Remove wrong comment
The option to load a game is only disabled in networked multiplayer not in local multiplayer
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@ -240,10 +240,6 @@ void playmp_controller::linger()
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play_linger_turn();
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turn_data_.send_data();
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LOG_NG << "finished human turn";
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} catch(const savegame::load_game_exception&) {
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LOG_NG << "caught load-game-exception";
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// this should not happen, the option to load a game is disabled
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throw;
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} catch(const leavegame_wesnothd_error& e) {
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scoped_savegame_snapshot snapshot(*this);
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savegame::ingame_savegame save(saved_game_, preferences::save_compression_format());
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