Ported 2008-03-26T18:38:04Z!jeremy.rosen@enst-bretagne.fr to 1.4.
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@ -746,6 +746,7 @@ int unit_animation::get_begin_time() const
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void unit_animation::start_animation(int start_time,const gamemap::location &src, const gamemap::location &dst, bool cycles, const std::string text, const Uint32 text_color,const bool accelerate)
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{
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unit_anim_.accelerate = accelerate;
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new_animation_frame();
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unit_anim_.start_animation(start_time, src, dst, cycles);
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if(!text.empty()) {
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crude_animation crude_build;
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