Updated the British English translation.

This commit is contained in:
Steven Panek 2012-01-06 22:57:49 +00:00
parent 9bebbec085
commit c846486c6f
5 changed files with 34 additions and 83 deletions

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-11 17:12-0500\n"
"PO-Revision-Date: 2012-01-06 17:41-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -243,18 +243,12 @@ msgstr "New Continent"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
#. [topic]: id=abyss
#: data/core/encyclopedia/drakes.cfg:43
@ -1382,19 +1376,6 @@ msgstr "Recruiting and Recalling"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
@ -1411,7 +1392,7 @@ msgstr ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1420,15 +1401,6 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
@ -1440,9 +1412,9 @@ msgstr ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:167
@ -3063,17 +3035,6 @@ msgstr "Castle"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
@ -3087,7 +3048,7 @@ msgid ""
msgstr ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defence by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -5,7 +5,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-05-07 17:00-0500\n"
"PO-Revision-Date: 2012-01-06 17:43-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -2756,19 +2756,14 @@ msgstr "Peasant Huntsman"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
#. [object]: id={ID}
#: data/campaigns/Liberty/utils/utils.cfg:54

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"POT-Creation-Date: 2012-01-06 12:00+0100\n"
"PO-Revision-Date: 2011-08-27 17:25-0500\n"
"PO-Revision-Date: 2012-01-06 17:44-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -130,23 +130,13 @@ msgstr "sets BitsPerPixel value. Example: B<--bpp 32>"
#. type: TP
#: ../../doc/man/wesnoth.6:49
#, fuzzy, no-wrap
#| msgid "B<-c, --campaign[[E<lt>difficultyE<gt>] E<lt>id_campaignE<gt> [E<lt>id_scenarioE<gt>]]>"
#, no-wrap
msgid "B<-c, --campaign \\ [E<lt>id_campaignE<gt>]>"
msgstr "B<-c, --campaign[[E<lt>difficultyE<gt>] E<lt>id_campaignE<gt> [E<lt>id_scenarioE<gt>]]>"
msgstr "B<-c, --campaign \\ [E<lt>id_campaignE<gt>]>"
# This string is manifestly vile.
#. type: Plain text
#: ../../doc/man/wesnoth.6:54
#, fuzzy
#| msgid ""
#| "goes directly to the campaign based on the parameters. The difficulty is "
#| "a number between 1 and current campaign's difficulties number. The "
#| "default difficulty is 1. The scenario must be one of the campaign's "
#| "child scenarios. The default scenario is campaign's first scenario. "
#| "B<Note: When using this switch please ensure that you specify the data "
#| "directory path as the final argument> aswell, otherwise the game will "
#| "take the campaign/scenario id as the data dir."
msgid ""
"goes directly to the campaign with id E<lt>id_campaignE<gt>. A selection "
"menu will appear if no id was specified. B<Note:> When using this switch "
@ -154,20 +144,17 @@ msgid ""
"aswell, otherwise the game will take the campaign/scenario id as the data "
"dir."
msgstr ""
"goes directly to the campaign based on the parameters. The difficulty is a "
"number between 1 and current campaign's difficulties number. The default "
"difficulty is 1. The scenario must be one of the campaign's child "
"scenarios. The default scenario is campaign's first scenario. B<Note: When "
"using this switch please ensure that you specify the data directory path as "
"the final argument> aswell, otherwise the game will take the campaign/"
"scenario id as the data dir."
"goes directly to the campaign with id E<lt>id_campaignE<gt>. A selection "
"menu will appear if no id was specified. B<Note:> When using this switch "
"please ensure that you specify the data directory path as the final argument "
"as well, otherwise the game will take the campaign/scenario id as the data "
"dir."
#. type: TP
#: ../../doc/man/wesnoth.6:54
#, fuzzy, no-wrap
#| msgid "B<--data-dir E<lt>directoryE<gt>>"
#, no-wrap
msgid "B<--campaign-difficulty E<lt>difficultyE<gt>>"
msgstr "B<--data-dir E<lt>directoryE<gt>>"
msgstr "B<--campaign-difficulty E<lt>difficultyE<gt>>"
#. type: Plain text
#: ../../doc/man/wesnoth.6:57
@ -175,12 +162,14 @@ msgid ""
"The difficulty of the specified campaign (1 to max). If none specified, the "
"campaign difficulty selection widget will appear."
msgstr ""
"The difficulty of the specified campaign (1 to max). If none specified, the "
"campaign difficulty selection widget will appear."
#. type: TP
#: ../../doc/man/wesnoth.6:57
#, no-wrap
msgid "B<--campaign-scenario E<lt>id_scenarioE<gt>>"
msgstr ""
msgstr "B<--campaign-scenario E<lt>id_scenarioE<gt>>"
#. type: Plain text
#: ../../doc/man/wesnoth.6:60
@ -188,6 +177,8 @@ msgid ""
"The id of the scenario from the specified campaign. The default is the first "
"scenario."
msgstr ""
"The id of the scenario from the specified campaign. The default is the first "
"scenario."
# type: TP
#. type: TP

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-10-17 17:54-0500\n"
"PO-Revision-Date: 2012-01-06 17:45-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15340,7 +15340,7 @@ msgstr "Desert Shaman"
#. [unit_type]: id=Desert Shaman, race=elf
#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Shaman.cfg:34
msgid "Desert Shamans focus on less violent ways to hinder the enemy."
msgstr ""
msgstr "Desert Shamans focus on less violent ways to hinder the enemy."
#. [attack]: type=impact
#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Shaman.cfg:50

View file

@ -2304,8 +2304,12 @@ msgstr "Alternate Wesnoth Server"
#. [fonts]
#: data/hardwired/fonts.cfg:7
msgid "DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,Junicode-Regular.ttf"
msgstr "DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,Junicode-Regular.ttf"
msgid ""
"DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,"
"Junicode-Regular.ttf"
msgstr ""
"DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,"
"Junicode-Regular.ttf"
#. [fonts]
#: data/hardwired/fonts.cfg:8