Fixing a remaining issue with preserving timer settings...
...on switching to the next scenario of an MP campaign.
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1 changed files with 1 additions and 1 deletions
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@ -2104,7 +2104,7 @@ void server::process_data_game(const network::connection sock,
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}
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simple_wml::node& desc = *g->description();
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// Update the game's description.
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if (const simple_wml::node* m = data.root().child("multiplayer")) {
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if (const simple_wml::node* m = data.root().child("store_next_scenario")->child("multiplayer")) {
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m->copy_into(desc);
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} else {
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WRN_SERVER << network::ip_address(sock) << "\t" << pl->second.name()
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