MP Wildlands: set more AI settings
including experimental AI [ci skip]
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1 changed files with 22 additions and 1 deletions
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@ -38,6 +38,18 @@
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[/unit]
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#enddef
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#define SET_AI_PARAMETERS
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# Side 5 cannot get new units, and should be more careful about the ones it has.
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# Set the AI parameters for all sides, so the AI behaviour is comparable.
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# Takes better care of healing / retreating
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# Has a CA for castle switch
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ai_algorithm=experimental_ai
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# Default caution is 0.25
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caution=0.45
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# Default aggression is 0.4
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#enddef
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[multiplayer]
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id=multiplayer_The_Wilderlands
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name= _ "5p — The Wilderlands"
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@ -51,6 +63,7 @@
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[side]
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[ai]
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{SET_AI_PARAMETERS}
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villages_per_scout=16
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[/ai]
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side=1
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@ -61,6 +74,7 @@
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[/side]
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[side]
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[ai]
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{SET_AI_PARAMETERS}
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villages_per_scout=16
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[/ai]
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side=2
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@ -71,6 +85,7 @@
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[/side]
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[side]
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[ai]
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{SET_AI_PARAMETERS}
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villages_per_scout=16
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[/ai]
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side=3
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@ -81,6 +96,7 @@
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[/side]
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[side]
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[ai]
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{SET_AI_PARAMETERS}
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villages_per_scout=16
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[/ai]
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side=4
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@ -91,9 +107,12 @@
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[/side]
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[side]
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[ai]
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{SET_AI_PARAMETERS}
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village_value=0
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ai_algorithm=experimental_ai
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 5 main_loop villages}
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[/ai]
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# use a different flag
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{FLAG_VARIANT loyalist}
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defeat_condition=no_units_left
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side=5
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team_name=Team 5
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@ -173,6 +192,7 @@
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side=5
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recruit=""
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[/set_recruit]
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[/then]
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[/if]
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[/event]
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@ -181,3 +201,4 @@
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#undef MPWILD_UNIT
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#undef MPWILD_WALKING_CORPSE
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#undef MPWILD_SOULLESS
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#undef SET_AI_PARAMETERS
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