treat desert hills as hills, not desert for graphics purposes

This commit is contained in:
Simon Forsyth 2011-10-29 01:22:09 +00:00
parent e1d7f56b7c
commit cf16559542

View file

@ -633,6 +633,7 @@
{TRANSITION_COMPLETE_L (Mm,Hh) (!,Hh,W*,S*) -180 hills/regular}
{TRANSITION_COMPLETE_L (Hhd) (!,Hhd,W*,S*) -183 hills/dry}
{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*) -184 hills/desert}
{TRANSITION_COMPLETE_L Uh (!,Uh,W*,Ai) -200 cave/hills}
@ -690,9 +691,6 @@
# To make everything layer properly, these transitions for sand to R* occur higher than most of the desert transitions
{TRANSITION_COMPLETE_L Dd R* -510 sand/desert}
{TRANSITION_COMPLETE_L Ds R* -510 sand/beach}
{TRANSITION_COMPLETE_L Hd R* -310 hills/desert}
{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*,Ss) -510 hills/desert}
# A rule for corner-based beach waves...
{NEW:WAVES D*,Hd W* -499 water/waves}