Fixing a remaining issue with preserving timer settings...

...on switching to the next scenario of an MP campaign.
This commit is contained in:
Jörg Hinrichs 2009-10-07 18:09:04 +00:00
parent 235e2cdbb9
commit c0fcdef914

View file

@ -2104,7 +2104,7 @@ void server::process_data_game(const network::connection sock,
}
simple_wml::node& desc = *g->description();
// Update the game's description.
if (const simple_wml::node* m = data.root().child("multiplayer")) {
if (const simple_wml::node* m = data.root().child("store_next_scenario")->child("multiplayer")) {
m->copy_into(desc);
} else {
WRN_SERVER << network::ip_address(sock) << "\t" << pl->second.name()