hardcode check for 1.4* when loading savegames...
...since those should all be compatible
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@ -768,7 +768,7 @@ bool game_controller::load_game()
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}
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const std::string version = cfg["version"];
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if(version != game_config::version) {
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if (utils::wildcard_string_match(version, "1.4*")) {
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// do not load if too old, if either the savegame or the current game
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// has the version 'test' allow loading
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if(version < game_config::min_savegame_version &&
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