Multiple fixes to the changelog to make it look good on Steam
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changelog.md
81
changelog.md
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## Version 1.14.4+dev
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### AI
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* Fixed crash in AI code when a side has multiple leaders.
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* Fix AI ignoring teleport locations when moving leader to leader goals.
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* Fast Micro AI: Fix bug crashing the AI when units with chance-to-hit
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specials without id are on map.
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### Campaigns
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* Heir to the Throne:
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* S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459)
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* S6: Change the trigger for spawning undead reinforcements (issue #3459)
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* S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473)
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* S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459).
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* S6: Change the trigger for spawning undead reinforcements (issue #3459).
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* S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473).
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* Liberty:
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* S3: Add story and war drums music
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* S3: Add story and war drums music.
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* Northern Rebirth:
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* S12: empty sides are hidden
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* S12: empty sides are hidden.
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* S13: allied leaders whose death causes defeat won't leave their keep and
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the lich brothers and Krash got more gold
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the lich brothers and Krash got more gold.
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* Sceptre of Fire:
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* S4: a cave entrance has been added.
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* S5: Gryphon Riders are now available starting form S5 (formerly S3).
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* S7: it's now impossible to kill all pursuers.
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* Secrets of the Ancients:
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* Fix dialog said by wrong unit & revert previous fix (issue #3294)
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* Fix dialog said by wrong unit & revert previous fix (issue #3294).
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* The Hammer of Thursagan:
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* S10: Fix objectives requiring too much of the player
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* S10: Fix objectives requiring too much of the player.
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* The South Guard:
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* S2: the case where Deoran is not sent to the Citadel is handled better.
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* S2: enemy units will no longer neutralize villages instead of capturing or burning them.
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* New graphics for Eloh.
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### Multiplayer
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* A New Land: Fixed village gold being 1 instead of 2.
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* Fixed Random Start Time not working (issue #3515).
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* Fixed a possible crash when leaving a game as an observer (issue #3017).
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* Fixed Start Game locked when other players abort the faction/leader selection
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dialog (issue #3452).
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* Fixed Skip Replay when joining MP campaigns.
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* Fixed OOS errors when undoing after ally chat.
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* Fixed game freezing upon droiding with Delayed Shroud Updates (issue #3453).
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* Fixed require_scenario and require_era attributes.
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### Language and i18n
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* Updated translations: British English, Chinese (Traditional), Czech, French,
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German, Hungarian, Italian, Japanese, Scottish Gaelic, Ukrainian
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German, Hungarian, Italian, Japanese, Scottish Gaelic, Ukrainian.
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### User Interface
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* On laptop computers we now show how much battery you have left
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* MacOS: Fixed moving the mouse with a touchpad also scrolling GUI dialogs
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* MacOS: Add build number to OS version report
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* Fix layout of Preferences window with some localizations (such as Czech)
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* Load Game now shows the chosen difficulty with the same name that you originally selected
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* Load Game now shows the modifications enabled in the selected savegame (issue #3495)
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* Force leader sprites larger than 72x72 to be downscaled in Load Game (issue #3474)
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* Add left padding to dialog messages shown with a portrait on the right (issue #1938)
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* Addon Manager uses clearer terms for sort order
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* Fix reversed sort order by unit level in Unit List and Recall List
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* On laptop computers we now show how much battery you have left.
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* MacOS: Fixed moving the mouse with a touchpad also scrolling GUI dialogs.
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* MacOS: Add build number to OS version report.
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* Fix layout of Preferences window with some localizations (such as Czech).
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* Load Game now shows the chosen difficulty with the same name that you originally selected.
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* Load Game now shows the modifications enabled in the selected savegame (issue #3495).
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* Force leader sprites larger than 72x72 to be downscaled in Load Game (issue #3474).
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* Add left padding to dialog messages shown with a portrait on the right (issue #1938).
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* Addon Manager uses clearer terms for sort order.
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* Fix reversed sort order by unit level in Unit List and Recall Unit.
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* Fixed crash in Recall Unit when no units match the filter (issue #3475).
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### WML engine
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* Fixed [animate_unit] and [heal_unit] preventing unit halo from disappearing if the unit
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dies later (issue #3509)
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dies later (issue #3509).
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### Miscellaneous and bug fixes
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* Fix some minor problems with the macOS package
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* Fixed crash when trying to attack with a unit without usable weapons (issue #3424)
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* Fast Micro AI: Fix bug crashing the AI when units with chance-to-hit
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specials without id are on map
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* Fix some minor problems with the macOS package.
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* Fixed crash when trying to attack with a unit without usable weapons (issue #3424).
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* Fixed the debug mode Create Unit dialog crashing when changing the gender
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of the previous selection after causing the list to come up empty using
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the filter box.
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* Allow searching by race and internal unit type id with the Create Unit
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filter box as well.
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* wmlxgettext is now included in release packages, so a separate download is no longer required to use it with GUI.pyw.
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* Fixed possible crash when leaving a game as an observer #3017
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* Fixed require_scenario and require_era attributes.
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* Fixed skip replay when joining mp campaigns.
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* Fixed oos errors when undoing after ally chat.
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* Fixed crash whe pressing Reset replay. #3439
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* Fixed 'start game' locked when other players abort flg dialog. #3452
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* Fixed game freezes on droiding when using dsu. #3453
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* Fixed crash when pressing Reset replay (issue #3439).
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* Fixed editor cannot add starting location for > 9 players.
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* Fixed crash in ai code when a side has multiple leaders.
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* Fixed random start time not working. #3515
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* Fixed crash in lua tstring comparision. #3541
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* Fixed objectives at scenario start use old/cached values of conditions/variables (issue #3544)
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* Show an error message when trying to open the lua console not in debug mode
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* On enemy side's turn, don't scroll to that side's leader if it's invisible
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* Fixed crash in recall list when no units matched the filter (issue #3475)
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* Fixed :droid ignore its second argument
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* Fixed :droid giving no feedback when successful
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* Fixed crash in Lua tstring comparision (issue #3541).
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* Fixed objectives at scenario start using old/cached values of conditions/variables (issue #3544).
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* Show an error message when trying to open the Lua console while not in debug mode.
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* On enemy side's turn, don't scroll to that side's leader if it's invisible.
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* Fixed :droid ignoring its second argument.
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* Fixed :droid giving no feedback when successful.
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## Version 1.14.4
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### Security Fixes
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