Kaleh advancement balancing.
This commit is contained in:
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5887e66406
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ca03fe621f
2 changed files with 238 additions and 104 deletions
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@ -201,6 +201,9 @@
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{VILLAGE_EVENT "Desert Fighter" _"Piyru"}
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{VILLAGE_EVENT "Desert Hunter" _"Anioh"}
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{VILLAGE_EVENT "Desert Scout" _"Taliu"}
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# kaleh abilities
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{VARIABLE kaleh_level_leadership 0}
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[/event]
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# Dialogue at start of scenario
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@ -7,20 +7,23 @@
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apply_to=attack
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increase_damage={DAMAGE}
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total={HP_RAISE}
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increase={HP_RAISE}
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[/effect]
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[effect]
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apply_to=variation
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name={TYPE}
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total={HP_RAISE}
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increase={HP_RAISE}
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heal_full=yes
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[/effect]
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[effect]
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apply_to=max_experience
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increase={XP}
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[/effect]
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[effect]
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apply_to=hitpoints
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heal_full=yes
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[/effect]
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[/advancement]
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#enddef
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@ -30,23 +33,26 @@
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[/effect]
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[effect]
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apply_to=attack
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range=melee
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increase_damage={DAMAGE}
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[/effect]
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[effect]
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apply_to=variation
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name={TYPE}
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total={HP_RAISE}
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increase={HP_RAISE}
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heal_full=yes
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[/effect]
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[effect]
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apply_to=variation
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name={TYPE}
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[/effect]
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[effect]
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apply_to=max_experience
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increase={XP}
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[/effect]
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[effect]
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apply_to=hitpoints
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heal_full=yes
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[/effect]
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[/advancement]
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#enddef
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@ -62,23 +68,25 @@
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[/effect]
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[effect]
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apply_to=attack
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range=melee
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increase_damage=1
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total={HP_RAISE}
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increase={HP_RAISE}
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[/effect]
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[effect]
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apply_to=variation
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name=Fighter
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total={HP_RAISE}
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increase={HP_RAISE}
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heal_full=yes
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[/effect]
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[effect]
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apply_to=max_experience
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increase={XP}
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[/effect]
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[effect]
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apply_to=hitpoints
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heal_full=yes
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[/effect]
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[/advancement]
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#enddef
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@ -99,7 +107,7 @@
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range=ranged
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[/attack_filter]
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[/attack_anim]
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hitpoints=26
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hitpoints=28
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movement_type=woodland
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#desert elves move fast across the sands, but are not used to forests
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#they are also a bit faster in caves
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@ -114,7 +122,7 @@
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forest=50
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[/defense]
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movement=5
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experience=24
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experience=22
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level=1
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profile=portraits/kaleh.png
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alignment=lawful
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@ -129,192 +137,261 @@
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name= _ "Desert Youth"
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[/variation]
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# Kaleh 1: the low-damage 1st-level
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[variation]
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variation_name=Fighter
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inherit=yes
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name= _ "Desert Fighter"
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# leadership
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{ENABLE_AMLA "" Captain 4 1 12}
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# swordskill
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{CHANGE_AMLA Hero 6 1 8}
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{ENABLE_AMLA "" Captain 5 1 4}
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# swordskill 1
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{CHANGE_AMLA Hero 7 1 0}
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# swordskill 2
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{CHANGE_AMLA Hero 7 1 0}
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# bowskill 1
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{CHANGE_AMLA Hero 4 1 4}
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{CHANGE_AMLA Hero 5 1 0}
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# bowskill 2
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{CHANGE_AMLA Hero 4 1 4}
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{CHANGE_AMLA Hero 5 1 2}
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# bowskill 3
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{CHANGE_AMLA Hero 4 1 5}
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{CHANGE_AMLA Hero 4 1 4}
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# bola
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{CHANGE_AMLA Hero 4 1 6}
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{CHANGE_AMLA Hero 7 1 0}
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# camouflage
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{CHANGE_AMLA Hero 4 1 5}
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{CHANGE_AMLA Hero 8 1 2}
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# sustenance
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{CHANGE_AMLA Hero 4 1 8}
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{CHANGE_AMLA Hero 8 1 5}
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# armor-clad
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{CHANGE_AMLA Hero 4 1 5}
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{CHANGE_AMLA Hero 8 1 6}
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# charisma
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{CHANGE_AMLA Hero 4 1 10}
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{CHANGE_AMLA Hero 3 1 8}
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# stun
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{CHANGE_AMLA Hero 4 1 5}
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{CHANGE_AMLA Hero 5 1 5}
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[/variation]
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[variation]
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variation_name=Captain
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inherit=yes
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level=2
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experience=40
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name= _ "Desert Captain"
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# leadership - moot
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{CHANGE_AMLA Captain2 4 0 6}
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# swordskill
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{CHANGE_AMLA Captain2 4 0 6}
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{CHANGE_AMLA Captain2 5 0 0}
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# swordskill 1
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{CHANGE_AMLA Captain2 6 0 5}
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# swordskill 2
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{CHANGE_AMLA Captain2 6 0 8}
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# bowskill 1
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{CHANGE_AMLA Captain2 4 0 4}
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{CHANGE_AMLA Captain2 6 0 2}
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# bowskill 2
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{CHANGE_AMLA Captain2 4 0 4}
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{CHANGE_AMLA Captain2 6 0 4}
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# bowskill 3
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{CHANGE_AMLA Captain2 4 0 5}
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{CHANGE_AMLA Captain2 5 0 8}
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# bola
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{CHANGE_AMLA Captain2 4 0 6}
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{CHANGE_AMLA Captain2 6 0 0}
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# camouflage
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{CHANGE_AMLA Captain2 4 0 6}
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{CHANGE_AMLA Captain2 8 0 4}
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# sustenance
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{CHANGE_AMLA Captain2 4 0 6}
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{ENABLE_AMLA "bow,bola" Captain2 8 0 8}
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# armor-clad
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{ENABLE_AMLA "sword" Captain2 4 0 8}
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{ENABLE_AMLA "sword" Captain2 8 0 10}
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# charisma
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{CHANGE_AMLA Captain2 4 0 10}
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{CHANGE_AMLA Captain2 3 0 12}
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# stun
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{ENABLE_AMLA "sword" Captain2 4 0 12}
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{ENABLE_AMLA "sword,sword" Captain2 5 0 8}
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[/variation]
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[variation]
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variation_name=Captain2
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inherit=yes
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level=2
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experience=40
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name= _ "Desert Captain"
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# leadership - moot
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{CHANGE_AMLA Marshal 4 1 6}
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# swordskill
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{CHANGE_AMLA Marshal 4 1 6}
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{CHANGE_AMLA Marshal 5 1 0}
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# swordskill 1
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{CHANGE_AMLA Marshal 7 1 0}
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# swordskill 2
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{ENABLE_AMLA "sword" Marshal 6 1 8}
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# bowskill 1
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{CHANGE_AMLA Marshal 4 1 4}
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{CHANGE_AMLA Marshal 6 1 0}
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# bowskill 2
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{CHANGE_AMLA Marshal 4 1 4}
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{CHANGE_AMLA Marshal 6 1 3}
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# bowskill 3
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{CHANGE_AMLA Marshal 4 1 5}
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{CHANGE_AMLA Marshal 5 1 8}
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# bola
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{CHANGE_AMLA Marshal 4 1 6}
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{CHANGE_AMLA Marshal 6 1 0}
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# camouflage
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{CHANGE_AMLA Marshal 4 1 6}
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{CHANGE_AMLA Marshal 8 1 2}
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# sustenance
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{CHANGE_AMLA Marshal 4 1 6}
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{ENABLE_AMLA "bola" Marshal 8 1 12}
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# armor-clad
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{ENABLE_AMLA "" Marshal 4 1 8}
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{ENABLE_AMLA "" Marshal 8 1 12}
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# charisma
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{ENABLE_AMLA "" Marshal 4 1 10}
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{ENABLE_AMLA "" Marshal 3 1 16}
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# stun - already enabled
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{ENABLE_AMLA "" Marshal 4 1 12}
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{ENABLE_AMLA "sword" Marshal 5 1 8}
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[/variation]
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[variation]
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variation_name=Hero
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inherit=yes
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level=2
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experience=40
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name= _ "Desert Hero"
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# leadership
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{ENABLE_AMLA "" Captain2 4 0 8}
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# swordskill
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{CHANGE_AMLA Hero2 4 0 6}
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{ENABLE_AMLA "" Captain2 5 0 5}
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# swordskill 1
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{CHANGE_AMLA Hero2 8 0 5}
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# swordskill 2
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{ENABLE_AMLA "sword" Hero2 8 0 8}
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# bowskill 1
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{CHANGE_AMLA Hero2 4 0 4}
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{CHANGE_AMLA Hero2 7 0 0}
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# bowskill 2
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{CHANGE_AMLA Hero2 4 0 4}
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{CHANGE_AMLA Hero2 6 0 4}
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# bowskill 3
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{CHANGE_AMLA Hero2 4 0 5}
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{CHANGE_AMLA Hero2 5 0 8}
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# bola
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{CHANGE_AMLA Hero2 4 0 6}
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{CHANGE_AMLA Hero2 8 0 0}
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# camouflage
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{CHANGE_AMLA Hero2 4 0 6}
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{CHANGE_AMLA Hero2 9 0 4}
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# sustenance
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{CHANGE_AMLA Hero2 4 0 6}
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{ENABLE_AMLA "bola" Hero2 9 0 8}
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# armor-clad
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{ENABLE_AMLA "sword" Hero2 4 0 8}
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{ENABLE_AMLA "sword,sword" Hero2 9 0 10}
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# charisma
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{CHANGE_AMLA Hero2 4 0 10}
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{CHANGE_AMLA Hero2 5 0 14}
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# stun
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{ENABLE_AMLA "sword" Hero2 4 0 12}
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{ENABLE_AMLA "sword" Hero2 6 0 8}
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[/variation]
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[variation]
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variation_name=Hero2
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inherit=yes
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level=2
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experience=40
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name= _ "Desert Hero"
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# leadership - already enabled
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{ENABLE_AMLA "" Marshal 4 2 8}
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# swordskill
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{CHANGE_AMLA Champion 4 1 6}
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{ENABLE_AMLA "" Marshal 5 2 4}
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# swordskill 1
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{CHANGE_AMLA Champion 8 1 0}
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# swordskill 2
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{ENABLE_AMLA "sword" Champion 8 1 8}
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# bowskill 1
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{CHANGE_AMLA Champion 4 1 4}
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{CHANGE_AMLA Champion 7 1 0}
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# bowskill 2
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{CHANGE_AMLA Champion 4 1 4}
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{CHANGE_AMLA Champion 6 1 2}
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# bowskill 3
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{CHANGE_AMLA Champion 4 1 5}
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{CHANGE_AMLA Champion 5 1 8}
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# bola
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{CHANGE_AMLA Champion 4 1 6}
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{CHANGE_AMLA Champion 8 1 0}
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# camouflage
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{CHANGE_AMLA Champion 4 1 6}
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{CHANGE_AMLA Champion 9 1 2}
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# sustenance
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{CHANGE_AMLA Champion 4 1 6}
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{ENABLE_AMLA "" Champion 9 1 12}
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# armor-clad
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{ENABLE_AMLA "" Champion 4 1 8}
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{ENABLE_AMLA "" Champion 9 1 12}
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# charisma
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{CHANGE_AMLA Champion 4 1 10}
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{CHANGE_AMLA Champion 5 1 16}
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# stun - already enabled
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{ENABLE_AMLA "" Champion 4 1 12}
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{ENABLE_AMLA "sword" Champion 6 1 8}
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[/variation]
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[variation]
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variation_name=Champion
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inherit=yes
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level=3
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experience=100
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name= _ "Desert Champion"
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# leadership - disable
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{ENABLE_AMLA "non-existant" Marshal 2 0 50}
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# swordskill 1
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{CHANGE_AMLA Champion 4 0 50}
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# swordskill 2
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{ENABLE_AMLA "sword" Champion 4 0 50}
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# bowskill 1
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{CHANGE_AMLA Champion 2 0 50}
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# bowskill 2
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{CHANGE_AMLA Champion 2 0 50}
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# bowskill 3
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{CHANGE_AMLA Champion 2 0 50}
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# bola
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{CHANGE_AMLA Champion 4 0 50}
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# camouflage
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{CHANGE_AMLA Champion 4 0 50}
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# sustenance
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{ENABLE_AMLA "" Champion 4 0 50}
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# armor-clad
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{ENABLE_AMLA "sword" Champion 4 0 50}
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# charisma
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{CHANGE_AMLA Champion 2 0 50}
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# stun - already enabled
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{ENABLE_AMLA "sword" Champion 2 0 50}
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[/variation]
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[variation]
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variation_name=Marshal
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inherit=yes
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level=3
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experience=100
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name= _ "Desert Marshal"
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# leadership - disable
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{ENABLE_AMLA "non-existant" Marshal 3 0 24}
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# swordskill 1
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{CHANGE_AMLA Marshal 4 0 20}
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# swordskill 2
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{ENABLE_AMLA "sword" Marshal 4 0 20}
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# bowskill 1
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{CHANGE_AMLA Marshal 2 0 20}
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# bowskill 2
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{CHANGE_AMLA Marshal 2 0 24}
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# bowskill 3
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{CHANGE_AMLA Marshal 1 0 28}
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# bola
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{CHANGE_AMLA Marshal 4 0 20}
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# camouflage
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{CHANGE_AMLA Marshal 4 0 24}
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# sustenance
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{ENABLE_AMLA "" Marshal 3 0 30}
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# armor-clad
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{ENABLE_AMLA "" Marshal 3 0 34}
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# charisma
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{CHANGE_AMLA Marshal 3 0 36}
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# stun - already enabled
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{ENABLE_AMLA "sword" Marshal 2 0 30}
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[/variation]
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# ADVANCEMENTS:
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# I - LEADERSHIP
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{KALEH_ADVANCEMENT 1 leadership (_ "a leader in battle") units/elves-desert/kaleh-leading.png not-allowed 4 20 (apply_to=new_ability
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{KALEH_ADVANCEMENT 1 leadership (_ "a leader in battle") units/elves-desert/kaleh-leading.png not-allowed 3 4 (apply_to=new_ability
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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)}
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# II - SWORDSKILL
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{KALEH_ADVANCEMENT 2 sword (_ "a better swordsman") attacks/sword-elven.png "" 6 5 (apply_to=attack
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# II - SWORDSKILL 1
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{KALEH_ADVANCEMENT 1 sword (_ "a better swordsman") attacks/sword-elven.png "" 6 6 (apply_to=attack
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range=melee
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increase_damage=2
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)}
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# III - BOWSKILL 1
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{KALEH_ADVANCEMENT 1 bow (_ "a better archer") attacks/bow-elven.png "" 5 5 (apply_to=attack
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# III - SWORDSKILL 2
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{KALEH_ADVANCEMENT 1 sword2 (_ "a better swordsman") attacks/sword-elven.png "not_allowed" 6 5 (apply_to=attack
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range=melee
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increase_damage=2
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)}
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# IV - BOWSKILL 1
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{KALEH_ADVANCEMENT 1 bow (_ "a better archer") attacks/bow-elven.png "" 4 2 (apply_to=attack
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name=bow
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increase_damage=1
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increase_attacks=1
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)}
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# IV - BOWSKILL 2
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{KALEH_ADVANCEMENT 1 bow2 (_ "a better archer") attacks/bow-elven.png bow 5 5 (apply_to=attack
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# V - BOWSKILL 2
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{KALEH_ADVANCEMENT 1 bow2 (_ "a better archer") attacks/bow-elven.png bow 4 4 (apply_to=attack
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name=bow
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increase_damage=2
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)}
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# V - BOWSKILL 3
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{KALEH_ADVANCEMENT 1 bow3 (_ "a marksman with the bow") attacks/bow-elven.png bow2 5 5 (apply_to=attack
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# VI - BOWSKILL 3
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{KALEH_ADVANCEMENT 1 bow3 (_ "a marksman with the bow") attacks/bow-elven.png bow2 4 6 (apply_to=attack
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name=bow
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increase_damage=1
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[set_specials]
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@ -322,8 +399,8 @@ increase_damage=1
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[/set_specials]
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)}
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# VI - BOLA
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{KALEH_ADVANCEMENT 1 bola (_ "trained by Nym in using the bola") attacks/bolas.png "" 3 5 (apply_to=new_attack
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# VII - BOLA
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{KALEH_ADVANCEMENT 1 bola (_ "trained by Nym in using the bola") attacks/bolas.png "" 6 4 (apply_to=new_attack
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name=bola
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description= _"bola"
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type=impact
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@ -336,33 +413,33 @@ increase_damage=1
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icon=attacks/bolas.png
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)}
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# VII - CAMOUFLAGE
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{KALEH_ADVANCEMENT 1 camouflage (_ "skilled in surviving the desert") units/elves-desert/kaleh-defend.png "" 3 5 (apply_to=new_ability
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# VIII - CAMOUFLAGE
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{KALEH_ADVANCEMENT 1 camouflage (_ "skilled in surviving the desert") units/elves-desert/kaleh-defend.png "" 7 5 (apply_to=new_ability
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[abilities]
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[hides]
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id=camouflage
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name= _ "camouflage"
|
||||
name_inactive= _ "camouflage"
|
||||
description= _ "Camouflage:
|
||||
This unit can hide in desert dunes and desert mountains, and remain undetected by its enemies.
|
||||
This unit can hide in desert dunes and desert mountains and craters, and remain undetected by its enemies.
|
||||
|
||||
Enemy units cannot see this unit while it is in desert dunes and desert mountains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
Enemy units cannot see this unit while it is in desert dunes, desert mountains and craters, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
description_inactive= _ "Camouflage:
|
||||
This unit can hide in desert dunes and desert mountains, and remain undetected by its enemies.
|
||||
This unit can hide in desert dunes and desert mountains and craters, and remain undetected by its enemies.
|
||||
|
||||
Enemy units cannot see this unit while it is in desert dunes and desert mountains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
Enemy units cannot see this unit while it is in desert dunes and desert mountains and craters, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
affect_self=yes
|
||||
[filter_self]
|
||||
[filter_location]
|
||||
terrain=Dh,Dm
|
||||
terrain=Hd,Md,Dd^Dc
|
||||
[/filter_location]
|
||||
[/filter_self]
|
||||
[/hides]
|
||||
[/abilities]
|
||||
)}
|
||||
|
||||
# VIII - SUSTENANCE
|
||||
{KALEH_ADVANCEMENT 1 sustenance (_ "gain +20% resistance under the sun") attacks/sand-storm.png "camouflage" 3 5 (apply_to=new_ability
|
||||
# IX - SUSTENANCE
|
||||
{KALEH_ADVANCEMENT 1 sustenance (_ "gain +20% resistance under the sun") attacks/sand-storm.png "bow,bola" 3 5 (apply_to=new_ability
|
||||
[abilities]
|
||||
[resistance]
|
||||
id=sustenance
|
||||
|
@ -385,7 +462,7 @@ This unit's resistances are increased by 20% in daylight, on defense and attack.
|
|||
[/abilities]
|
||||
)}
|
||||
|
||||
# IX - ARMOR-CLAD
|
||||
# X - ARMOR-CLAD
|
||||
{KALEH_ADVANCEMENT 1 armor (_ "gain +10% resistance to blade, pierce and impact") attacks/heater-shield.png "non_existant" 3 5 (apply_to=new_ability
|
||||
[abilities]
|
||||
[resistance]
|
||||
|
@ -406,7 +483,7 @@ This unit's blade, pierce and impact resistances are increased by 10%."
|
|||
[/abilities]
|
||||
)}
|
||||
|
||||
# X - CHARISMA
|
||||
# XI - CHARISMA
|
||||
{KALEH_ADVANCEMENT 1 charisma (_ "a charismatic leader - all adjacent units pay no upkeep") attacks/whip.png "non_existant" 3 5 (apply_to=new_ability
|
||||
[abilities]
|
||||
[resistance]
|
||||
|
@ -424,7 +501,7 @@ Adjacent units will be treated loyal and not pay upkeep."
|
|||
[/abilities]
|
||||
)}
|
||||
|
||||
# XI - STUN
|
||||
# XII - STUN
|
||||
{KALEH_ADVANCEMENT 1 stun (_ "gain a stunning attack that disrupts enemy ZOC") attacks/scimitar.png "non_existant" 3 5 (apply_to=new_attack
|
||||
name=sword_rush
|
||||
description= _ "sword"
|
||||
|
@ -690,5 +767,59 @@ This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit is
|
|||
[/object]
|
||||
{NEXT i}
|
||||
[/event]
|
||||
# upgrade leadership event
|
||||
[event]
|
||||
name=new turn
|
||||
first_time_only=no
|
||||
[if]
|
||||
[variable]
|
||||
name=kaleh_level_leadership
|
||||
less_than=3
|
||||
[/variable]
|
||||
[then]
|
||||
[if]
|
||||
[have_unit]
|
||||
side=1
|
||||
canrecruit=1
|
||||
[wml_filter]
|
||||
variation=Marshal
|
||||
[/wml_filter]
|
||||
[/have_unit]
|
||||
[then]
|
||||
[store_unit]
|
||||
variable=kaleh
|
||||
kill=no
|
||||
[filter]
|
||||
side=1
|
||||
canrecruit=1
|
||||
[wml_filter]
|
||||
variation=Marshal
|
||||
[/wml_filter]
|
||||
[/filter]
|
||||
[/store_unit]
|
||||
{VARIABLE kaleh_level_leadership 3}
|
||||
[object]
|
||||
silent=yes
|
||||
x=$kaleh.x
|
||||
y=$kaleh.y
|
||||
[effect]
|
||||
apply_to=remove_ability
|
||||
[abilities]
|
||||
id=leadership
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[/object]
|
||||
{CLEAR_VARIABLE kaleh}
|
||||
[/then]
|
||||
[/if]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue