UtBS S06b Look at the blown charges and make sure no units get stuck (#6369)

* Look at the blown charges and make sure no units get stuck
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Descacharrado 2021-12-08 23:56:58 +01:00 committed by GitHub
parent 74fa3d6127
commit d4158a5869
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 18 additions and 1 deletions

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@ -34,6 +34,8 @@
* Grog will not die as quick now (issue #6196 & #6197)
* Hermit dialogue cannot be accidentally skipped now (issue #6196)
* Fixed bug where tentacles would not spawn (issue #6196)
* Fast units cannot get stuck on the wall now (issue #6196)
* Camera now moves to where the charges are blown up (issue #6197)
* Fixed weird scout AI behaviour (issue #6196)
* S09: Rebels joining Kalehs side are now loyal (issue #6229 and #6365)
* The last unit killed to trigger certain events should no longer linger during those events (issue #6341)

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@ -1013,7 +1013,7 @@
x,y=22,30
terrain=Xu
[/terrain]
{SCROLL_TO 22 30}
{PLACE_IMAGE scenery/rubble.png 21 30}
{PLACE_IMAGE scenery/rubble.png 23 30}
[/then]
@ -1090,6 +1090,21 @@
x,y=16,31
terrain=Xu
[/terrain]
{SCROLL_TO 16 31}
[if]
[have_unit]
x,y=16,31
[/have_unit]
[then]
[teleport]
[filter]
x,y=16,31
[/filter]
x=15
y=32
[/teleport]
[/then]
[/if]
{PLACE_IMAGE scenery/rubble.png 15 32}
{PLACE_IMAGE scenery/rubble.png 17 31}