Fix changelog indentation

[ci skip]

(cherry-picked from commit a38466d0b5)
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Iris Morelle 2018-09-16 23:24:48 -03:00
parent 72e3e495ed
commit daf40f637c

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@ -48,34 +48,34 @@
## Version 1.14.4+dev
### AI
* Fix AI ignoring teleport locations when moving leader to leader goals.
* Fix AI ignoring teleport locations when moving leader to leader goals.
### Campaigns
* Heir to the Throne:
* S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459)
* S6: Change the trigger for spawning undead reinforcements (issue #3459)
* S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473)
* Liberty:
* S3: Add story and war drums music
* Northern Rebirth:
* S12: empty sides are hidden
* S13: allied leaders whose death causes defeat won't leave their keep and
the lich brothers and Krash got more gold
* Sceptre of Fire:
* S4: a cave entrance has been added.
* S5: Gryphon Riders are now available starting form S5 (formerly S3).
* S7: it's now impossible to kill all pursuers.
* Secrets of the Ancients:
* Fix dialog said by wrong unit & revert previous fix (issue #3294)
* The Hammer of Thursagan:
* S10: Fix objectives requiring too much of the player
* The South Guard:
* S2: the case where Deoran is not sent to the Citadel is handled better.
* S2: enemy units will no longer neutralize villages instead of capturing or burning them.
This also means certain units will no longer be hidden in the Game Stats list.
* S4: bodyguards are never spawned next to other units, and always in forest.
* S5: zombies have now one castle with two leaders.
* S6a: mermen leave after this scenario and will no longer be available.
* S7a & S8a: a certain hero may now die.
* Heir to the Throne:
* S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459)
* S6: Change the trigger for spawning undead reinforcements (issue #3459)
* S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473)
* Liberty:
* S3: Add story and war drums music
* Northern Rebirth:
* S12: empty sides are hidden
* S13: allied leaders whose death causes defeat won't leave their keep and
the lich brothers and Krash got more gold
* Sceptre of Fire:
* S4: a cave entrance has been added.
* S5: Gryphon Riders are now available starting form S5 (formerly S3).
* S7: it's now impossible to kill all pursuers.
* Secrets of the Ancients:
* Fix dialog said by wrong unit & revert previous fix (issue #3294)
* The Hammer of Thursagan:
* S10: Fix objectives requiring too much of the player
* The South Guard:
* S2: the case where Deoran is not sent to the Citadel is handled better.
* S2: enemy units will no longer neutralize villages instead of capturing or burning them.
This also means certain units will no longer be hidden in the Game Stats list.
* S4: bodyguards are never spawned next to other units, and always in forest.
* S5: zombies have now one castle with two leaders.
* S6a: mermen leave after this scenario and will no longer be available.
* S7a & S8a: a certain hero may now die.
* Tutorial:
* Added more information to the Status Table prompt about how to access it (issue #2883).
* Under the Burning Suns: