LoW::19:
Removed Cleodil from the scenario setup. Removed all code that was related to the no longer needed shaman line storage. This fixes parts of bug #19236. Removed the mp hack.
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1 changed files with 2 additions and 37 deletions
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@ -1,18 +1,8 @@
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#textdomain wesnoth-low
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#ifdef MULTIPLAYER
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[multiplayer]
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#ifdef HARD
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name= _ "2p MC — LoW, Hard Mode, Chapter five"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter five\n Hard difficulty"
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#endif
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#ifdef EASY
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name= _ "2p MC — LoW, Easy Mode, Chapter five"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter five\n Easy difficulty"
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#endif
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#ifdef NORMAL
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name= _ "2p MC — LoW, Normal Mode, Chapter five"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter five\n Normal difficulty"
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#endif
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random_start_time=no
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allow_new_game=yes
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#else
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@ -37,7 +27,7 @@
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{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
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{EXTRA_SCENARIO_MUSIC suspense.ogg}
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{DEFAULT_SCHEDULE}
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{DEFAULT_SCHEDULE_DUSK}
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# {LOW_PRESTART}
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@ -99,7 +89,6 @@ Chapter Five"
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team_name=player
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user_team_name= _ "Player"
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extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
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# TODO no minimum gold here?
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x=3
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y=18
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#ifndef MULTIPLAYER
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@ -114,13 +103,6 @@ Chapter Five"
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#else
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{MULTIPLAYER_GOLD}
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#endif
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#TODO why do we recall cleodil if she is not taking part in the scenario?
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[unit]
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{CLEODIL}
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extra_recruit=Elvish Shaman, Elvish Scout, Wose
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# wmllint: recognize Cleodil
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placement=leader
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[/unit]
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[/side]
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[event]
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name=prestart
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@ -128,15 +110,6 @@ Chapter Five"
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[kill]
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race=dwarf
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[/kill]
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# all shamans have left with Cleodil
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#TODO this is most likely no longer needed regarding the new recruit/recall list features
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#[store_unit]
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# kill=yes
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# variable=faeries
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# [filter]
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# type={SHAMANS}
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# [/filter]
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#[/store_unit]
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#TODO see if this recalls units wich are not recallable
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{RECALL_LOYALS}
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@ -275,14 +248,6 @@ Chapter Five"
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{NEXT u}
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{CLEAR_VARIABLE steal_wearer}
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# unstore the shaman-line units to rejoin Kalenz
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# x,y is on recall,recall since they have been stored in prestart
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{FOREACH faeries faery}
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[unstore_unit]
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variable=faeries[$faery]
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[/unstore_unit]
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{NEXT faery}
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{CLEAR_VARIABLE faeries}
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[/event]
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##### Scenario objectives #####
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@ -401,7 +366,7 @@ Chapter Five"
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[/message]
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[message]
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#TODO The nearest saurian
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#formula=TODO get it from crap
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#formula=TODO get it from crab
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side=2,3
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[not]
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canrecruit=yes
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