updated changelog
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@ -40,14 +40,18 @@ CVS HEAD:
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* new unit portraits for Bandit, Grand Knight, Halberdier, Horseman,
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Javelineer, Knight, Lancer, Paladin, Peasant, Pikeman, Royal Guard,
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Swordsman, Thug
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* new units
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* added Orcish Slurbow
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* unit balancing and modifications:
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* applied 0.9.2 changes to Thief, Elvish Archer, Elvish Ranger,
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Elvish Avenger to female units also
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* steadfast now doubles resistances up to 50%; vulnerabilities are unaffected
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* decreased Dwarvish Guardsman line resistance to cold from 20% to 10%
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* decreased Dwarvish Stalwart defense in grassland from 50% to 40%
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* increased Dwarvish Ulfserker cost from 18 to 19
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* increased Orcish Shaman (Novice and Old also) hitpoints from 18 to 20
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* increased Pikeman attack from 9-3 to 10-3
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* increased Master Bowman hitpoints from 46 to 50
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* increased undeadspirit (Ghost line) resistance to fire from 0% to 10%
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* decreased Ghost, Shadow and Nightgaunt resistance to impact from 60% to 50%
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* changed Ghoul and Necrophage resistances: impact -10% -> 0%,
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@ -58,6 +62,10 @@ CVS HEAD:
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* increased Naga hitpoints from 30 to 33 and experience from 25 to 32
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* decreased Merman Hunter ranged attack from 6-3 to 5-3
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* increased Merman Fighter hitpoints from 32 to 36
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* decreased Elvish defence in swamp from 40% to 30%
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* increased flying units (except bat) movement cost in caves to 3
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* increased Drake Clasher line movement cost in caves to 2
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* decreased Drakes defence in caves to 30%
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* server
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* no longer rejects :control command with "Side not found"
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* write a summary of commands when a fifo command is not recognized
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