treat desert hills as hills, not desert for graphics purposes
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1 changed files with 1 additions and 3 deletions
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@ -633,6 +633,7 @@
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{TRANSITION_COMPLETE_L (Mm,Hh) (!,Hh,W*,S*) -180 hills/regular}
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{TRANSITION_COMPLETE_L (Hhd) (!,Hhd,W*,S*) -183 hills/dry}
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{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*) -184 hills/desert}
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{TRANSITION_COMPLETE_L Uh (!,Uh,W*,Ai) -200 cave/hills}
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@ -690,9 +691,6 @@
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# To make everything layer properly, these transitions for sand to R* occur higher than most of the desert transitions
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{TRANSITION_COMPLETE_L Dd R* -510 sand/desert}
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{TRANSITION_COMPLETE_L Ds R* -510 sand/beach}
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{TRANSITION_COMPLETE_L Hd R* -310 hills/desert}
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{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*,Ss) -510 hills/desert}
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# A rule for corner-based beach waves...
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{NEW:WAVES D*,Hd W* -499 water/waves}
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