remove a really old comment that apparently wasn't needed

implement a string change since the string freeze is long gone.. ;-)
This commit is contained in:
Gunter Labes 2007-10-29 15:21:00 +00:00
parent 63fb67ae10
commit fd81e0fd71

View file

@ -389,20 +389,12 @@ void play_controller::init_side(const unsigned int team_index, bool /*is_replay*
bool play_controller::do_replay(const bool replaying){
bool result = false;
if(replaying) {
// YogiHH: I can't see why we need another key_handler here
// in addition to the one defined in play_controller.
// Since this is causing problems with double execution of hotkeys,
// I will comment it out
/*
const hotkey::basic_handler key_events_handler(gui_);
*/
LOG_NG << "doing replay " << player_number_ << "\n";
try {
result = ::do_replay(*gui_,map_,gameinfo_,units_,teams_,
player_number_,status_,gamestate_);
} catch(replay::error&) {
//! @todo In next version after string freeze add to text ". continue playing?"
if(gui::dialog(*gui_,"",_("The file you have tried to load is corrupt"),gui::OK_CANCEL).show())
if(gui::dialog(*gui_,"",_("The file you have tried to load is corrupt. Continue playing?"),gui::OK_CANCEL).show())
throw;
result = false;
@ -584,6 +576,7 @@ void play_controller::enter_textbox()
menu_handler_.get_textbox().close(*gui_);
}
//! Find a human team (ie one we own) starting backwards from 'team_num'.
int play_controller::find_human_team_before(const size_t team_num) const
{
if (team_num > teams_.size())