wmlindent pass on data/
data/test/ excluded for now.
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parent
b79e531bf0
commit
cc6766d12b
2 changed files with 33 additions and 34 deletions
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@ -2,13 +2,13 @@
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# title screen and no_gui mode do not need terrain_graphics
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#ifdef TITLE_SCREEN
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#define NO_TERRAIN_GFX
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#enddef
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#define NO_TERRAIN_GFX
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#enddef
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#endif
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#ifdef NO_GUI
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#define NO_TERRAIN_GFX
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#enddef
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#define NO_TERRAIN_GFX
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#enddef
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#endif
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{english.cfg}
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@ -18,7 +18,7 @@
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{core/}
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#ifdef MULTIPLAYER
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{multiplayer/}
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{multiplayer/}
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#endif
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{campaigns/}
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@ -34,27 +34,27 @@
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[/ais]
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#ifdef EDITOR
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[textdomain]
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name="wesnoth-editor"
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[/textdomain]
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[textdomain]
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name="wesnoth-editor"
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[/textdomain]
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#endif
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#ifdef TEST
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{scenario-test.cfg}
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{scenario-formula.cfg}
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{scenario-formula-recruitment.cfg}
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{scenario-poisoning.cfg}
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{scenario-leaders.cfg}
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{scenario-movethrough.cfg}
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{ai/scenarios/scenario-AI_Arena_small.cfg}
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{ai/scenarios/scenario-test_move_to_targets.cfg}
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{ai/scenarios/scenario-lua-ai.cfg}
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{ai/scenarios/scenario-no_engine.cfg}
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{ai/micro_ais/scenarios/}
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#define DONT_RELOAD_CORE
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#enddef
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{scenario-test.cfg}
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{scenario-formula.cfg}
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{scenario-formula-recruitment.cfg}
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{scenario-poisoning.cfg}
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{scenario-leaders.cfg}
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{scenario-movethrough.cfg}
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{ai/scenarios/scenario-AI_Arena_small.cfg}
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{ai/scenarios/scenario-test_move_to_targets.cfg}
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{ai/scenarios/scenario-lua-ai.cfg}
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{ai/scenarios/scenario-no_engine.cfg}
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{ai/micro_ais/scenarios/}
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#define DONT_RELOAD_CORE
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#enddef
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{test/}
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{test/}
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#endif
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[textdomain]
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@ -82,9 +82,9 @@
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[/textdomain]
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#ifndef NO_TERRAIN_GFX
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# Include the terrain-graphics definitions after the campaigns so campaign specific
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# terrains work properly.
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{core/terrain-graphics.cfg}
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# Include the terrain-graphics definitions after the campaigns so campaign specific
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# terrains work properly.
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{core/terrain-graphics.cfg}
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#endif
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[binary_path]
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@ -100,13 +100,13 @@
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[/textdomain]
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#ifdef TUTORIAL
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[binary_path]
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path=data/campaigns/tutorial
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[/binary_path]
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[binary_path]
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path=data/campaigns/tutorial
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[/binary_path]
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[+units]
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{campaigns/tutorial/units}
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[/units]
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[+units]
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{campaigns/tutorial/units}
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[/units]
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{campaigns/tutorial/scenarios}
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{campaigns/tutorial/scenarios}
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#endif
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@ -25,7 +25,7 @@ One Multiplayer Campaign with 14 Scenarios,
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path="/"
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[/core]
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# test cores
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# test cores
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[core]
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id=broken
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name= _ "The Broken One"
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@ -38,4 +38,3 @@ is a test core for the fallback solution.
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" + _"(No gameplay, expected to fail during loading.)"
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path="evil/broken/path"
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[/core]
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