UtBS: fixed minor typos
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12 changed files with 15 additions and 15 deletions
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@ -362,7 +362,7 @@ name=start
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[message]
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description=Melusand
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message= _ "You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships travelled often to the mainland carrying trade goods and news. Apparently the colony was lead by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age."
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message= _ "You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships often traveled to the mainland carrying trade goods and news. Apparently the colony was lead by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age."
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[/message]
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[message]
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@ -3117,7 +3117,7 @@ name=victory
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[message]
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description=Kaleh
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message= _ "Now that we have a moment of peace, I have to ask you, Elyssa, what were you really doing out in the middle of the desert? It's a rather barren place to be travelling."
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message= _ "Now that we have a moment of peace, I have to ask you, Elyssa, what were you really doing out in the middle of the desert? It's a rather barren place to be traveling."
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[/message]
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[message]
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@ -3137,7 +3137,7 @@ name=victory
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[message]
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description=Elyssa
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message= _ "Before the great fall, there were huge cities, with great schools of magery, libraries of books, vast repositories of knowledge. Most of it was destroyed in the ensuing chaos and years of decay, but I'm searching for the little fragments that are left. For example, have you ever heard of The Sceptre of Fire?"
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message= _ "Before the great fall, there were huge cities, with great schools of magery, libraries of books, vast repositories of knowledge. Most of it was destroyed in the ensuing chaos and years of decay, but I'm searching for the little fragments that are left. For example, have you ever heard of The Scepter of Fire?"
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[/message]
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[message]
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@ -38,7 +38,7 @@ victory_when_enemies_defeated=no
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[/part]
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[part]
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story= _ "I worried if I was doing the right thing, leading my people to strange lands. Despite Eloh's promises, I was not as confident as Zhul was that it would all end well. Looking back I thought it strange that I was the one that Eloh showed herself to. I was never paticularly devout, always worried more about day to day matters than the extra-worldly ones. But who was I to question a god?"
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story= _ "I worried if I was doing the right thing, leading my people to strange lands. Despite Eloh's promises, I was not as confident as Zhul was that it would all end well. Looking back I thought it strange that I was the one that Eloh showed herself to. I was never particularly devout, always worried more about day to day matters than the extra-worldly ones. But who was I to question a god?"
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[/part]
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[part]
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@ -50,7 +50,7 @@ victory_when_enemies_defeated=no
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[story]
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[part]
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story= _ "Chapter 4: We found the crumbling obsidian tower that Eloh had described, and we camped at the edge of the foothills before the mountains. I was still shocked by the loss of Garak and all the other elves who fell in the battle last night. There was so much death in this land, was it always this way? As we travelled I pondered what this world must have been like back before the Great Fall and I remembered the tale that had been told to me many times since I was a child:"
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story= _ "Chapter 4: We found the crumbling obsidian tower that Eloh had described, and we camped at the edge of the foothills before the mountains. I was still shocked by the loss of Garak and all the other elves who fell in the battle last night. There was so much death in this land, was it always this way? As we traveled I pondered what this world must have been like back before the Great Fall and I remembered the tale that had been told to me many times since I was a child:"
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[/part]
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[part]
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@ -855,7 +855,7 @@ name=start
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[message]
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description=Zhul
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message= _ "These tunnels are forign to me, I know little more than you do. All I know about dwarves is from the few tales from the Golden Age."
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message= _ "These tunnels are foreign to me, I know little more than you do. All I know about dwarves is from the few tales from the Golden Age."
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[/message]
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[message]
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@ -571,7 +571,7 @@ message= _ "Did you dig these tunnels all by yourselves?"
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[message]
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description=Zurg
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message= _ "No, most are tiny dwarf tunnels. We like natural tunnels, big and tall enough for mighty trolls. When the world was young, Griknagh cut many tunnels and caverns into the rock far below us. We travelled deep deep down, following the trickle of ancient streams, far deeper than the puny dwarves. But now we come back up, great leader say there bad things now deep below. Bad for trolls. We come back up to reclaim ancient lands. But we find them filled with many many little stinky dwarves. All the beautiful stones are gone, greedy dwarves take them all. So we fight to reclaim our lands. But Zurg, talk too much. We have job to do. Find dwarven leader and kill him and we will reward you well."
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message= _ "No, most are tiny dwarf tunnels. We like natural tunnels, big and tall enough for mighty trolls. When the world was young, Griknagh cut many tunnels and caverns into the rock far below us. We traveled deep deep down, following the trickle of ancient streams, far deeper than the puny dwarves. But now we come back up, great leader say there bad things now deep below. Bad for trolls. We come back up to reclaim ancient lands. But we find them filled with many many little stinky dwarves. All the beautiful stones are gone, greedy dwarves take them all. So we fight to reclaim our lands. But Zurg, talk too much. We have job to do. Find dwarven leader and kill him and we will reward you well."
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[/message]
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[message]
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@ -708,7 +708,7 @@ name=start
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[message]
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description=Elyssa
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message= _ "I have learned a lot about the dwarves in my time here, and yet there's so much more to learn. Have you seen their forges? They really know how to work fire and use it in amazing ways. They have some interesting ideas in how they might improve their smithing with my magical fire. And have you seen their records? They have kept records of their dealings that go back generations upon generations. They even know of the dwarven clan who helped craft the sceptre of fire. Imagine if I could find the dwarves who helped build such an artifact?"
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message= _ "I have learned a lot about the dwarves in my time here, and yet there's so much more to learn. Have you seen their forges? They really know how to work fire and use it in amazing ways. They have some interesting ideas in how they might improve their smithing with my magical fire. And have you seen their records? They have kept records of their dealings that go back generations upon generations. They even know of the dwarven clan who helped craft The Scepter of Fire. Imagine if I could find the dwarves who helped build such an artifact?"
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[/message]
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[message]
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@ -2225,7 +2225,7 @@ variable=unittest
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[message]
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speaker=unit
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message= _ "This cave seems pretty empty, except for those two glowing runes in the center. This fort must have once been heavily occupied becuase countless feet have left well worn paths leading in several directions. $ally_name which way should we go?"
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message= _ "This cave seems pretty empty, except for those two glowing runes in the center. This fort must have once been heavily occupied because countless feet have left well worn paths leading in several directions. $ally_name which way should we go?"
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[/message]
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[message]
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@ -7318,7 +7318,7 @@ message= _ "Don't try to explain Esanoo. We'll have to show them instead."
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[message]
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description=Esanoo
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message= _ "It's not important. What's important is that I am an emissary from one who much desires to speak with you, Kaleh. Despite the danger, he sent my and my brethern to scour the dry land searching for you."
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message= _ "It's not important. What's important is that I am an emissary from one who much desires to speak with you, Kaleh. Despite the danger, he sent my and my brethren to scour the dry land searching for you."
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[/message]
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[message]
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@ -48,7 +48,7 @@
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{ABILITY_SKIRMISHER}
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[/abilities]
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usage=scout
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unit_description= _ "Trading speed for heavier arms and armament, Elvish Horseman delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
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unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
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Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
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get_hit_sound=groan.wav
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@ -47,7 +47,7 @@
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{AMLA_TOUGH 3}
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cost=80
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usage=fighter
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unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well.
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unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
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Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
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get_hit_sound=groan.wav
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@ -53,7 +53,7 @@
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usage=healer
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unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked.
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Special Notes: A Desert Star's entangling attack slows enemies down, halving their movement speed and attack damage. Stars are capable of healing units around them, and curing them of poison. Stars can fly across any terrain, except deep water. They also have the power of Illumination, which increases the lighting level in the area adjacent to the star. They also gain a 10% bonus to resistance from all attacks. Stars can fly across any terrain, except deep water."
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Special Notes: A Desert Star's entangling attack slows enemies down, halving their movement speed and attack damage. Stars are capable of healing units around them, and curing them of poison. Stars can fly across any terrain, except deep water. They also have the power of Illumination, which increases the lighting level in the area adjacent to the star. They also gain a 10% bonus to resistance from all attacks."
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get_hit_sound=female-hit.wav
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die_sound=female-hit.wav
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# melee attack increased from 4-2 to 5-2
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@ -1,7 +1,7 @@
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[unit]
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#textdomain wesnoth-utbs
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id=ENightgaunt
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name= _ "Ethereal Nightguant"
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name= _ "Ethereal Nightgaunt"
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race=undead
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image="units/undead/nightgaunt.png"
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[defend]
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@ -29,7 +29,7 @@
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usage=scout
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unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.
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Special Notes: while a unit with the same allegiance as the nightgaunt distracts an enemy, the nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. While they can move through through solid walls, unlike normal Nightguants, Ethereal Nightgaunts cannot hide at night."
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Special Notes: while a unit with the same allegiance as the Nightgaunt distracts an enemy, the Nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. While they can move through through solid walls, unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
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get_hit_sound=wail.wav
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die_sound=wail-long.wav
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