Reflects changes of 2008-03-05T11:42:06Z!shadowm@wesnoth.org (backport to 1.4).
This is supposed to fix issues with canrecruit="yes". Currently the engine checked in most locations only for canrecruit == "0" or "1", and skipped the standard WML boolean syntax (which is achieved with utils::string_bool()). Code which already did assignments of the canrecruit attribute to 0 or 1 have been left untouched; they should still work
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3 changed files with 5 additions and 4 deletions
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@ -55,6 +55,7 @@
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#include "serialization/binary_wml.hpp"
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#include "serialization/parser.hpp"
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#include "serialization/preprocessor.hpp"
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#include "serialization/string_utils.hpp"
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#include "sha1.hpp"
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#ifdef HAVE_PYTHON
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@ -964,7 +964,7 @@ void extract_summary_data_from_save(const game_state& gamestate, config& out)
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const config::child_list& units = (**s).get_children("unit");
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for(config::child_list::const_iterator u = units.begin(); u != units.end(); ++u) {
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if((**u)["canrecruit"] == "1") {
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if(utils::string_bool( (**u)["canrecruit"], false) == true) {
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leader = (**u)["id"];
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break;
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}
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@ -1022,7 +1022,7 @@ void extract_summary_from_config(config& cfg_save, config& cfg_summary)
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const config::child_list& players = cfg_save.get_children("player");
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for(config::child_list::const_iterator i = players.begin(); i != players.end(); ++i) {
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if ((**i)["canrecruit"] == "1"){
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if (utils::string_bool( (**i)["canrecruit"], false) == true){
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leader = (**i)["save_id"];
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}
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}
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@ -1045,7 +1045,7 @@ void extract_summary_from_config(config& cfg_save, config& cfg_summary)
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const config::child_list& units = (**s).get_children("unit");
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for(config::child_list::const_iterator u = units.begin(); u != units.end(); ++u) {
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if((**u)["canrecruit"] == "1") {
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if(utils::string_bool( (**u)["canrecruit"], false) == true) {
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leader = (**u)["id"];
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break;
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}
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@ -455,7 +455,7 @@ void wait::generate_menu()
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// saves.
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config::const_child_itors side_units = sd.child_range("unit");
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for(;side_units.first != side_units.second; ++side_units.first) {
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if((**side_units.first)["canrecruit"] == "1") {
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if(utils::string_bool((**side_units.first)["canrecruit"], false)) {
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leader_type = (**side_units.first)["type"];
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break;
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}
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