map update and made ids consistent
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5 changed files with 28 additions and 20 deletions
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m&mm&&&m&&&&&&&&m&&m&m&&mmmm
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&mmmm&m&mmmmm&m&m&m&m&&mm&m&
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# original map by telex4, recreated by Becephalus 1/06, revised bex 05/06
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[multiplayer]
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id=multiplayerKing_of_the_Hill
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id=multiplayer_King_of_the_Hill
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name= _ "4p - King of the Hill"
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map_data="{maps/multiplayer/4p_King_of_the_Hill}"
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description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2v2 as well. There are 36 villages. Recommended setting of 2gpv."
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# created by Becephalus 12/05, revised by Bec 01/06, revised Bec 05/06
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[multiplayer]
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id=multiplayerLoris_River
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id=multiplayer_Loris_River
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name= _ "4p - Loris River"
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map_data="{maps/multiplayer/4p_Loris_River}"
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description= _ "A 25x25 2v2 map centered around a river with keeps in opposite corners. Designed for 1&4 vs 2&3. There are 28 villages. Recommended setting of 2gpv."
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# created by Becephalus 11/05, revised by Bec 1/06
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[multiplayer]
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id=multiplayerPaths_of_Daggers
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id=multiplayer_Paths_of_Daggers
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name= _ "4p - Paths of Daggers"
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map_data="{maps/multiplayer/4p_Paths_of_Daggers}"
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description= _ "A 35X27 2v2 map with 5 separate paths of engagement. Balanced to be played east vs west (1&4 vs 2&3), but works well with any teams or FFA. 2gpv. 28villages."
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# created by Becephalus 12/05, revised by Bec 5/06
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[multiplayer]
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id=multiplayerWaterloo_Sunset
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id=multiplayer_Waterloo_Sunset
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name= _ "6p - Waterloo Sunset"
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map_data="{maps/multiplayer/6p_Waterloo_Sunset}"
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description= _ "A 40X30 3v3. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145vs236 (north vs south), but having players 146 or 136 as a side also is interesting. Designed for 150gp, has 44 villages."
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