map update and made ids consistent

This commit is contained in:
Gunter Labes 2006-06-22 19:51:50 +00:00
parent 1e65d0bc25
commit bfdfc7bcef
5 changed files with 28 additions and 20 deletions

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@ -1,20 +1,28 @@
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@ -1,7 +1,7 @@
# original map by telex4, recreated by Becephalus 1/06, revised bex 05/06
[multiplayer]
id=multiplayerKing_of_the_Hill
id=multiplayer_King_of_the_Hill
name= _ "4p - King of the Hill"
map_data="{maps/multiplayer/4p_King_of_the_Hill}"
description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2v2 as well. There are 36 villages. Recommended setting of 2gpv."

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@ -1,7 +1,7 @@
# created by Becephalus 12/05, revised by Bec 01/06, revised Bec 05/06
[multiplayer]
id=multiplayerLoris_River
id=multiplayer_Loris_River
name= _ "4p - Loris River"
map_data="{maps/multiplayer/4p_Loris_River}"
description= _ "A 25x25 2v2 map centered around a river with keeps in opposite corners. Designed for 1&4 vs 2&3. There are 28 villages. Recommended setting of 2gpv."

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@ -1,7 +1,7 @@
# created by Becephalus 11/05, revised by Bec 1/06
[multiplayer]
id=multiplayerPaths_of_Daggers
id=multiplayer_Paths_of_Daggers
name= _ "4p - Paths of Daggers"
map_data="{maps/multiplayer/4p_Paths_of_Daggers}"
description= _ "A 35X27 2v2 map with 5 separate paths of engagement. Balanced to be played east vs west (1&4 vs 2&3), but works well with any teams or FFA. 2gpv. 28villages."

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@ -1,7 +1,7 @@
# created by Becephalus 12/05, revised by Bec 5/06
[multiplayer]
id=multiplayerWaterloo_Sunset
id=multiplayer_Waterloo_Sunset
name= _ "6p - Waterloo Sunset"
map_data="{maps/multiplayer/6p_Waterloo_Sunset}"
description= _ "A 40X30 3v3. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145vs236 (north vs south), but having players 146 or 136 as a side also is interesting. Designed for 150gp, has 44 villages."