Editor/Palette: marked more functions override

This commit is contained in:
Charles Dang 2024-10-16 01:48:01 -04:00
parent 29191627fa
commit c507e60b73
3 changed files with 13 additions and 13 deletions

View file

@ -37,20 +37,20 @@ public:
const game_config_view& cfg,
editor_toolkit &toolkit);
virtual void setup(const game_config_view& cfg);
virtual void setup(const game_config_view& cfg) override;
virtual std::string get_help_string() const override;
private:
virtual const std::string& get_id(const overlay& item);
virtual const std::string& get_id(const overlay& item) override;
virtual void setup_item(
const overlay& item,
texture& item_base_image,
texture& item_overlay_image,
std::stringstream& tooltip
);
) override;
};
}

View file

@ -39,7 +39,7 @@ public:
const gamemap& map() const { return gui_.get_map(); }
virtual void setup(const game_config_view& cfg);
virtual void setup(const game_config_view& cfg) override;
void select_bg_item(const t_translation::terrain_code& terrain);
void select_fg_item(const t_translation::terrain_code& terrain);
@ -51,17 +51,17 @@ public:
private:
virtual void select_bg_item(const std::string& item_id);
virtual void select_fg_item(const std::string& item_id);
virtual void select_bg_item(const std::string& item_id) override;
virtual void select_fg_item(const std::string& item_id) override;
virtual const std::string& get_id(const t_translation::terrain_code& terrain);
virtual const std::string& get_id(const t_translation::terrain_code& terrain) override;
virtual void setup_item(
const t_translation::terrain_code& item,
texture& item_base_image,
texture& item_overlay_image,
std::stringstream& tooltip
);
) override;
};
}

View file

@ -37,7 +37,7 @@ public:
const game_config_view& cfg,
editor_toolkit &toolkit);
virtual void setup(const game_config_view& cfg);
virtual void setup(const game_config_view& cfg) override;
virtual std::string get_help_string() const override;
@ -46,18 +46,18 @@ public:
const std::set<std::string>& get_selected_bg_items() { return selected_bg_items_; }
private:
virtual const std::string& get_id(const unit_type& terrain);
virtual const std::string& get_id(const unit_type& terrain) override;
virtual void setup_item(
const unit_type& item,
texture& item_base_image,
texture& item_overlay_image,
std::stringstream& tooltip
);
) override;
virtual bool is_selected_bg_item(const std::string& id);
virtual bool is_selected_bg_item(const std::string& id) override;
virtual void select_bg_item(const std::string& item_id);
virtual void select_bg_item(const std::string& item_id) override;
// virtual void update_report();
std::set<std::string> selected_bg_items_;