Possible solution for some ugly beach corners.

Introduces little fuzzy overlap glitches.
This commit is contained in:
Lari Nieminen 2010-11-12 22:08:32 +00:00
parent bf265cf23b
commit cce073f209

View file

@ -385,12 +385,12 @@
, *"
[tile]
pos=1
type={ADJACENT}
type={TERRAINLIST}
set_no_flag=beach-@R0-@R5
[/tile]
[tile]
pos=2
type={TERRAINLIST}
type={ADJACENT}
set_no_flag=beach-@R2-@R3
[/tile]
[tile]
@ -401,7 +401,7 @@
rotations=tr,r,br,bl,l,tl
[image]
name={IMAGESTEM}-concave-@R0-@R5.png
name={IMAGESTEM}-convex-@R0-@R5.png
layer=-500
center=90,144
base=90,144
@ -417,7 +417,7 @@
, *"
[tile]
pos=1
type={ADJACENT}
type={TERRAINLIST}
set_no_flag=beach-@R0-@R1
[/tile]
[tile]
@ -426,14 +426,14 @@
[/tile]
[tile]
pos=3
type={TERRAINLIST}
type={ADJACENT}
set_no_flag=beach-@R4-@R3
[/tile]
rotations=tr,r,br,bl,l,tl
[image]
name={IMAGESTEM}-concave-@R0-@R1.png
name={IMAGESTEM}-convex-@R0-@R1.png
layer=-500
center=90,144
base=90,144