged}
hitpoints=55
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
@ -52,7 +38,6 @@
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -202,22 +187,8 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
gender=female
image="newelves/desert-elvish-avenger+female.png"
image_long="newelves/desert-elvish-avenger+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-avenger+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-defend.png" "newelves/desert-elvish-avenger+female.png" female-strong-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-bow-defend.png" "newelves/desert-elvish-avenger+female.png" female-strong-hit.wav range=ranged}
hitpoints=60
movement_type=woodland
# desert elves move fast across the sands, but are not used to
@ -244,7 +215,6 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-captain.png
image_long=newelves/desert-elvish-captain-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png groan.wav range=ranged}
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=47
[abilities]
@ -49,7 +35,6 @@
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3
[attack]

View file

@ -4,22 +4,8 @@
name= _ "Desert Champion"
race=elf
image=newelves/desert-elvish-champion.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-defend.png" newelves/desert-elvish-champion.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-bow-defend.png" newelves/desert-elvish-champion.png groan.wav range=ranged}
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
@ -44,7 +30,6 @@
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
get_hit_sound=groan.wav
# melee attack increased from 9-5 to 10-4
# ranged attack decreased from 9-3 to 8-3
[attack]

View file

@ -5,13 +5,7 @@
race=elf
gender=female
image=newelves/desert-elvish-druid.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-druid-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-druid-defend.png" newelves/desert-elvish-druid.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
@ -42,7 +36,6 @@
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: A druid's entangling attack slows enemies down, halving their movement speed and attack damage. Druids are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=15
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=24
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=25
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=16
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=17
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=18
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=19
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=20
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=21
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=22
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=23
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-hero.png
image_long=newelves/desert-elvish-hero-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-defend.png" newelves/desert-elvish-hero.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-bow-defend.png" newelves/desert-elvish-hero.png groan.wav range=ranged}
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -43,7 +29,6 @@
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
get_hit_sound=groan.wav
# melee attack increased from 8-4 to 9-4
# ranged attack decreased from 6-3 to 5-3
[attack]

View file

@ -4,13 +4,7 @@
name= _ "Desert Horseman"
race=elf
image=newelves/desert-elvish-horse-archer.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-horse-archer-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-horse-archer-defend.png" newelves/desert-elvish-horse-archer-moving.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
@ -51,7 +45,6 @@
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
# this is a custom elf unit for this campaign
# to make up for their other weaker mounted units

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=20
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=29
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=30
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=21
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=22
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=22
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=24
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=25
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=26
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=27
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -5,13 +5,7 @@
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hunter-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -34,7 +28,6 @@
cost=27
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -4,22 +4,8 @@
name= _ "Desert Marksman"
race=elf
image=newelves/desert-elvish-marksman.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-defend.png" newelves/desert-elvish-marksman.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-bow-defend.png" newelves/desert-elvish-marksman.png groan.wav range=ranged}
hitpoints=37
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -44,7 +30,6 @@
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
[attack]
@ -180,22 +165,8 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
race=elf
gender=female
image="newelves/desert-elvish-marksman+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marksman+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-defend.png" "newelves/desert-elvish-marksman+female.png" female-strong-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-bow-defend.png" "newelves/desert-elvish-marksman+female.png" female-strong-hit.wav range=ranged}
hitpoints=37
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -220,7 +191,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[attack]
name=sword
type=blade

View file

@ -5,22 +5,8 @@
race=elf
image=newelves/desert-elvish-marshal.png
image_long=newelves/desert-elvish-marshal-bow.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-bow.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png groan.wav range=ranged}
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
@ -50,7 +36,6 @@
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
get_hit_sound=groan.wav
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]

View file

@ -4,13 +4,7 @@
name= _ "Desert Outrider"
race=elf
image=newelves/desert-elvish-outrider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-outrider-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-outrider-defend.png" newelves/desert-elvish-outrider.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
@ -46,7 +40,6 @@
cost=43
usage=scout
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 8-3 to 7-3

View file

@ -5,22 +5,8 @@
race=elf
gender=male,female
image=newelves/desert-elvish-prowler.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-prowler-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png groan.wav range=ranged}
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -49,7 +35,6 @@
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword

View file

@ -4,22 +4,8 @@
name= _ "Desert Ranger"
race=elf
image=newelves/desert-elvish-ranger.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-defend.png" newelves/desert-elvish-ranger.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-bow-defend.png" newelves/desert-elvish-ranger.png groan.wav range=ranged}
hitpoints=42
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
@ -51,7 +37,6 @@
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -202,22 +187,8 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
race=elf
gender=female
image="newelves/desert-elvish-ranger+female.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-ranger+female-bow-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-defend.png" "newelves/desert-elvish-ranger+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-bow-defend.png" "newelves/desert-elvish-ranger+female.png" female-hit.wav range=ranged}
hitpoints=42
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -240,7 +211,6 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
usage=mixed fighter
#instead of ambush desert rangers have backstab
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0

View file

@ -4,13 +4,7 @@
name= _ "Desert Rider"
race=elf
image=newelves/desert-elvish-rider.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-rider-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-rider-defend.png" newelves/desert-elvish-rider.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
@ -45,7 +39,6 @@
cost=28
usage=scout
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
# melee attack increased from 7-3 to 8-3
# ranged attack decreased from 9-2 to 8-2

View file

@ -3,13 +3,7 @@
id=Desert Scout
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
@ -44,7 +38,6 @@
cost=18
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2

View file

@ -3,13 +3,7 @@
id=Desert Scout10
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
@ -44,7 +38,6 @@
cost=27
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2

View file

@ -3,13 +3,7 @@
id=Desert Scout11
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
@ -44,7 +38,6 @@
cost=28
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2

View file

@ -3,13 +3,7 @@
id=Desert Scout2
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-scout-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
@ -44,7 +38,6 @@
cost=19
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2

Some files were not shown because too many files have changed in this diff Show more