THoT: Update special notes syntax

This commit is contained in:
Celtic Minstrel 2019-09-15 11:22:00 -04:00
parent c19a24783b
commit 317656fc43
10 changed files with 35 additions and 13 deletions

View file

@ -18,7 +18,11 @@
usage=mixed fighter
experience=80
advances_to=Dwarvish Loremaster
description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}
description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."
{NOTE_SLOW}
{NOTE_UNPOISON}
{NOTE_INSPIRE}
{NOTE_MAGICAL}
[abilities]
{ABILITY_INSPIRE}
{ABILITY_UNPOISON}

View file

@ -20,7 +20,12 @@
advances_to=null
usage=mixed fighter
{AMLA_DEFAULT}
description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."
{NOTE_SLOW}
{NOTE_UNPOISON}
{NOTE_INSPIRE}
{NOTE_MAGICAL}
{NOTE_HEALS}
[abilities]
{ABILITY_INSPIRE}
{ABILITY_UNPOISON}

View file

@ -15,7 +15,8 @@
cost=33
usage=fighter
#textdomain wesnoth-units
description= _ "Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
description= _ "Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary."
{NOTE_BERSERK}
die_sound={SOUND_LIST:DWARF_DIE}
[standing_anim]
start_time=0

View file

@ -14,7 +14,8 @@
cost=19
usage=fighter
#textdomain wesnoth-units
description= _ "The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
description= _ "The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance."
{NOTE_STEADFAST}
die_sound={SOUND_LIST:DWARF_DIE}
[defense]
mountains=40

View file

@ -15,7 +15,8 @@
cost=41
usage=fighter
#textdomain wesnoth-units
description= _ "Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. These dwarves are masters of the melee, and can hold a patch of earth with the single-minded tenacity of an oak."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
description= _ "Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. These dwarves are masters of the melee, and can hold a patch of earth with the single-minded tenacity of an oak."
{NOTE_STEADFAST}
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/masked_sentinel_defend2.png" "units/masked_sentinel_defend1.png" {SOUND_LIST:DWARF_HIT} }
[defense]

View file

@ -14,7 +14,8 @@
cost=32
usage=fighter
#textdomain wesnoth-units
description= _ "The wiles of experience and training turn guardsmen into worthy soldiers. These stalwart troops are equipped to match their skills, and can hold their ground against all but the most visceral assault. It is a dangerous thing to lose a foothold to one such as these, for it will not be easily reprised."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
description= _ "The wiles of experience and training turn guardsmen into worthy soldiers. These stalwart troops are equipped to match their skills, and can hold their ground against all but the most visceral assault. It is a dangerous thing to lose a foothold to one such as these, for it will not be easily reprised."
{NOTE_STEADFAST}
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/masked_stalwart_defend2.png" "units/masked_stalwart_defend1.png" {SOUND_LIST:DWARF_HIT} }
[defense]

View file

@ -15,7 +15,8 @@
cost=19
usage=fighter
#textdomain wesnoth-units
description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive."
{NOTE_BERSERK}
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/masked_ulfserker.png" "units/masked_ulfserker.png" {SOUND_LIST:DWARF_HIT} }
[defense]

View file

@ -24,7 +24,8 @@
{AMLA_DEFAULT}
hide_help=yes
do_not_list=yes
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."
{NOTE_MAGICAL}
{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:DWARF_HIT} }
die_sound={SOUND_LIST:DWARF_DIE}
[attack]
@ -76,7 +77,9 @@
hide_help=no
do_not_list=no
#textdomain wesnoth-units
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."
{NOTE_MAGICAL}
{NOTE_ARCANE}
{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:LICH_HIT} }
die_sound=lich-die.ogg
# empty attack tag to prevent overwriting the hammer attack

View file

@ -24,7 +24,10 @@
usage=mixed fighter
experience=32
advances_to=Dwarvish Annalist
description= _ "A Witness functions as the eyes of the dwarves history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
description= _ "A Witness functions as the eyes of the dwarves history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."
{NOTE_INSPIRE}
{NOTE_MAGICAL}
{NOTE_SLOW}
[abilities]
{ABILITY_INSPIRE}
[/abilities]

View file

@ -1,8 +1,10 @@
#textdomain wesnoth-thot
#define SPECIAL_NOTES_INSPIRE
_"
• The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level."#enddef
#define NOTE_INSPIRE
[special_note]
note=_"The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level."
[/special_note]
#enddef
#define ABILITY_INSPIRE
# Canned definition of the Inspire ability to be included in an