Add Generalized Unit Optional Advancement Enabling and Disabling macros

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Tahsin Jahin Khalid 2021-12-09 08:56:13 +06:00 committed by GitHub
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#textdomain wesnoth
#define ENABLE_ADVANCEMENT UNIT ADVANCEMENT_TYPE EXTRA_WML
# Place in a campaign or scenario definition to allow {UNIT} to advance to {ADVANCEMENT_TYPE}.
# {EXTRA_WML} is mostly for (set_experience=XX) in case the max XP required needs to be overridden.
[modify_unit_type]
type={UNIT}
add_advancement={ADVANCEMENT_TYPE}
{EXTRA_WML}
[/modify_unit_type]
#enddef
#define DISABLE_ADVANCEMENT UNIT ADVANCEMENT_TYPE EXTRA_WML
# Place in a campaign or scenario definition to disallow {UNIT} from advancing to {ADVANCEMENT_TYPE}.
# {EXTRA_WML} is mostly for (set_experience=XX) in case the max XP required needs to be overridden.
[modify_unit_type]
type={UNIT}
remove_advancement={ADVANCEMENT_TYPE}
{EXTRA_WML}
[/modify_unit_type]
#enddef
# Examples:
# {ENABLE_ADVANCEMENT "Great Mage" "Elder Mage" (set_experience=299)}
# {ENABLE_ADVANCEMENT "Great Mage" "Elder Mage" ()}
# {DISABLE_ADVANCEMENT "Great Mage" "Elder Mage" (set_experience=150)}
# {DISABLE_ADVANCEMENT "Spearman" "Swordsman" ()}
#define ENABLE_PARAGON
# Place in a campaign or scenario definition to allow Dune Blademaster to advance to Dune Paragon.
[modify_unit_type]
type="Dune Blademaster"
add_advancement="Dune Paragon"
set_experience=220
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Dune Blademaster" "Dune Paragon" (set_experience=220)}
#enddef
#define DISABLE_GRAND_MARSHAL
# Place in a campaign or scenario definition to disallow General from advancing to Grand Marshal.
[modify_unit_type]
type="General"
remove_advancement="Grand Marshal"
set_experience=150
[/modify_unit_type]
{DISABLE_ADVANCEMENT "General" "Grand Marshal" (set_experience=150)}
#enddef
#define ENABLE_ARMAGEDDON_DRAKE
# Place in a campaign or scenario definition to allow Inferno Drake to advance to Armageddon Drake.
[modify_unit_type]
type="Inferno Drake"
add_advancement="Armageddon Drake"
set_experience=220
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Inferno Drake" "Armageddon Drake" (set_experience=220)}
#enddef
#define ENABLE_DWARVISH_ARCANISTER
# Place in a campaign or scenario definition to allow Dwarvish Runemaster to advance to Dwarvish Arcanister.
[modify_unit_type]
type="Dwarvish Runemaster"
add_advancement="Dwarvish Arcanister"
set_experience=210
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Dwarvish Runemaster" "Dwarvish Arcanister" (set_experience=210)}
#enddef
#define ENABLE_DWARVISH_RUNESMITH
# Place in a campaign or scenario definition to allow Dwarvish Fighter to advance to Dwarvish Runesmith.
[modify_unit_type]
type="Dwarvish Fighter"
add_advancement="Dwarvish Runesmith"
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Dwarvish Fighter" "Dwarvish Runesmith" ()}
#enddef
#define ENABLE_WOLF_ADVANCEMENT
# Place in a campaign or scenario definition to allow Wolf to advance to Great Wolf and Great Wolf to advance to Direwolf.
[modify_unit_type]
type="Wolf"
add_advancement="Great Wolf"
set_experience=30
[/modify_unit_type]
[modify_unit_type]
type="Great Wolf"
add_advancement="Direwolf"
set_experience=65
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Wolf" "Great Wolf" (set_experience=30)}
{ENABLE_ADVANCEMENT "Great Wolf" "Direwolf" (set_experience=65)}
#enddef
#define ENABLE_NIGHTBLADE
# Place in a campaign or scenario definition to allow Orcish Slayer to advance to Orcish Nightblade.
[modify_unit_type]
type="Orcish Slayer"
add_advancement="Orcish Nightblade"
set_experience=100
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Orcish Slayer" "Orcish Nightblade" (set_experience=100)}
#enddef
#define ENABLE_TROLL_SHAMAN
# Place in a campaign or scenario definition to allow Troll Whelp to advance to Troll Shaman.
[modify_unit_type]
type="Troll Whelp"
add_advancement="Troll Shaman"
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Troll Whelp" "Troll Shaman" ()}
#enddef
#define ENABLE_ANCIENT_LICH
# Place in a campaign or scenario definition to allow Lich to advance to Ancient Lich.
[modify_unit_type]
type="Lich"
add_advancement="Ancient Lich"
set_experience=250
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Lich" "Ancient Lich" (set_experience=250)}
#enddef
#define ENABLE_DEATH_KNIGHT
# Place in a campaign or scenario definition to allow Revenant to advance to Death Knight.
[modify_unit_type]
type="Revenant"
add_advancement="Death Knight"
set_experience=85
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Revenant" "Death Knight" (set_experience=85)}
#enddef
#define ENABLE_WOSE_SHAMAN
# Place in a campaign or scenario definition to allow Wose to advance to Wose Shaman.
[modify_unit_type]
type="Wose"
add_advancement="Wose Shaman"
[/modify_unit_type]
{ENABLE_ADVANCEMENT "Wose" "Wose Shaman" ()}
#enddef