TRoW: Update special notes syntax
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8 changed files with 22 additions and 10 deletions
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@ -17,7 +17,8 @@
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advances_to=Noble Lord
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cost=38
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usage=mixed fighter
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description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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{NOTE_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "units/noble-commander-defend.png" "units/noble-commander.png" {SOUND_LIST:HUMAN_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/noble-commander-bow-defend.png" "units/noble-commander-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
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@ -18,7 +18,8 @@
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{AMLA_DEFAULT}
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cost=60
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usage=mixed fighter
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description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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{NOTE_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "units/noble-lord-defend.png" "units/noble-lord.png" {SOUND_LIST:HUMAN_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/noble-lord-bow-defend.png" "units/noble-lord-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
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@ -16,7 +16,8 @@
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{AMLA_DEFAULT}
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cost=60
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usage=mixed fighter
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description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
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description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
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{NOTE_DRAIN}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=blood kiss
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@ -8,7 +8,8 @@
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[abilities]
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{ABILITY_LEADERSHIP}
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[/abilities]
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description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
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{NOTE_LEADERSHIP}
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# This is a somewhat elderly royal warrior
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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{DEFENSE_ANIM "units/human-loyalists/royal-warrior-defend.png" "units/human-loyalists/royal-warrior.png" {SOUND_LIST:HUMAN_OLD_HIT} }
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@ -18,7 +18,9 @@
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advances_to=Wesfolk Leader
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cost=36
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usage=mixed fighter
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description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins and on the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins and on the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."
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{NOTE_DISTRACT}
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{NOTE_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[defend]
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hits=miss
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@ -19,7 +19,9 @@
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{AMLA_DEFAULT}
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cost=60
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usage=mixed fighter
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description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins and on the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins and on the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."
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{NOTE_DISTRACT}
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{NOTE_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[defend]
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hits=miss
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@ -18,7 +18,9 @@
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advances_to=Wesfolk Lady
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cost=18
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usage=mixed fighter
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description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins and on the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favor."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins and on the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favor."
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{NOTE_DISTRACT}
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{NOTE_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[defend]
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hits=miss
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@ -12,6 +12,8 @@
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[/skirmisher]
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#enddef
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#define SPECIAL_NOTES_DISTRACT
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_"
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• This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them."#enddef
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#define NOTE_DISTRACT
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[special_note]
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note=_"This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them."
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[/special_note]
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#enddef
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