UtBS S06b Fixed weird scout AI behaviour (#6368)

* Fixed weird ai behaviour
This commit is contained in:
Descacharrado 2021-12-08 23:55:21 +01:00 committed by GitHub
parent afd9bd1688
commit 74fa3d6127
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 1 deletions

View file

@ -34,6 +34,7 @@
* Grog will not die as quick now (issue #6196 & #6197)
* Hermit dialogue cannot be accidentally skipped now (issue #6196)
* Fixed bug where tentacles would not spawn (issue #6196)
* Fixed weird scout AI behaviour (issue #6196)
* S09: Rebels joining Kalehs side are now loyal (issue #6229 and #6365)
* The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
* The Dark Assassins race is not revealed until uncloaked (issue #6213)

View file

@ -186,7 +186,11 @@
#endif
aggression=0.6
# makes the guards avoid weird retreats, has to be modified after guards are defeated
[avoid]
x=12-15,22-27
y=19-22,18-25
[/avoid]
# makes the dwarves group defensively
grouping=defensive
[/ai]
@ -1516,6 +1520,12 @@
{INCOME 10 15 20}
{GOLD 100 150 200}
[/modify_side]
# Delete the avoidance factor
[modify_ai]
side=6
action=delete
path=aspect[avoid].facet[*]
[/modify_ai]
#create dwarven defenders: