MP Wildlands: set more AI settings

including experimental AI

[ci skip]
This commit is contained in:
Severin Glöckner 2019-09-20 19:15:34 +02:00
parent bf6b74ad69
commit bf5aee42de

View file

@ -38,6 +38,18 @@
[/unit]
#enddef
#define SET_AI_PARAMETERS
# Side 5 cannot get new units, and should be more careful about the ones it has.
# Set the AI parameters for all sides, so the AI behaviour is comparable.
# Takes better care of healing / retreating
# Has a CA for castle switch
ai_algorithm=experimental_ai
# Default caution is 0.25
caution=0.45
# Default aggression is 0.4
#enddef
[multiplayer]
id=multiplayer_The_Wilderlands
name= _ "5p — The Wilderlands"
@ -51,6 +63,7 @@
[side]
[ai]
{SET_AI_PARAMETERS}
villages_per_scout=16
[/ai]
side=1
@ -61,6 +74,7 @@
[/side]
[side]
[ai]
{SET_AI_PARAMETERS}
villages_per_scout=16
[/ai]
side=2
@ -71,6 +85,7 @@
[/side]
[side]
[ai]
{SET_AI_PARAMETERS}
villages_per_scout=16
[/ai]
side=3
@ -81,6 +96,7 @@
[/side]
[side]
[ai]
{SET_AI_PARAMETERS}
villages_per_scout=16
[/ai]
side=4
@ -91,9 +107,12 @@
[/side]
[side]
[ai]
{SET_AI_PARAMETERS}
village_value=0
ai_algorithm=experimental_ai
{MODIFY_AI_DELETE_CANDIDATE_ACTION 5 main_loop villages}
[/ai]
# use a different flag
{FLAG_VARIANT loyalist}
defeat_condition=no_units_left
side=5
team_name=Team 5
@ -173,6 +192,7 @@
side=5
recruit=""
[/set_recruit]
[/then]
[/if]
[/event]
@ -181,3 +201,4 @@
#undef MPWILD_UNIT
#undef MPWILD_WALKING_CORPSE
#undef MPWILD_SOULLESS
#undef SET_AI_PARAMETERS