updated British English translation, fixed bug #15815
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@ -8,7 +8,8 @@ Version 1.9.0-svn:
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* In Showdown, you recover full gold only if Sisal survived the previous
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scenario.
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* Language and i18n:
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* Updated translations: French, German, Hungarian, Japanese, Slovak
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* Updated translations: British English, French, German, Hungarian, Japanese,
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Slovak
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* User interface:
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* Removed the unused gui2 menu bar
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* Added a window register framework
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@ -11,7 +11,8 @@ Version 1.9.0-svn:
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scenario.
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* Language and i18n:
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* Updated translations: French, German, Hungarian, Japanese, Slovak.
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* Updated translations: British English, French, German, Hungarian, Japanese,
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Slovak.
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* User interface:
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* Show join and observe buttons per row in the lobby.
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File diff suppressed because it is too large
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@ -7,8 +7,8 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2010-01-26 22:38+0100\n"
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"PO-Revision-Date: 2009-11-02 10:50-0500\n"
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"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
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"PO-Revision-Date: 2010-04-10 11:03+0100\n"
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"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
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"Language-Team: English (British) <en@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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@ -311,8 +311,8 @@ msgid ""
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"female^Unfortunately, you've used up your turn attacking the quintain. The "
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"quintain will now get a turn."
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msgstr ""
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"female^Unfortunately, you've used up your turn attacking the quintain. The "
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"quintain will now get a turn."
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"Unfortunately, you've used up your turn attacking the quintain. The quintain "
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"will now get a turn."
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:466
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@ -364,8 +364,8 @@ msgid ""
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"female^There is a village on the other side of the river. Visiting villages "
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"is a good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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"female^There is a village on the other side of the river. Visiting villages "
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"is a good idea, and ending your turn in one will heal you. To the village!"
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"There is a village on the other side of the river. Visiting villages is a "
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"good idea, and ending your turn in one will heal you. To the village!"
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:521
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@ -416,8 +416,8 @@ msgid ""
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"female^You're about to be healed by $hp_difference hitpoints, but I think "
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"you're going to need some help against that quintain."
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msgstr ""
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"female^You're about to be healed by $hp_difference hitpoints, but I think "
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"you're going to need some help against that quintain."
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"You're about to be healed by $hp_difference hitpoints, but I think you're "
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"going to need some help against that quintain."
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:591
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@ -446,8 +446,8 @@ msgid ""
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"female^A splendid idea. You can recruit two units if you return to the keep. "
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"You have plenty of gold for that."
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msgstr ""
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"female^A splendid idea. You can recruit two units if you return to the keep. "
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"You have plenty of gold for that."
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"A splendid idea. You can recruit two units if you return to the keep. You "
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"have plenty of gold for that."
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:609
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@ -1732,7 +1732,7 @@ msgid ""
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"I always have a 60% chance of hitting with my Marksman ability, and I deal 9 "
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"damage each for 4 attacks. Use me to dislodge hard-to-hit units."
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msgstr ""
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"female^Advancing a level has fully healed me!\n"
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"Advancing a level has fully healed me!\n"
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"I always have a 60% chance of hitting with my Marksman ability, and I deal 9 "
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"damage each for 4 attacks. Use me to dislodge hard-to-hit units."
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