Editor/Palette: remove unused cfg param from ctor
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c507e60b73
commit
c33bb1fca3
10 changed files with 16 additions and 28 deletions
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@ -28,8 +28,7 @@ class editor_palette : public tristate_palette {
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public:
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editor_palette(editor_display &gui, const game_config_view& /*cfg*/
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, int item_size, std::size_t columns, editor_toolkit &toolkit)
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editor_palette(editor_display &gui, int item_size, std::size_t columns, editor_toolkit &toolkit)
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: tristate_palette()
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, groups_()
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, gui_(gui)
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@ -49,8 +48,6 @@ public:
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{
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}
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virtual sdl_handler_vector handler_members() override;
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void set_start_item(std::size_t index) override { items_start_ = index; }
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@ -83,10 +83,9 @@ void item_palette::setup_item(
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tooltip_text << item.name;
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}
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item_palette::item_palette(editor_display &gui, const game_config_view& cfg,
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editor_toolkit &toolkit)
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item_palette::item_palette(editor_display &gui, editor_toolkit &toolkit)
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//TODO avoid magic numbers
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: editor_palette<overlay>(gui, cfg, 36, 4, toolkit)
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: editor_palette<overlay>(gui, 36, 4, toolkit)
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{
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}
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@ -33,9 +33,7 @@ class editor_toolkit;
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class item_palette : public editor_palette<overlay> {
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public:
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item_palette(editor_display &gui,
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const game_config_view& cfg,
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editor_toolkit &toolkit);
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item_palette(editor_display &gui, editor_toolkit &toolkit);
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virtual void setup(const game_config_view& cfg) override;
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@ -157,8 +157,7 @@ protected:
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};
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namespace editor {
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location_palette::location_palette(editor_display &gui, const game_config_view& /*cfg*/,
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editor_toolkit &toolkit)
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location_palette::location_palette(editor_display &gui, editor_toolkit &toolkit)
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: common_palette()
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, item_size_(20)
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//TODO avoid magic number
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@ -33,8 +33,7 @@ class location_palette : public common_palette {
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public:
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location_palette(editor_display &gui, const game_config_view& /*cfg*/,
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editor_toolkit &toolkit);
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location_palette(editor_display &gui, editor_toolkit &toolkit);
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virtual sdl_handler_vector handler_members() override;
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@ -28,11 +28,11 @@ palette_manager::palette_manager(editor_display& gui, const game_config_view& cf
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gui_(gui),
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palette_start_(0),
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toolkit_(toolkit),
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terrain_palette_(new terrain_palette(gui, cfg, toolkit)),
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unit_palette_(new unit_palette(gui, cfg, toolkit)),
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terrain_palette_(new terrain_palette(gui, toolkit)),
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unit_palette_(new unit_palette(gui, toolkit)),
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empty_palette_(new empty_palette(gui)),
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item_palette_(new item_palette(gui, cfg, toolkit))
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, location_palette_(new location_palette(gui, cfg, toolkit))
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item_palette_(new item_palette(gui, toolkit))
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, location_palette_(new location_palette(gui, toolkit))
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{
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unit_palette_->setup(cfg);
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terrain_palette_->setup(cfg);
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@ -206,9 +206,9 @@ void terrain_palette::setup_item(
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}
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}
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terrain_palette::terrain_palette(editor_display &gui, const game_config_view& cfg, editor_toolkit &toolkit)
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terrain_palette::terrain_palette(editor_display &gui, editor_toolkit &toolkit)
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//TODO avoid magic numbers
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: editor_palette<t_translation::terrain_code>(gui, cfg, 36, 4, toolkit)
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: editor_palette<t_translation::terrain_code>(gui, 36, 4, toolkit)
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{
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}
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@ -34,8 +34,7 @@ class terrain_palette : public editor_palette<t_translation::terrain_code> {
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public:
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terrain_palette(editor_display &gui, const game_config_view& cfg,
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editor_toolkit &toolkit);
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terrain_palette(editor_display &gui, editor_toolkit &toolkit);
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const gamemap& map() const { return gui_.get_map(); }
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@ -93,10 +93,9 @@ void unit_palette::setup_item(
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tooltip_text << u.type_name();
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}
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unit_palette::unit_palette(editor_display &gui, const game_config_view& cfg,
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editor_toolkit &toolkit)
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unit_palette::unit_palette(editor_display &gui, editor_toolkit &toolkit)
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//TODO avoid magic numbers
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: editor_palette<const unit_type&>(gui, cfg, 36, 4, toolkit)
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: editor_palette<const unit_type&>(gui, 36, 4, toolkit)
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, selected_bg_items_()
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{
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}
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@ -33,9 +33,7 @@ class editor_toolkit;
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class unit_palette : public editor_palette<const unit_type&> {
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public:
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unit_palette(editor_display &gui,
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const game_config_view& cfg,
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editor_toolkit &toolkit);
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unit_palette(editor_display &gui, editor_toolkit &toolkit);
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virtual void setup(const game_config_view& cfg) override;
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