Fix changelog indentation
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changelog.md
54
changelog.md
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@ -48,34 +48,34 @@
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## Version 1.14.4+dev
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### AI
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* Fix AI ignoring teleport locations when moving leader to leader goals.
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* Fix AI ignoring teleport locations when moving leader to leader goals.
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### Campaigns
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* Heir to the Throne:
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* S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459)
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* S6: Change the trigger for spawning undead reinforcements (issue #3459)
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* S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473)
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* Liberty:
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* S3: Add story and war drums music
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* Northern Rebirth:
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* S12: empty sides are hidden
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* S13: allied leaders whose death causes defeat won't leave their keep and
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the lich brothers and Krash got more gold
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* Sceptre of Fire:
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* S4: a cave entrance has been added.
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* S5: Gryphon Riders are now available starting form S5 (formerly S3).
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* S7: it's now impossible to kill all pursuers.
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* Secrets of the Ancients:
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* Fix dialog said by wrong unit & revert previous fix (issue #3294)
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* The Hammer of Thursagan:
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* S10: Fix objectives requiring too much of the player
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* The South Guard:
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* S2: the case where Deoran is not sent to the Citadel is handled better.
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* S2: enemy units will no longer neutralize villages instead of capturing or burning them.
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This also means certain units will no longer be hidden in the Game Stats list.
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* S4: bodyguards are never spawned next to other units, and always in forest.
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* S5: zombies have now one castle with two leaders.
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* S6a: mermen leave after this scenario and will no longer be available.
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* S7a & S8a: a certain hero may now die.
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* Heir to the Throne:
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* S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459)
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* S6: Change the trigger for spawning undead reinforcements (issue #3459)
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* S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473)
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* Liberty:
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* S3: Add story and war drums music
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* Northern Rebirth:
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* S12: empty sides are hidden
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* S13: allied leaders whose death causes defeat won't leave their keep and
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the lich brothers and Krash got more gold
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* Sceptre of Fire:
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* S4: a cave entrance has been added.
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* S5: Gryphon Riders are now available starting form S5 (formerly S3).
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* S7: it's now impossible to kill all pursuers.
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* Secrets of the Ancients:
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* Fix dialog said by wrong unit & revert previous fix (issue #3294)
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* The Hammer of Thursagan:
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* S10: Fix objectives requiring too much of the player
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* The South Guard:
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* S2: the case where Deoran is not sent to the Citadel is handled better.
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* S2: enemy units will no longer neutralize villages instead of capturing or burning them.
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This also means certain units will no longer be hidden in the Game Stats list.
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* S4: bodyguards are never spawned next to other units, and always in forest.
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* S5: zombies have now one castle with two leaders.
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* S6a: mermen leave after this scenario and will no longer be available.
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* S7a & S8a: a certain hero may now die.
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* Tutorial:
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* Added more information to the Status Table prompt about how to access it (issue #2883).
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* Under the Burning Suns:
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