wmlindent pass on data/

data/test/ excluded for now.
This commit is contained in:
Ignacio R. Morelle 2014-07-02 21:43:02 -04:00
parent b79e531bf0
commit cc6766d12b
2 changed files with 33 additions and 34 deletions

View file

@ -2,13 +2,13 @@
# title screen and no_gui mode do not need terrain_graphics
#ifdef TITLE_SCREEN
#define NO_TERRAIN_GFX
#enddef
#define NO_TERRAIN_GFX
#enddef
#endif
#ifdef NO_GUI
#define NO_TERRAIN_GFX
#enddef
#define NO_TERRAIN_GFX
#enddef
#endif
{english.cfg}
@ -18,7 +18,7 @@
{core/}
#ifdef MULTIPLAYER
{multiplayer/}
{multiplayer/}
#endif
{campaigns/}
@ -34,27 +34,27 @@
[/ais]
#ifdef EDITOR
[textdomain]
name="wesnoth-editor"
[/textdomain]
[textdomain]
name="wesnoth-editor"
[/textdomain]
#endif
#ifdef TEST
{scenario-test.cfg}
{scenario-formula.cfg}
{scenario-formula-recruitment.cfg}
{scenario-poisoning.cfg}
{scenario-leaders.cfg}
{scenario-movethrough.cfg}
{ai/scenarios/scenario-AI_Arena_small.cfg}
{ai/scenarios/scenario-test_move_to_targets.cfg}
{ai/scenarios/scenario-lua-ai.cfg}
{ai/scenarios/scenario-no_engine.cfg}
{ai/micro_ais/scenarios/}
#define DONT_RELOAD_CORE
#enddef
{scenario-test.cfg}
{scenario-formula.cfg}
{scenario-formula-recruitment.cfg}
{scenario-poisoning.cfg}
{scenario-leaders.cfg}
{scenario-movethrough.cfg}
{ai/scenarios/scenario-AI_Arena_small.cfg}
{ai/scenarios/scenario-test_move_to_targets.cfg}
{ai/scenarios/scenario-lua-ai.cfg}
{ai/scenarios/scenario-no_engine.cfg}
{ai/micro_ais/scenarios/}
#define DONT_RELOAD_CORE
#enddef
{test/}
{test/}
#endif
[textdomain]
@ -82,9 +82,9 @@
[/textdomain]
#ifndef NO_TERRAIN_GFX
# Include the terrain-graphics definitions after the campaigns so campaign specific
# terrains work properly.
{core/terrain-graphics.cfg}
# Include the terrain-graphics definitions after the campaigns so campaign specific
# terrains work properly.
{core/terrain-graphics.cfg}
#endif
[binary_path]
@ -100,13 +100,13 @@
[/textdomain]
#ifdef TUTORIAL
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[+units]
{campaigns/tutorial/units}
[/units]
[+units]
{campaigns/tutorial/units}
[/units]
{campaigns/tutorial/scenarios}
{campaigns/tutorial/scenarios}
#endif

View file

@ -25,7 +25,7 @@ One Multiplayer Campaign with 14 Scenarios,
path="/"
[/core]
# test cores
# test cores
[core]
id=broken
name= _ "The Broken One"
@ -38,4 +38,3 @@ is a test core for the fallback solution.
" + _"(No gameplay, expected to fail during loading.)"
path="evil/broken/path"
[/core]