updated Italian translation
This commit is contained in:
parent
b2f29027b7
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5 changed files with 59 additions and 277 deletions
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@ -10,8 +10,8 @@
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* Under the Burning Suns:
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* Embellished all remaining maps (S1, S2, S6b, S8, S11)
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### Language and i18n
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* Updated translations: British English, Chinese (Traditional), Portuguese (Brazil),
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Swedish
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* Updated translations: British English, Chinese (Traditional), Italian,
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Portuguese (Brazil), Swedish
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### Units
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* New Dunefolk skirmisher branch (Falconer)
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* Dragonguard HP increased from 59 to 63
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@ -7,7 +7,7 @@ msgstr ""
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"Project-Id-Version: it\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-03-09 23:11 UTC\n"
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"PO-Revision-Date: 2019-09-07 15:44+0200\n"
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"PO-Revision-Date: 2020-05-02 23:41+0200\n"
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"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
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"Language-Team: Italian <kde-i18n-it@kde.org>\n"
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"Language: it\n"
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@ -15,7 +15,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.0.6\n"
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"X-Generator: Poedit 2.2.3\n"
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#. [campaign]: id=Descent_into_Darkness
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#. [scenario]: id=09_Descent_into_Darkness
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@ -3135,10 +3135,8 @@ msgstr "Intrusi"
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#. [side]: type=General, id=Taylor
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#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:152
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#, fuzzy
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#| msgid "General Taylor"
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msgid "Taylor"
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msgstr "Generale Taylor"
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msgstr "Taylor"
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#. [side]: type=General, id=Taylor
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#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:161
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@ -3202,17 +3200,13 @@ msgstr "Malin e Darken Volk entrano nel maniero del signore mago"
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#. [objective]: condition=win
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#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:427
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#, fuzzy
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#| msgid "OR: Defeat General Taylor"
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msgid "Defeat General Taylor"
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msgstr "Alternativa: Sconfiggi il Generale Taylor"
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msgstr "Sconfiggi il Generale Taylor"
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#. [note]
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#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:446
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#, fuzzy
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#| msgid "Enemy units have reduced vision (radius 3)"
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msgid "Enemy units have reduced vision (radius 3)."
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msgstr "La unità nemiche hanno una visione ridotta (raggio 3)"
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msgstr "La unità nemiche hanno una visione ridotta (raggio 3)."
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#. [message]: speaker=Darken Volk
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#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:483
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@ -7126,19 +7120,12 @@ msgid ""
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"<italic>text='Maimed'</italic> units have 3 less movement points than usual."
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msgstr ""
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#~ msgid "Dialogue Comments and Revisions"
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#~ msgstr "Dialoghi, Commenti e Revisioni"
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#~ msgid ""
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#~ "This unit will 40 HP every turn. If it is poisoned, it will remove the "
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#~ "poison instead of healing."
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#~ msgstr ""
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#~ "Questa unità curerà 40 PF ad ogni turno. Se avvelenata, rimuoverà il "
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#~ "veleno invece che curare."
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#~ msgid "Difficult"
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#~ msgstr "Difficile"
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#~ msgid "Dialogue Comments and Revisions"
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#~ msgstr "Dialoghi, Commenti e Revisioni"
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#~ msgid ""
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#~ "You say it will ensure our survival, but at what price? Defiling the "
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#~ "bodies of our dead? Your soul, sold to black magic?"
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@ -7548,6 +7535,13 @@ msgstr ""
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#~ msgid "Lich"
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#~ msgstr "Lich"
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#~ msgid ""
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#~ "This unit will 40 HP every turn. If it is poisoned, it will remove the "
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#~ "poison instead of healing."
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#~ msgstr ""
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#~ "Questa unità curerà 40 PF ad ogni turno. Se avvelenata, rimuoverà il "
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#~ "veleno invece che curare."
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#~ msgid ""
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#~ "Learn the dark arts of necromancy in order to save your people from an "
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#~ "orcish incursion.\n"
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@ -15,7 +15,7 @@ msgstr ""
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"Project-Id-Version: it\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-03-09 20:11-0300\n"
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"PO-Revision-Date: 2020-01-13 13:31+0100\n"
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"PO-Revision-Date: 2020-05-02 23:38+0200\n"
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"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
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"Language-Team: Italiano <wesnoth-l10n-it@cirulla.net>\n"
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"Language: it\n"
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@ -23,7 +23,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.2.4\n"
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"X-Generator: Poedit 2.2.3\n"
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"X-Poedit-SourceCharset: utf-8\n"
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#. [time]: id=underground
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@ -757,12 +757,6 @@ msgstr "Grande Fiume"
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#. [topic]: id=great_river
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#: data/core/encyclopedia/geography.cfg:33
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#, fuzzy
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#| msgid ""
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#| "The Great River forms the boundary between the <ref>dst='kingdom_wesnoth' "
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#| "text='Kingdom of Wesnoth'</ref> and the <ref>dst='northlands' "
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#| "text='Northlands'</ref>. It empties to the <ref>dst='great_ocean' "
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#| "text='ocean'</ref> at <ref>dst='elensefar' text='Elensefar'</ref>."
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msgid ""
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"The Great River forms the boundary between the <ref>dst='kingdom_wesnoth' "
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"text='Kingdom of Wesnoth'</ref> and the <ref>dst='northlands' "
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@ -1048,25 +1042,6 @@ msgstr "Elensefar"
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#. [topic]: id=elensefar
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#: data/core/encyclopedia/geography.cfg:107
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#, fuzzy
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#| msgid ""
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#| "Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
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#| "text='Wesnoth'</ref>, at times an independent country, and at times in a "
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#| "treaty federation with Wesnoth. Its borders are the "
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#| "<ref>dst='great_river' text='Great River'</ref> to the north, a loosely "
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#| "defined line with Wesnoth to the east, the Bay of Pearls to the south, "
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#| "and the <ref>dst='great_ocean' text='ocean'</ref> to the west. More "
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#| "information is found in the historical narrative of Wesnoth.\n"
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#| "\n"
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#| "<header>text='Notable cities:'</header>\n"
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#| " • Elensefar: The capital, located on an island in the Great River "
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#| "delta.\n"
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#| " • Carcyn: City on the Wesnoth–Elensefar border, disputed with "
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#| "Wesnoth.\n"
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#| "\n"
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#| "<header>text='Notable land features:'</header>\n"
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#| " • <ref>dst='great_river' text='Great River'</ref>: It is very wide at "
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#| "this point, and only ships can cross it."
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msgid ""
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"Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
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"text='Wesnoth'</ref>, at times an independent country, and at times in a "
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@ -1110,48 +1085,6 @@ msgstr "Terre del Nord"
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#. [topic]: id=northlands
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#: data/core/encyclopedia/geography.cfg:120
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#, fuzzy
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#| msgid ""
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#| "There is no government of the Northlands. Various groups of orcs, "
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#| "dwarves, barbarian men and even elves populate the region. The northern "
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#| "and eastern borders are not defined, the southern border is the "
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#| "<ref>dst='great_river' text='Great River'</ref>, and the western border "
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#| "is the <ref>dst='great_ocean' text='ocean'</ref>.\n"
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#| "\n"
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#| "<header>text='Notable cities:'</header>\n"
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#| " • Glamdrol: An Orcish tribal capital.\n"
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#| " • Wesmere: The location of the Ka’lian — the Elvish Council.\n"
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#| " • Dwarven Doors: A mixed human/dwarven town in the region of Knalga "
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#| "in the southern Heart Mountains. A major trade center.\n"
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#| " • Dallben and Delwyn: Human villages originally built by settlers who "
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#| "crossed the Great River during Wesnoth’s Golden Age expansion. Now "
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#| "abandoned. The forested area northeast of <ref>dst='elensefar' "
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#| "text='Elensefar'</ref>, where these villages were located, was named the "
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#| "Annuvin province by men but was known by the elves as Wesmere.\n"
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#| "\n"
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#| "<header>text='Notable land features:'</header>\n"
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#| " • <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A "
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#| "virtually impassable barrier between the river country and the Northern "
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#| "Plains.\n"
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#| " • Heartfangs: the particularly forbidding stretch of high peaks "
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#| "southwest of Lake Vrug and north of the Forest of Wesmere. The most "
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#| "inhospitable and dangerous portion of the Heart Mountains; only hermits, "
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#| "madmen, and mages live there.\n"
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#| " • Swamp of Dread: a very large bog located between the Heart "
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#| "Mountains and the Great River. A notoriously dangerous place.\n"
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#| " • Lake Vrug: A large mountain lake whose river carves the only "
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#| "pathway through the Northern Mountains.\n"
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#| " • <ref>dst='arkan_thoria' text='Arkan-thoria'</ref>: The river that "
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#| "comes out of Lake Vrug. This is the elvish name; among humans it is "
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#| "called Longlier.\n"
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#| " • River Listra: The south-running tributary of the Great River into "
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#| "which the Arkan-thoria empties.\n"
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#| " • Lintanir Forest: The southernmost portion of the Great Northern "
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#| "Forest, a gigantic wood whose eastern and northern boundaries are known "
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#| "only to the elves. Their capital, Elensiria, has only seldom been visited "
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#| "by humans.\n"
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#| " • <ref>dst='great_river' text='Great River'</ref>: The origin of this "
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#| "river is somewhere in the east of the northern lands."
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msgid ""
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"There is no government of the Northlands. Various groups of orcs, dwarves, "
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"barbarian men and even elves populate the region. The northern and eastern "
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@ -1243,24 +1176,6 @@ msgstr "Terre elfiche sud-occidentali"
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#. [topic]: id=southwest_elven_lands
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#: data/core/encyclopedia/geography.cfg:142
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#, fuzzy
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#| msgid ""
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#| "The Wood Elves are separate from those of the north, and have only "
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#| "intermittent relations with them and most other countries. Its borders "
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#| "are the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Black "
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#| "River to the south and southeast, the lands of Wesnoth to the north and "
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#| "the Kerlath province to the east.\n"
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#| "\n"
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#| "<header>text='Notable cities:'</header>\n"
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#| " • None known.\n"
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#| "\n"
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#| "<header>text='Notable land features:'</header>\n"
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#| " • Aethenwood: The largest southern forest, it extends far to the "
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#| "south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although "
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#| "the elves make no such distinction, the southern part of the forest has "
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#| "been named Southwood by denizens of Kerlath.\n"
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#| " • Black Forest: An ancient forest of which very little is known, "
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#| "abandoned by the elves long ago."
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msgid ""
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"The Wood Elves are separate from those of the north, and have only "
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"intermittent relations with them and most other countries. Its borders are "
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@ -1461,21 +1376,6 @@ msgstr "Comandi"
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# modificare il titolo se lo localizziamo
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#. [topic]: id=..introduction
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#: data/core/help.cfg:96
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#, fuzzy
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#| msgid ""
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#| "\n"
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#| "\n"
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#| "<italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy "
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#| "strategy game somewhat unusual among modern strategy games. While other "
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#| "games strive for complexity, <italic>text='Battle for Wesnoth'</italic> "
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#| "strives for simplicity of both rules and gameplay. This does not make the "
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#| "game simple, however — from these simple rules arises a wealth of "
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#| "strategy, making the game easy to learn but a challenge to master.\n"
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#| "\n"
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#| "The following pages outline all you need to know to play Wesnoth. As you "
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#| "play, new information is added to the various categories as you come "
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#| "across new aspects of the game. For more detailed information on special "
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#| "situations and exceptions, follow the included links."
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msgid ""
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"\n"
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"\n"
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#. [topic]: id=income_and_upkeep
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#: data/core/help.cfg:216
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#, fuzzy
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#| msgid ""
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#| "\n"
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#| "\n"
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#| "Income is simple. You have a base income of 2 gold per turn. For every "
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#| "village you control, you gain one additional gold each turn. Thus, if you "
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#| "have ten villages, you would normally gain 12 gold each turn. Your upkeep "
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#| "costs are subtracted from this income, as detailed below."
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msgid ""
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"\n"
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"\n"
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#| "turn into lifeless statues of stone.\n"
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#| "\n"
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#| "Trolls are seen by many as being little more than yet another race of "
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#| "savage monsters. This common misconception is in part perpetuated by orcs "
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#| "to persuade trolls to join their armies. Because they are rather simple "
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#| "and do not understand the ways of other races or sometimes cannot even "
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#| "tell them apart, it is usually easy for an orcish band to convince a "
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#| "group of trolls that by joining them they get to exact revenge on those "
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#| "that have before hunted them. These new recruits are then directed to "
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#| "attack whoever the orcs themselves are currently in conflict with, "
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#| "whether previously a foe of the trolls or not, accumulating even more "
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#| "enemies for the misled trolls. The most common enemy of trolls are "
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#| "dwarves, and the animosity between these two races is ancient.\n"
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#| "savage monsters. This common misconception is in part perpetuated by "
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#| "orcish successes in persuading trolls to join their armies. Because they "
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#| "are rather simple and do not understand the ways of other races or "
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#| "sometimes cannot even tell them apart, it is usually easy for an orcish "
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#| "band to convince a group of trolls that by joining them they get to exact "
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#| "revenge on those that have before hunted them. These new recruits are "
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#| "then directed to attack whoever the orcs themselves are currently in "
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#| "conflict with, whether previously a foe of the trolls or not, "
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#| "accumulating even more enemies for the misled trolls. The most common "
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#| "enemy of trolls are dwarves, and the animosity between these two races is "
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#| "ancient.\n"
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#| "\n"
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#| "<header>text='Geography'</header>\n"
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#| "Trolls have inhabited the mountains of the Great Continent longer than "
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@ -7454,17 +7347,17 @@ msgstr ""
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"rispetto a quasi tutte le altre creature note. I troll hanno ben pochi "
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"bisogni reali: richiedono pochissimo cibo ed acqua, quindi sono poco "
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"incentivati a perseguire qualcosa che non sia la protezione dalle creature a "
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"loro ostili. D’altra parte, ciò significa che raramente devono preoccuparsi "
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"loro ostili. D’altra parte, ciò significa che raramente debbano preoccuparsi "
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"di qualcosa e possono trascorrere quindi la maggior parte del loro tempo "
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"dormendo o meditando. I troll hanno una curiosa affinità con la natura: non "
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"si relazionano con gli esseri viventi, come fanno gli elfi, bensì con la "
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"terra e la roccia. Provano inoltre una certa curiosità per i dintorni e "
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"parecchi giovani cuccioli adorano perfino viaggiare e scoprire il mondo. "
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"Quando i troll invecchiano, tendono a diventare sempre più passivi, perdono "
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"gradualmente interesse per l’ambiente che li circonda e trascorrono sempre "
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"più tempo dormendo in un angolo tranquillo della loro caverna. Alla fine la "
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"scintilla della vita si affievolisce e i loro corpi si tramutano lentamente "
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"in statue di pietra.\n"
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"si relazionano con gli esseri viventi come fanno gli elfi, bensì con la "
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"terra e la roccia. Provano inoltre una certa curiosità per ciò che li "
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"circonda e parecchi giovani cuccioli adorano perfino viaggiare e scoprire il "
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"mondo. Quando i troll invecchiano, tendono a diventare sempre più passivi, "
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"perdono gradualmente interesse per l’ambiente circostante e trascorrono "
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"sempre più tempo dormendo in un angolo tranquillo della loro caverna. Alla "
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"fine la scintilla della vita si affievolisce e i loro corpi si tramutano "
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"lentamente in statue di pietra.\n"
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"\n"
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"Molti considerano i troll come poco più di un’altra razza di mostri "
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"selvaggi. Quest’idea sbagliata ma assai diffusa è in parte alimentata dagli "
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@ -7476,13 +7369,13 @@ msgstr ""
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"precedenza. Queste nuove reclute vengono poi mandate all’attacco contro "
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"chiunque si trovi al momento in conflitto con gli orchi, siano essi i "
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"precedenti nemici dei troll oppure no, aumentando quindi il numero di nemici "
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"dei troll ingannati. Il nemico più comune dei troll sono i nani: l’animosità "
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"dei troll ingannati. I nemici più comuni dei troll sono i nani: l’animosità "
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"tra le due razze ha origini antiche.\n"
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"\n"
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"<header>text='Geografia'</header>\n"
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"I troll popolano le montagne del Grande Continente da più tempo rispetto ai "
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"nani emigrati qui. È facile avvistare dei troll sulle catene montuose a nord-"
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"est di Wesnoth e dovunque vi sia un’orda di orchi in viaggio."
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"nani emigrati qui. È facile avvistare dei troll sulle catene montuose a nord "
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"e ad est di Wesnoth, e dovunque vi sia un’orda di orchi in viaggio."
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#. [race]: id=undead
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#: data/core/units.cfg:354
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|
|
@ -6,7 +6,7 @@ msgstr ""
|
|||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2020-03-09 23:11 UTC\n"
|
||||
"PO-Revision-Date: 2020-01-15 23:52+0100\n"
|
||||
"PO-Revision-Date: 2020-05-02 23:45+0200\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
|
||||
"Language: it\n"
|
||||
|
@ -14,7 +14,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.2.4\n"
|
||||
"X-Generator: Poedit 2.2.3\n"
|
||||
|
||||
#. [campaign]: id=Heir_To_The_Throne
|
||||
#: data/campaigns/Heir_To_The_Throne/_main.cfg:9
|
||||
|
@ -320,11 +320,6 @@ msgstr "Chantal"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:266
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Twenty years into her rule, Asheviere turned her attention to the wood "
|
||||
#| "elves living in the great forest southwest of Wesnoth, whom she despised. "
|
||||
#| "Orcish mercenaries were hired and dispatched to bring about their ruin."
|
||||
msgid ""
|
||||
"Twenty years into her rule, Asheviere turned her attention to the wood elves "
|
||||
"living in the great forest southwest of Wesnoth, whom she despised. Orcish "
|
||||
|
@ -4339,10 +4334,6 @@ msgstr ""
|
|||
#. [message]: speaker=Delfador
|
||||
#. Relgorn is a Dwarvish Lord
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:592
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Temper your anger. Lord Relgorn’s manner may be rough, but surely there "
|
||||
#| "is nothing wrong with his suggestion?"
|
||||
msgid ""
|
||||
"Temper your anger. Lord Relgorn’s manner may be rough, but surely there is "
|
||||
"nothing wrong with his suggestion?"
|
||||
|
@ -4833,10 +4824,6 @@ msgstr "Ora puoi reclutare i leggendari nani guardiani!"
|
|||
|
||||
#. [message]: speaker=Geldar
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:699
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Northeast o’ my keep, Delfador, the tunnels converge towards the deepest "
|
||||
#| "reaches o’ the underground kingdom. The Sceptre can only be there."
|
||||
msgid ""
|
||||
"Northeast o’ my keep, Delfador, the tunnels converge towards the deepest "
|
||||
"reaches o’ the underground kingdom. The Sceptre can only be there."
|
||||
|
@ -5628,11 +5615,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:310
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Your people have already saved me once from a watery death, noble "
|
||||
#| "mermaid, fighting by my side as undead horrors threatened to devour us. I "
|
||||
#| "entrust our army to your strength and protection."
|
||||
msgid ""
|
||||
"Your people have already saved me once from a watery death, noble merman, "
|
||||
"fighting by my side as undead horrors threatened to devour us. I entrust our "
|
||||
|
@ -6538,11 +6520,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:576
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Keep on going down the river. While we’re at it, let us force as many "
|
||||
#| "drakes as possible to pay with their lives. They defy us, and now they "
|
||||
#| "will meet the same fate as their leader!"
|
||||
msgid ""
|
||||
"Keep on going down the river. While we’re at it, let us force as many drakes "
|
||||
"as possible to pay with their lives. They defy us, and now they will meet "
|
||||
|
@ -6624,11 +6601,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Li'sar
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:776
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Be that as it may, I still think we should make an effort to rescue him "
|
||||
#| "from the unfortunate position he is in. If you help him, I’ll do my best "
|
||||
#| "to convince him that you are not his enemies but his friends."
|
||||
msgid ""
|
||||
"Be that as it may, I still think we should make an effort to rescue him from "
|
||||
"the unfortunate position he is in. If you help him, I’ll do my best to "
|
||||
|
@ -8087,10 +8059,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:267
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "And you who have been with us for a time, Kalenz son of Kliada, what say "
|
||||
#| "you?"
|
||||
msgid ""
|
||||
"And you who have been with us for a time, Kalenz son of Kliada, what say you?"
|
||||
msgstr ""
|
||||
|
@ -8370,10 +8338,6 @@ msgstr "Abbiamo cambiato programma: ora abbiamo intenzione di ucciderli."
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:323
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We must make haste! Far greater challenges lie before us. By tarrying "
|
||||
#| "here we’re diminishing our resources."
|
||||
msgid ""
|
||||
"We must make haste! Far greater challenges lie before us. By tarrying here "
|
||||
"we’re diminishing our resources."
|
||||
|
@ -8556,6 +8520,11 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Bayar
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:297
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "No, whelp. You may be weakened, but the horse clans are eternal. I will "
|
||||
#| "promise you this, however. If you can defeat me in battle, I myself will "
|
||||
#| "join your siege of Weldyn."
|
||||
msgid ""
|
||||
"No, whelp. You may be weakened, but the horse clans are eternal. I will "
|
||||
"promise you this, however. If you can defeat me personally, I myself will "
|
||||
|
@ -8699,11 +8668,6 @@ msgstr "Segreto? Quale segreto, Delfador? Di cosa stai parlando?"
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:488
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We should not speak of it now. Instead come with me, Konrad and Li’sar, "
|
||||
#| "to the top of Mount Elnar. To look at Weldyn. To make plans for the "
|
||||
#| "battle, and to talk."
|
||||
msgid ""
|
||||
"We should not speak of it now. Instead come with me, Konrad and Li’sar, to "
|
||||
"the top of Mount Elnar. To look at Weldyn. To make plans for the battle, and "
|
||||
|
@ -8771,12 +8735,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:66
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "But I failed. I was too late. I entered the chambers of the youngest "
|
||||
#| "prince, Prince Konrad, just as one of the evil ones ran him through. All "
|
||||
#| "was lost. The heirs were slain. Only Asheviere and her daughter had any "
|
||||
#| "claim to the throne."
|
||||
msgid ""
|
||||
"But I failed. I was too late. I entered the chambers of the youngest prince, "
|
||||
"Prince Konrad, just as one of the evil ones ran him through. All was lost. "
|
||||
|
@ -8835,13 +8793,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:83
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I had thought that we could one day make you king, Konrad. But now I see "
|
||||
#| "that fate has made a different choice. That despite all of Asheviere’s "
|
||||
#| "evil, this Li’sar is fit for the throne. She is the rightful queen, from "
|
||||
#| "a long line of kings, stretching all the way back to the seafarers of old "
|
||||
#| "from the west."
|
||||
msgid ""
|
||||
"I had thought that we could one day make you king, Konrad. But now I see "
|
||||
"that fate has made a different choice. That despite all of Asheviere’s evil, "
|
||||
|
@ -8991,11 +8942,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:356
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Oh, wretched lady, I am very real. The land has suffered from your greed "
|
||||
#| "and ambition. You will now be held to account for your misdeeds. For the "
|
||||
#| "young Prince Konrad! For WESNOTH!"
|
||||
msgid ""
|
||||
"Oh, wretched lady, I am very real. The land has suffered from your greed and "
|
||||
"ambition. You will now be held to account for your misdeeds. For the young "
|
||||
|
@ -9782,18 +9728,3 @@ msgstr ""
|
|||
|
||||
#~ msgid "Champion"
|
||||
#~ msgstr "Campione"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Your people have already saved me once from a watery death, noble "
|
||||
#~| "merman, fighting by my side as undead horrors threatened to devour us. I "
|
||||
#~| "entrust our army to your strength and protection."
|
||||
#~ msgid ""
|
||||
#~ "Your people have already saved me once from a watery death, noble "
|
||||
#~ "merfolk, fighting by my side as undead horrors threatened to devour us. I "
|
||||
#~ "entrust our army to your strength and protection."
|
||||
#~ msgstr ""
|
||||
#~ "Già una volta, nobile nereide, il vostro popolo mi ha salvato da morte "
|
||||
#~ "certa in mare aperto, combattendo al mio fianco mentre gli orrori non-"
|
||||
#~ "morti minacciavano di divorarci. Io affido il nostro esercito alla la "
|
||||
#~ "vostra forza e alla vostra protezione."
|
||||
|
|
|
@ -11,7 +11,7 @@ msgstr ""
|
|||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2020-03-09 20:11-0300\n"
|
||||
"PO-Revision-Date: 2020-01-13 10:37+0100\n"
|
||||
"PO-Revision-Date: 2020-05-02 23:24+0200\n"
|
||||
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
|
||||
"Language: it\n"
|
||||
|
@ -19,7 +19,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.2.4\n"
|
||||
"X-Generator: Poedit 2.2.3\n"
|
||||
|
||||
#. [terrain_type]: id=fence
|
||||
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
|
||||
|
@ -746,19 +746,6 @@ msgstr "Breccia di cava"
|
|||
|
||||
#. [terrain_type]: id=rocky_cave
|
||||
#: data/core/terrain.cfg:1033
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
|
||||
#| "water and wind, carrying erosive particles that carve the rock. It "
|
||||
#| "resembles a scraggy underground cavern which shoulders defense, but is "
|
||||
#| "hard for most units to traverse. Only settlers of caves, such as dwarves "
|
||||
#| "and trolls, are fully capable of navigating such topography.\n"
|
||||
#| "\n"
|
||||
#| "Most units have about 50% defense in rocky caves, whereas cavalry are "
|
||||
#| "limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense "
|
||||
#| "in rockbound caves.\n"
|
||||
#| "\n"
|
||||
#| "Occasionally caves are <italic>text='illuminated'</italic>."
|
||||
msgid ""
|
||||
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
|
||||
"water and wind, carrying erosive particles that carve the rock. It resembles "
|
||||
|
@ -1764,24 +1751,6 @@ msgstr ""
|
|||
|
||||
#. [terrain_type]: id=cave
|
||||
#: data/core/terrain.cfg:2908
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<italic>text='Cave'</italic> terrain represents any underground cavern "
|
||||
#| "with enough room for a unit to pass.\n"
|
||||
#| "Most units are wholly unfamiliar with the terrain, and thus are both "
|
||||
#| "slowed down and hindered in defense. Dwarves and trolls, who make their "
|
||||
#| "homes in caves, both have a relatively easy time navigating this terrain, "
|
||||
#| "especially dwarves, who by dint of their small size can navigate many "
|
||||
#| "obstacles that other races cannot. Occasionally caves are "
|
||||
#| "<italic>text='illuminated'</italic>.\n"
|
||||
#| "\n"
|
||||
#| "Rare patches of the underground world are illuminated by light from the "
|
||||
#| "surface shining down into the gloomy darkness. This provides an attack "
|
||||
#| "bonus for lawful units and removes the attack bonus from chaotic units. "
|
||||
#| "In all other regards this terrain is functionally identical to normal "
|
||||
#| "cave terrains.\n"
|
||||
#| "\n"
|
||||
#| "Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
|
||||
msgid ""
|
||||
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
|
||||
"enough room for a unit to pass.\n"
|
||||
|
@ -5561,8 +5530,6 @@ msgid "Details:"
|
|||
msgstr "Dettagli:"
|
||||
|
||||
#: src/build_info.cpp:271
|
||||
#, fuzzy
|
||||
#| msgid "feature^JPEG screenshots"
|
||||
msgid "feature^JPEG screenshots"
|
||||
msgstr "Istantanee JPEG"
|
||||
|
||||
|
@ -7325,20 +7292,14 @@ msgid "Next Move"
|
|||
msgstr "Mossa successiva"
|
||||
|
||||
#: src/hotkey/hotkey_command.cpp:138
|
||||
#, fuzzy
|
||||
#| msgid "View: Full Map"
|
||||
msgid "View: Full Map"
|
||||
msgstr "Vista: Mappa Completa"
|
||||
|
||||
#: src/hotkey/hotkey_command.cpp:139
|
||||
#, fuzzy
|
||||
#| msgid "View: Each Team"
|
||||
msgid "View: Each Team"
|
||||
msgstr "Vista: Ogni Schieramento"
|
||||
|
||||
#: src/hotkey/hotkey_command.cpp:140
|
||||
#, fuzzy
|
||||
#| msgid "View: Human Team"
|
||||
msgid "View: Human Team"
|
||||
msgstr "Vista: Schieramento Umano"
|
||||
|
||||
|
@ -8056,9 +8017,6 @@ msgstr ""
|
|||
#~ msgid "Sort by:"
|
||||
#~ msgstr "Ordina per:"
|
||||
|
||||
#~ msgid "Kick / ban reason:"
|
||||
#~ msgstr "Ragione dell’espulsione/messa al bando:"
|
||||
|
||||
#~ msgid "You will now connect to the multiplayer server."
|
||||
#~ msgstr "Verrai ora connesso al server multigiocatore."
|
||||
|
||||
|
@ -8084,12 +8042,18 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Widget corrispondente per questa opzione di ridimensionamento non trovato"
|
||||
|
||||
#~ msgid "●"
|
||||
#~ msgstr "●"
|
||||
#~ msgid "The selected game can not be created."
|
||||
#~ msgstr "La partita scelta non può essere creata."
|
||||
|
||||
#~ msgid "No server has been defined."
|
||||
#~ msgstr "Non è stato definito nessun server."
|
||||
|
||||
#~ msgid "●"
|
||||
#~ msgstr "●"
|
||||
|
||||
#~ msgid "Kick / ban reason:"
|
||||
#~ msgstr "Ragione dell’espulsione/messa al bando:"
|
||||
|
||||
#~ msgid "feature^Experimental OpenMP support"
|
||||
#~ msgstr "support sperimentale OpenMP"
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue