make the game recognize the debug log level
(a change i forgot to commit with 2007-10-29T14:31:03Z!soliton@wesnoth.org)
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1 changed files with 3 additions and 1 deletions
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@ -1834,9 +1834,10 @@ static int play_game(int argc, char** argv)
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<< " -h, --help prints this message and exits.\n"
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<< " --load SAVEGAME loads the file SAVEGAME from the standard save\n"
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<< " game directory.\n"
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<< " --log-error=\"domain1,domain2,...\", --log-warning=..., --log-info=...\n"
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<< " --log-<level>=\"domain1,domain2,...\"\n"
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<< " sets the severity level of the debug domains.\n"
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<< " \"all\" can be used to match any debug domain.\n"
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<< " Available levels: error, warning, info, debug.\n"
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<< " --logdomains List defined log domains and exit.\n"
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<< " --nocache disables caching of game data.\n"
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<< " --validcache assume that cache is valid (dangerous)\n"
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@ -1893,6 +1894,7 @@ static int play_game(int argc, char** argv)
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if (s == "error") severity = 0;
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else if (s == "warning") severity = 1;
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else if (s == "info") severity = 2;
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else if (s == "debug") severity = 3;
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else {
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std::cerr << "unknown debug level: " << s << '\n';
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return 0;
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