MP: 5P The Wildlands
Fix Shuffling Sides with side 5 (which has no leader) and refactor. [ci skip]
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1 changed files with 13 additions and 9 deletions
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@ -45,9 +45,11 @@
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# Takes better care of healing / retreating
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# Has a CA for castle switch
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ai_algorithm=experimental_ai
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# Default aggression is 0.4
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# Default caution is 0.25
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caution=0.45
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# Default aggression is 0.4
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grouping=defensive
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support_villages=yes
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#enddef
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[multiplayer]
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@ -108,12 +110,13 @@
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[side]
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[ai]
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{SET_AI_PARAMETERS}
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village_value=0
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village_value=0.5
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 5 main_loop villages}
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[/ai]
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# use a different flag
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{FLAG_VARIANT loyalist}
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defeat_condition=no_units_left
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disallow_shuffle=yes
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faction=Custom
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recruit=""
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faction_lock=yes
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@ -237,21 +240,22 @@
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[/if]
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# Objectives
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# Whether the side is defeated can apparently only be checked with Lua.
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[objectives]
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[objective]
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description= _ "Defeat all enemy leaders"
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condition=win
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# Don't show this anymore when the others are defeated.
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[show_if]
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[lua]
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# workaround: when the objectives are first shown, sides with controller=null
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# are not yet considered defeated, thus also checking the controller
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# Whether the side is defeated can apparently only be checked with Lua.
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# Workaround: when the objectives are first shown, sides with controller=null
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# are not yet considered defeated, thus also checking the controller.
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code = << local alive = 0
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if not wesnoth.sides[1].lost then if wesnoth.sides[1].controller ~= "null" then alive = alive + 1 end end
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if not wesnoth.sides[2].lost then if wesnoth.sides[2].controller ~= "null" then alive = alive + 1 end end
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if not wesnoth.sides[3].lost then if wesnoth.sides[3].controller ~= "null" then alive = alive + 1 end end
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if not wesnoth.sides[4].lost then if wesnoth.sides[4].controller ~= "null" then alive = alive + 1 end end
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if not wesnoth.sides[1].lost and (wesnoth.sides[1].controller ~= 'null') then alive = alive + 1 end
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if not wesnoth.sides[2].lost and (wesnoth.sides[2].controller ~= 'null') then alive = alive + 1 end
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if not wesnoth.sides[3].lost and (wesnoth.sides[3].controller ~= 'null') then alive = alive + 1 end
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if not wesnoth.sides[4].lost and (wesnoth.sides[4].controller ~= 'null') then alive = alive + 1 end
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if alive > 1 then return true else return false end >>
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[/lua]
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[/show_if]
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