UtBS S06b Fixed weird scout AI behaviour (#6368)
* Fixed weird ai behaviour
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2 changed files with 12 additions and 1 deletions
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@ -34,6 +34,7 @@
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* Grog will not die as quick now (issue #6196 & #6197)
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* Hermit dialogue cannot be accidentally skipped now (issue #6196)
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* Fixed bug where tentacles would not spawn (issue #6196)
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* Fixed weird scout AI behaviour (issue #6196)
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* S09: Rebels joining Kaleh’s side are now loyal (issue #6229 and #6365)
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* The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
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* The Dark Assassin’s race is not revealed until uncloaked (issue #6213)
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@ -186,7 +186,11 @@
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#endif
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aggression=0.6
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# makes the guards avoid weird retreats, has to be modified after guards are defeated
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[avoid]
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x=12-15,22-27
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y=19-22,18-25
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[/avoid]
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# makes the dwarves group defensively
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grouping=defensive
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[/ai]
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@ -1516,6 +1520,12 @@
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{INCOME 10 15 20}
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{GOLD 100 150 200}
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[/modify_side]
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# Delete the avoidance factor
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[modify_ai]
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side=6
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action=delete
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path=aspect[avoid].facet[*]
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[/modify_ai]
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#create dwarven defenders:
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