EP's fixes to the descriptions of abilities.
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3 changed files with 12 additions and 9 deletions
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@ -43,6 +43,7 @@ CVS HEAD:
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* updated unix manpages
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* "," is no longer the column separator, it does not have to be escaped
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anymore in some translations, "=" is the new separator
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* clarify some ability descriptions
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* fix pathfinding bug (#11196)
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* fix untranslatable strings
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* fix "damage inflicted" statistic (incorrectly computed when defending)
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@ -169,12 +169,12 @@ id=healing
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title= _ "Healing"
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text= _ "In combat, your units will inevitably take damage. Wesnoth offers several ways for your units to heal, all of which take place at the beginning of your turn, before you take action." + _"
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Resting: A unit which neither moves nor attacks will heal 2HP in its next turn." + _"
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Resting: A unit which neither moves, attacks, nor is attacked will heal 2HP in its next turn." + _"
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Villages: A unit which starts a turn in a village will heal 8HP." + _"
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<ref>dst=ability_regeneration text=Regeneration</ref>: Certain units (such as trolls) will automatically heal 8HP every turn." + _"
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Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> ability will heal all friendly units immediately beside them for 4HP each turn, or prevent Poison from dealing damage." + _"
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Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> ability will heal all friendly units immediately beside them for 4HP each turn, to a total maximum of 8 points healed, or prevent Poison from dealing damage." + _"
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Curing units: Units with the <ref>dst=ability_cures text=Cures</ref> ability will heal all friendly units immediately beside them for 8HP each turn, or cure a unit of Poison." + _"
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Curing units: Units with the <ref>dst=ability_cures text=Cures</ref> ability will heal all friendly units immediately beside them for 8HP each turn, to a total maximum of 18 points healed, or cure a unit of Poison." + _"
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Keep in mind that while Resting can be combined with other forms of healing, villages, regeneration, and healing/curing cannot combine with each other. Also, units heal fully between scenarios."
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[/topic]
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@ -51,7 +51,7 @@ ability_illuminates= _ "illuminates"
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leadership_description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle."
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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ability_leadership= _ "leadership"
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@ -61,7 +61,9 @@ Never more than 1 upkeep."
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ability_loyal= _ "loyal"
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nightstalk_description= _ "Nightstalk:
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The unit becomes invisible during night."
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The unit becomes invisible during night.
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Enemy units cannot see or attack this unit at night, except for any turn immediately after this unit has attacked, or if there are enemy units next to this unit."
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ability_nightstalk= _ "nightstalk"
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@ -81,14 +83,14 @@ This unit takes half normal damage when it did not initiate the attack."
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ability_steadfast= _ "steadfast"
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teleport_description= _ "Teleport:
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This unit may teleport between any two friendly villages instantly."
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This unit may teleport between any two friendly villages using one of its moves."
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ability_teleport= _ "teleport"
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# Weapon special effect descriptions
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weapon_special_backstab_description= _ "Backstab:
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This attack deals double damage if a friendly unit is on the opposite side of the target."
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This attack deals double damage if a friendly unit is on the opposite side of the target. (This doesn't work with allied units.)"
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weapon_special_berserk_description= _ "Berserk:
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Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain."
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@ -109,13 +111,13 @@ weapon_special_marksman_description= _ "Marksman:
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When used offensively, this attack always has at least a 60% chance to hit."
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weapon_special_plague_description= _ "Plague:
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If this unit kills a living target and that unit was not stationed in a village, the dead target's corpse will rise up and fight for you."
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When a unit is killed by a Plague attack, that unit is replaced with a unit identical to and on the same side as the unit with the Plague attack. (This doesn't work on Undead or units in villages.)"
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weapon_special_poison_description= _ "Poison:
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This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP."
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weapon_special_slow_description= _ "Slow:
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This attack slows the target. Slowed units move at half normal speed and receive one less attack than normal in combat for the duration of one turn."
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This attack slows the target. Slowed units move at half normal speed and receive one less attack than normal in combat until the end of their controllers' turn."
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weapon_special_stone_description= _ "Stone:
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This attack turns the target to stone. Units that have been turned to stone may not move or attack."
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