MP Wildlands: use no_units_left

and don't show gold stats, as they are not relevant.

[ci skip]
This commit is contained in:
Severin Glöckner 2019-09-20 15:58:34 +02:00
parent b73435f096
commit bf6b74ad69

View file

@ -9,6 +9,7 @@
x={X}
y={Y}
random_traits=no
upkeep=loyal
{VARIATION}
[/unit]
#enddef
@ -19,6 +20,7 @@
side=5
x={X}
y={Y}
upkeep=loyal
variation={VARIATION_NAME}
#random_traits=no
[/unit]
@ -30,6 +32,7 @@
side=5
x={X}
y={Y}
upkeep=loyal
variation={VARIATION_NAME}
#random_traits=no
[/unit]
@ -89,12 +92,18 @@
[side]
[ai]
village_value=0
ai_algorithm=experimental_ai
[/ai]
defeat_condition=no_units_left
side=5
team_name=Team 5
user_team_name= _ "teamname^Team 5"
user_team_name= _ "teamname^Monsters"
controller=human
fog=yes
gold=0
village_gold=0
village_support=0
income=-2
[/side]
[event]
@ -164,36 +173,6 @@
side=5
recruit=""
[/set_recruit]
{MODIFY_UNIT x,y=38,36 canrecruit yes}
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[filter]
canrecruit=yes
side=5
[/filter]
[store_unit]
[filter]
side=5
canrecruit=no
[/filter]
variable=newleader
kill=no
[/store_unit]
[if]
[variable]
name=newleader.length
greater_than=0
[/variable]
[then]
{VARIABLE newleader.canrecruit yes}
[unstore_unit]
variable=newleader
[/unstore_unit]
[/then]
[/if]
[/event]