Updated the British English translation.
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9bebbec085
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5 changed files with 34 additions and 83 deletions
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2012-01-06 11:47+0100\n"
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"PO-Revision-Date: 2011-12-11 17:12-0500\n"
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"PO-Revision-Date: 2012-01-06 17:41-0500\n"
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"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -243,18 +243,12 @@ msgstr "New Continent"
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#. [topic]: id=new_continent
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#: data/core/encyclopedia/drakes.cfg:38
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#, fuzzy
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#| msgid ""
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#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
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#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
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#| "flight of Galun."
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msgid ""
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"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
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"Its existence is unknown to the drakes until the flight of Galun."
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msgstr ""
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"New Continent -- The great continent to the east of <ref>dst='morogor' "
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"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
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"flight of Galun."
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"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
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"Its existence is unknown to the drakes until the flight of Galun."
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#. [topic]: id=abyss
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#: data/core/encyclopedia/drakes.cfg:43
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@ -1382,19 +1376,6 @@ msgstr "Recruiting and Recalling"
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#. [topic]: id=recruit_and_recall
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#: data/core/help.cfg:163
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#, fuzzy
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#| msgid ""
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#| "Each side begins with one leader in their keep. At the start of any "
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#| "battle, and at times during it, you will need to recruit <ref>dst='.."
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#| "units' text='units'</ref> into your army. To recruit, you must have your "
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#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
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#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
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#| "text='castle'</ref>. Then you may recruit by either choosing "
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#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
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#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
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#| "which lists units available for recruitment, along with their gold cost. "
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#| "Click on a unit to see its statistics, then press the recruit button to "
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#| "recruit it."
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msgid ""
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"Each side begins with one leader in their keep. At the start of any battle, "
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"and at times during it, you will need to recruit <ref>dst='..units' "
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@ -1411,7 +1392,7 @@ msgstr ""
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"and at times during it, you will need to recruit <ref>dst='..units' "
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"text='units'</ref> into your army. To recruit, you must have your leader "
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"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
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"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
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"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
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"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
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"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
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"bold>. This brings up the recruit menu, which lists units available for "
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@ -1420,15 +1401,6 @@ msgstr ""
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#. [topic]: id=recruit_and_recall
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#: data/core/help.cfg:165
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#, fuzzy
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#| msgid ""
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#| "\n"
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#| "\n"
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#| "If you right-clicked on a castle hex and selected recruit, the new unit "
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#| "will appear in that square. Otherwise, it will appear in a free square "
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#| "near the keep. You may only recruit as many units as you have free hexes "
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#| "in your castle, and you cannot spend more gold than you actually have on "
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#| "recruiting."
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msgid ""
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"\n"
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"\n"
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@ -1440,9 +1412,9 @@ msgstr ""
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"\n"
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"\n"
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"If you right-clicked on a castle hex and selected recruit, the new unit will "
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"appear in that square. Otherwise, it will appear in a free square near the "
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"keep. You may only recruit as many units as you have free hexes in your "
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"castle, and you cannot spend more gold than you actually have on recruiting."
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"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
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"You may only recruit as many units as you have free hexes in your castle, "
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"and you cannot spend more gold than you actually have on recruiting."
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#. [topic]: id=recruit_and_recall
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#: data/core/help.cfg:167
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@ -3063,17 +3035,6 @@ msgstr "Castle"
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#. [topic]: id=terrain_castle
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#: data/core/help.cfg:614
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#, fuzzy
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#| msgid ""
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#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
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#| "Nearly all units receive a considerable bonus to their defense by being "
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#| "stationed in a castle, and all units receive full movement in a castle. "
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#| "Stationing units in a castle represents its defensive capability. Without "
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#| "a unit in each wall hex, an enemy can simply sneak into the castle "
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#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
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#| "\n"
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#| "Most units have about 60% defense in a castle.\n"
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#| "\n"
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msgid ""
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"<italic>text='Castles'</italic> are any sort of permanent fortification. "
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"Nearly all units receive a considerable bonus to their defense by being "
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@ -3087,7 +3048,7 @@ msgid ""
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msgstr ""
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"<italic>text='Castles'</italic> are any sort of permanent fortification. "
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"Nearly all units receive a considerable bonus to their defence by being "
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"stationed in a castle, and all units receive full movement in a castle. "
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"stationed in a castle, and most units receive full movement in a castle. "
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"Stationing units in a castle represents its defensive capability. Without a "
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"unit in each wall hex, an enemy can simply sneak into the castle "
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"unchallenged, gaining the same defensive bonus as everyone inside.\n"
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@ -5,7 +5,7 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2012-01-06 11:47+0100\n"
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"PO-Revision-Date: 2011-05-07 17:00-0500\n"
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"PO-Revision-Date: 2012-01-06 17:43-0500\n"
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"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -2756,19 +2756,14 @@ msgstr "Peasant Huntsman"
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#. [unit_type]: id=Huntsman_Peasant
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#: data/campaigns/Liberty/units/Villagers.cfg:228
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#, fuzzy
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#| msgid ""
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#| "Huntsmen have spent their lives in the backwoods and swamps of their "
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#| "wilderness homes. They can bullseye wamprats and track anything that "
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#| "moves in their territory."
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msgid ""
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"Huntsmen have spent their lives in the backwoods and swamps of their "
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"wilderness homes. They can bullseye ferocious swamp rats and track anything "
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"that moves in their territory."
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msgstr ""
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"Huntsmen have spent their lives in the backwoods and swamps of their "
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"wilderness homes. They can bullseye wamprats and track anything that moves "
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"in their territory."
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"wilderness homes. They can bullseye ferocious swamp rats and track anything "
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"that moves in their territory."
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#. [object]: id={ID}
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#: data/campaigns/Liberty/utils/utils.cfg:54
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@ -9,7 +9,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: en_GB\n"
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"POT-Creation-Date: 2012-01-06 12:00+0100\n"
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"PO-Revision-Date: 2011-08-27 17:25-0500\n"
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"PO-Revision-Date: 2012-01-06 17:44-0500\n"
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"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -130,23 +130,13 @@ msgstr "sets BitsPerPixel value. Example: B<--bpp 32>"
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#. type: TP
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#: ../../doc/man/wesnoth.6:49
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#, fuzzy, no-wrap
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#| msgid "B<-c, --campaign[[E<lt>difficultyE<gt>] E<lt>id_campaignE<gt> [E<lt>id_scenarioE<gt>]]>"
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#, no-wrap
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msgid "B<-c, --campaign \\ [E<lt>id_campaignE<gt>]>"
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msgstr "B<-c, --campaign[[E<lt>difficultyE<gt>] E<lt>id_campaignE<gt> [E<lt>id_scenarioE<gt>]]>"
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msgstr "B<-c, --campaign \\ [E<lt>id_campaignE<gt>]>"
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# This string is manifestly vile.
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#. type: Plain text
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#: ../../doc/man/wesnoth.6:54
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#, fuzzy
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#| msgid ""
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#| "goes directly to the campaign based on the parameters. The difficulty is "
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#| "a number between 1 and current campaign's difficulties number. The "
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#| "default difficulty is 1. The scenario must be one of the campaign's "
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#| "child scenarios. The default scenario is campaign's first scenario. "
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#| "B<Note: When using this switch please ensure that you specify the data "
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#| "directory path as the final argument> aswell, otherwise the game will "
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#| "take the campaign/scenario id as the data dir."
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msgid ""
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"goes directly to the campaign with id E<lt>id_campaignE<gt>. A selection "
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"menu will appear if no id was specified. B<Note:> When using this switch "
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@ -154,20 +144,17 @@ msgid ""
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"aswell, otherwise the game will take the campaign/scenario id as the data "
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"dir."
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msgstr ""
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"goes directly to the campaign based on the parameters. The difficulty is a "
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"number between 1 and current campaign's difficulties number. The default "
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"difficulty is 1. The scenario must be one of the campaign's child "
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"scenarios. The default scenario is campaign's first scenario. B<Note: When "
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"using this switch please ensure that you specify the data directory path as "
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"the final argument> aswell, otherwise the game will take the campaign/"
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"scenario id as the data dir."
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"goes directly to the campaign with id E<lt>id_campaignE<gt>. A selection "
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"menu will appear if no id was specified. B<Note:> When using this switch "
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"please ensure that you specify the data directory path as the final argument "
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"as well, otherwise the game will take the campaign/scenario id as the data "
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"dir."
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#. type: TP
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#: ../../doc/man/wesnoth.6:54
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#, fuzzy, no-wrap
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#| msgid "B<--data-dir E<lt>directoryE<gt>>"
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#, no-wrap
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msgid "B<--campaign-difficulty E<lt>difficultyE<gt>>"
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msgstr "B<--data-dir E<lt>directoryE<gt>>"
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msgstr "B<--campaign-difficulty E<lt>difficultyE<gt>>"
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#. type: Plain text
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#: ../../doc/man/wesnoth.6:57
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@ -175,12 +162,14 @@ msgid ""
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"The difficulty of the specified campaign (1 to max). If none specified, the "
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"campaign difficulty selection widget will appear."
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msgstr ""
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"The difficulty of the specified campaign (1 to max). If none specified, the "
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"campaign difficulty selection widget will appear."
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#. type: TP
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#: ../../doc/man/wesnoth.6:57
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#, no-wrap
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msgid "B<--campaign-scenario E<lt>id_scenarioE<gt>>"
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msgstr ""
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msgstr "B<--campaign-scenario E<lt>id_scenarioE<gt>>"
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#. type: Plain text
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#: ../../doc/man/wesnoth.6:60
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"The id of the scenario from the specified campaign. The default is the first "
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"scenario."
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msgstr ""
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"The id of the scenario from the specified campaign. The default is the first "
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"scenario."
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# type: TP
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#. type: TP
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2012-01-06 11:47+0100\n"
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"PO-Revision-Date: 2011-10-17 17:54-0500\n"
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"PO-Revision-Date: 2012-01-06 17:45-0500\n"
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"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -15340,7 +15340,7 @@ msgstr "Desert Shaman"
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#. [unit_type]: id=Desert Shaman, race=elf
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#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Shaman.cfg:34
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msgid "Desert Shamans focus on less violent ways to hinder the enemy."
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msgstr ""
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msgstr "Desert Shamans focus on less violent ways to hinder the enemy."
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#. [attack]: type=impact
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#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Shaman.cfg:50
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@ -2304,8 +2304,12 @@ msgstr "Alternate Wesnoth Server"
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#. [fonts]
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#: data/hardwired/fonts.cfg:7
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msgid "DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,Junicode-Regular.ttf"
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msgstr "DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,Junicode-Regular.ttf"
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msgid ""
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"DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,"
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"Junicode-Regular.ttf"
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msgstr ""
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"DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,"
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"Junicode-Regular.ttf"
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#. [fonts]
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#: data/hardwired/fonts.cfg:8
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