enable 'reveal_map' in sp
It defaults to false, the change is mostly to make the code simpler
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dd91316104
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c452f498de
2 changed files with 6 additions and 6 deletions
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@ -225,12 +225,6 @@ void playmp_controller::linger()
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assert(is_regular_game_end());
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if(get_end_level_data().transient.reveal_map) {
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// Change the view of all players and observers
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// to see the whole map regardless of shroud and fog.
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update_gui_to_player(gui_->viewing_team(), true);
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}
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bool quit;
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do {
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quit = true;
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@ -575,6 +575,12 @@ void playsingle_controller::update_gui_linger()
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gui_->set_game_mode(game_display::LINGER);
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// change the end-turn button text from "End Turn" to "End Scenario"
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gui_->get_theme().refresh_title2("button-endturn", "title2");
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if(get_end_level_data().transient.reveal_map) {
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// Change the view of all players and observers
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// to see the whole map regardless of shroud and fog.
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update_gui_to_player(gui_->viewing_team(), true);
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}
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} else {
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gui_->set_game_mode(game_display::RUNNING);
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// change the end-turn button text from "End Scenario" to "End Turn"
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