British English
This commit is contained in:
parent
1f0cd39560
commit
bd5b7cd0ad
7 changed files with 111 additions and 162 deletions
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-05-15 23:33-0400\n"
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"PO-Revision-Date: 2018-05-10 12:08+1000\n"
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"PO-Revision-Date: 2018-05-16 15:25+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -2987,11 +2987,6 @@ msgstr ""
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#. [topic]: id=using_addons
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#: data/core/help.cfg:490
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#, fuzzy
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#| msgid ""
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#| "\n"
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#| "\n"
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#| "<header>text='Multiplayer Modifications'</header>"
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msgid ""
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"\n"
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"\n"
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@ -2999,18 +2994,10 @@ msgid ""
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msgstr ""
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"\n"
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"\n"
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"<header>text='Multiplayer Modifications'</header>"
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"<header>text='Modifications'</header>"
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#. [topic]: id=using_addons
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#: data/core/help.cfg:492
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#, fuzzy
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#| msgid ""
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#| "\n"
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#| "\n"
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#| "Modifications are optional scenario- and era-independent scripts for "
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#| "<italic>text='Multiplayer'</italic> games that can alter the default "
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#| "ruleset in various ways. You can choose and configure modifications when "
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#| "creating a new game."
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msgid ""
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"\n"
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"\n"
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@ -3020,10 +3007,9 @@ msgid ""
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msgstr ""
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"\n"
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"\n"
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"Modifications are optional scenario- and era-independent scripts for "
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"<italic>text='Multiplayer'</italic> games that can alter the default rule-"
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"set in various ways. You can choose and configure modifications when "
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"creating a new game."
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"Modifications are optional scenario- and era-independent scripts that can "
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"alter the default rule-set in various ways. You can choose and configure "
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"modifications when creating a new game."
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#. [topic]: id=using_addons
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#: data/core/help.cfg:494
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@ -5674,6 +5660,59 @@ msgid ""
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"The origins of this tradition likely lie in the heritage of the Dunefolk's "
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"distant past in the exotic far corners of Irdya."
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msgstr ""
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"An offshoot of a forgotten nomadic civilization, the Dunefolk humans lay "
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"claim to the river valleys and oases of the Sandy Wastes. How they came to "
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"inhabit this far corner of the Great Continent is unknown. Their legends "
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"tell of many long and perilous travels through far-flung lands, but the true "
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"origin of their people is a topic of endless and heated debate among even "
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"the most erudite of their scholars.\n"
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"\n"
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"Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
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"proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
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"wealthy merchants form the backbone of the urban economy. Each of these "
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"cities also enjoys a degree of independence less common in the more "
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"centralized nations to the north, many even maintaining their own standing "
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"armies. In times of need, however, each and all rally to a higher authority "
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"designated to protect the superior interest of the nation.\n"
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"\n"
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"Those who have not settled in these urban centres still adhere to the "
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"lifestyle of their ancestors, roaming the dunes and leading their herds from "
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"one watering hole to another. They are most active during the early hours of "
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"dawn and the onset of dusk, when the wastelands are neither too hot nor too "
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"cold. Their skill at moving through the sands is excellent even by Dunefolk "
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"standards. Although sometimes regarded with contempt by their city "
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"counterparts, they provide an invaluable service as mobile, light troops in "
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"war, or as escorts for trading caravans during times of peace.\n"
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"\n"
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"The Dunefolk's inclination towards trade and exploration has allowed their "
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"cities to amass immense fortunes, a fact regarded both with admiration and "
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"envy by other races. Mutual interests have fostered cordial relations with "
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"neighbouring Naga tribes, but more secretive races such as Drakes and Elves "
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"have always considered Dunefolk expeditions to be too intrusive, especially "
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"when they venture close to territorial boundaries. It is not uncommon for "
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"caravans to fall prey to troll ambushes in the mountains, something that has "
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"given rise to countless tales of unimaginable treasure amassed in hidden "
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"caves.\n"
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"\n"
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"As a result of living in hostile environments for centuries, the Dunefolk "
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"have developed rational methods of enquiry through which they continue to "
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"improve their understanding of the world. Their study of herbal medicine "
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"keeps their warriors and workers fresh and healthy. Their knowledge of "
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"alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
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"At the same time, this analytical mindset has distanced them from magical "
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"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
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"hence unreliable. For this reason, the Dunefolk especially loathe the "
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"perversions of necromancy and the dark arts, even more so than other races.\n"
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"\n"
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"The Dunefolk's inquisitive and exploratory nature does not preclude military "
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"strength. Not only do they field nimble light troops, cataphracts, and "
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"heavily armoured infantry, but their keen knowledge of technology grants "
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"them a decisive advantage over their opponents. When facing the Dunefolk in "
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"battle, however, the most fearsome sight is certainly their deployment of "
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"ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
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"their synergy with these creatures allows for great versatility in combat. "
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"The origins of this tradition likely lie in the heritage of the Dunefolk's "
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"distant past in the exotic far corners of Irdya."
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#. [race]: id=khalifate
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#: data/core/units.cfg:236
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-05-15 23:33-0400\n"
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"PO-Revision-Date: 2018-05-10 12:18+1000\n"
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"PO-Revision-Date: 2018-05-16 15:03+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -4694,19 +4694,15 @@ msgstr "Set the scaling factor of fonts"
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#. [toggle_button]: id=fps_limiter
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#: data/gui/window/preferences/03_display.cfg:275
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msgid "Limit FPS"
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msgstr ""
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msgstr "Limit FPS"
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#. [toggle_button]: id=fps_limiter
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#: data/gui/window/preferences/03_display.cfg:276
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#, fuzzy
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#| msgid ""
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#| "Disabling this increases CPU usage to 100 % but may slightly improve "
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#| "performance at high resolutions"
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msgid ""
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"Disabling this increases CPU usage to 100% but may slightly improve "
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"performance at high resolutions"
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msgstr ""
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"Disabling this increases CPU usage to 100 % but may slightly improve "
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"Disabling this increases CPU usage to 100% but may slightly improve "
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"performance at high resolutions"
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#. [button]: id=choose_theme
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@ -6118,10 +6114,8 @@ msgid "$game_name (Era: $era_name)"
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msgstr "$game_name (Era: $era_name)"
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#: src/gui/dialogs/multiplayer/lobby.cpp:456
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#, fuzzy
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#| msgid "addon_state^Not installed"
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msgid "era_or_mod^not installed"
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msgstr "Not installed"
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msgstr "not installed"
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#: src/gui/dialogs/multiplayer/lobby.cpp:459
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msgid "Era"
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@ -6,7 +6,7 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-05-16 03:33 UTC\n"
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"PO-Revision-Date: 2018-02-15 14:13+1100\n"
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"PO-Revision-Date: 2018-05-16 15:42+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -15,7 +15,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.0.6\n"
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"X-Generator: Poedit 2.0.7\n"
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#. [campaign]: id=Northern_Rebirth
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#: data/campaigns/Northern_Rebirth/_main.cfg:9
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@ -807,10 +807,8 @@ msgstr "Find the dwarves"
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#. [objective]: condition=win
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#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:237
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#, fuzzy
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#| msgid "Move Tallin to a Dwarvish castle keep or..."
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msgid "Move Tallin to the dwarvish area to meet with Lord Hamel"
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msgstr "Move Tallin to a Dwarvish castle keep or..."
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msgstr "Move Tallin to the dwarvish area to meet with Lord Hamel"
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#. [objectives]
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#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:246
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@ -819,10 +817,8 @@ msgstr "Clear the caves"
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#. [objective]: condition=lose
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#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:252
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#, fuzzy
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#| msgid "Phew, they are defeated at last."
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msgid "The dwarves are defeated"
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msgstr "Phew, they are defeated at last."
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msgstr "The dwarves are defeated"
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#. [message]: role=Supporter
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#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:278
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@ -1050,12 +1046,12 @@ msgstr "The old door crumbles away, revealing an old tunnel on the other side."
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#. [message]: speaker=unit
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#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:603
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msgid "On the end of the passage is another door. I try to open it."
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msgstr ""
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msgstr "On the end of the passage is another door. I try to open it."
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#. [message]: speaker=unit
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#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:609
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msgid "Here is a similar door as the one before. I try to open it."
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msgstr ""
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msgstr "Here is a similar door as the one before. I try to open it."
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#. [message]: speaker=narrator
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#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:694
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@ -6,7 +6,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-05-16 03:33 UTC\n"
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"PO-Revision-Date: 2015-12-11 22:28+1100\n"
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"PO-Revision-Date: 2018-05-16 15:49+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -15,7 +15,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.8.6\n"
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"X-Generator: Poedit 2.0.7\n"
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#. [campaign]: id=Son_of_the_Black-Eye
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#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9
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@ -194,12 +194,6 @@ msgstr "Humans"
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#. [part]
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#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98
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#, fuzzy
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#| msgid ""
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#| "Rahul I, Lord Protector of the Northern Alliance, concluded peace with "
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#| "enemy orcs during the fourth year of his leadership. He ended a 15-year "
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#| "war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between "
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#| "the Alliance and the orcs settled their territorial disputes."
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msgid ""
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"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy "
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"orcs during the fourteenth year of his leadership. He ended a 15-year war "
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@ -207,8 +201,8 @@ msgid ""
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"Alliance and the orcs settled their territorial disputes."
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msgstr ""
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"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy "
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"orcs during the fourth year of his leadership. He ended a 15-year war with "
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"Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the "
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"orcs during the fourteenth year of his leadership. He ended a 15-year war "
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"with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the "
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"Alliance and the orcs settled their territorial disputes."
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#. [part]
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@ -4237,12 +4231,6 @@ msgstr ""
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#. [message]: speaker=Howgarth III
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#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:459
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#, fuzzy
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#| msgid ""
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#| "The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a "
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#| "treaty some twenty seven years ago between your people and the orcs, "
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#| "which both of you are no doubt violating. It is our duty as the "
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#| "orchestrator and witness of this treaty to see that it is honored."
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msgid ""
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"The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a "
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"treaty some seventeen years ago between your people and the orcs, which both "
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@ -4250,8 +4238,8 @@ msgid ""
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"witness of this treaty to see that it is honored."
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msgstr ""
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"The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a "
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"treaty some twenty seven years ago between your people and the orcs, which "
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"both of you are no doubt violating. It is our duty as the orchestrator and "
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"treaty some seventeen years ago between your people and the orcs, which both "
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"of you are no doubt violating. It is our duty as the orchestrator and "
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"witness of this treaty to see that it is honoured."
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#. [message]: speaker=Earl Lanbec'h
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@ -4292,16 +4280,11 @@ msgstr "What in the world are you talking about?"
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#. [message]: speaker=Kapou'e
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#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:486
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#, fuzzy
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#| msgid ""
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#| "I am Kapou’e, son of the Black-Eye Karun. Twenty-seven years ago you "
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#| "people assassinated my father after inviting him to join the Northern "
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#| "Alliance."
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msgid ""
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"I am Kapou’e, son of the Black-Eye Karun. Seventeen years ago you people "
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"assassinated my father after inviting him to join the Northern Alliance."
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msgstr ""
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"I am Kapou’e, son of the Black-Eye Karun. Twenty-seven years ago you people "
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"I am Kapou’e, son of the Black-Eye Karun. Seventeen years ago you people "
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"assassinated my father after inviting him to join the Northern Alliance."
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#. [message]: speaker=Howgarth III
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-05-16 03:33 UTC\n"
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"PO-Revision-Date: 2018-05-06 21:32+1000\n"
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"PO-Revision-Date: 2018-05-16 15:50+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -155,14 +155,6 @@ msgstr "Movement"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:210
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#, fuzzy
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#| msgid ""
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#| "When you select a unit, in this case Konrad, the places he can move to "
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#| "are highlighted. All units have a certain number of <i>movement points</"
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#| "i>, which dictate how many hexes that unit can move per turn. Normally, "
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#| "moving one hex on flat terrain uses one movement point. To move, simply "
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#| "click on your destination. (You can press <b>u</b> to undo a move if you "
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#| "move to the wrong place.)"
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msgid ""
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"When you hover over or select a unit, in this case Konrad, the places he can "
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"move to are highlighted. All units have a certain number of <i>movement "
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@ -171,23 +163,15 @@ msgid ""
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"simply click on Konrad and then your destination. (You can press <b>u</b> to "
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"undo a move if you move to the wrong place.)"
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msgstr ""
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"When you select a unit, in this case Konrad, the places he can move to are "
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"highlighted. All units have a certain number of <i>movement points</i>, "
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"which dictate how many hexes that unit can move per turn. Normally, moving "
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"one hex on flat terrain uses one movement point. To move, simply click on "
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"your destination. (You can press <b>u</b> to undo a move if you move to the "
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"wrong place.)"
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"When you hover over or select a unit, in this case Konrad, the places he can "
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"move to are highlighted. All units have a certain number of <i>movement "
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"points</i>, which dictate how many hexes that unit can move per turn. "
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"Normally, moving one hex on flat terrain uses one movement point. To move, "
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"simply click on Konrad and then your destination. (You can press <b>u</b> to "
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"undo a move if you move to the wrong place.)"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:218
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#, fuzzy
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#| msgid ""
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#| "When you select a unit, in this case Li’sar, the places she can move to "
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#| "are highlighted. All units have a certain number of <i>movement points</"
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#| "i>, which dictate how many hexes that unit can move per turn. Normally, "
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#| "moving one hex on flat terrain uses one movement point. To move, simply "
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#| "click on your destination. (You can press <b>u</b> to undo a move if you "
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#| "move to the wrong place.)"
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msgid ""
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"When you hover over or select a unit, in this case Li’sar, the places she "
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"can move to are highlighted. All units have a certain number of <i>movement "
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@ -196,12 +180,12 @@ msgid ""
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"simply click on Li’sar and then your destination. (You can press <b>u</b> to "
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"undo a move if you move to the wrong place.)"
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msgstr ""
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"When you select a unit, in this case Li’sar, the places she can move to are "
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"highlighted. All units have a certain number of <i>movement points</i>, "
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"which dictate how many hexes that unit can move per turn. Normally, moving "
|
||||
"one hex on flat terrain uses one movement point. To move, simply click on "
|
||||
"your destination. (You can press <b>u</b> to undo a move if you move to the "
|
||||
"wrong place.)"
|
||||
"When you hover over or select a unit, in this case Li’sar, the places she "
|
||||
"can move to are highlighted. All units have a certain number of <i>movement "
|
||||
"points</i>, which dictate how many hexes that unit can move per turn. "
|
||||
"Normally, moving one hex on flat terrain uses one movement point. To move, "
|
||||
"simply click on Li’sar and then your destination. (You can press <b>u</b> to "
|
||||
"undo a move if you move to the wrong place.)"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:229
|
||||
|
@ -1338,13 +1322,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:420
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You could. However, elves (and orcs) have bad <i>defense</i> in water. "
|
||||
#| "You’ll be more vulnerable as you try to wade slowly across the ford; the "
|
||||
#| "enemy will have an 80% chance to hit you. Since elves have good defense "
|
||||
#| "in the forest, I would advise you keep to the trees and attack the orcs "
|
||||
#| "from there; you’ll only have a 40% chance of being hit in return."
|
||||
msgid ""
|
||||
"You could. However, elves (and orcs) have bad <i>defense</i> in water. "
|
||||
"You’ll be more vulnerable as you try to wade slowly across the ford; the "
|
||||
|
@ -1357,7 +1334,8 @@ msgstr ""
|
|||
"You’ll be more vulnerable as you try to wade slowly across the ford; the "
|
||||
"enemy will have an 80% chance to hit you. Since elves have good defence in "
|
||||
"the forest, I would advise you keep to the trees and attack the orcs from "
|
||||
"there; you’ll only have a 40% chance of being hit in return."
|
||||
"there; your Fighters will only suffer a 40% chance of being hit in return, "
|
||||
"while Shamans and Archers will only incur a 30% chance."
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:425
|
||||
|
@ -1650,13 +1628,6 @@ msgstr "Time of Day"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:670
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "During a scenario, the time of day will shift as turns pass. There are "
|
||||
#| "four <i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or "
|
||||
#| "Liminal. Each alignment gets a different bonus or handicap depending on "
|
||||
#| "the time of day. You can mouse over the landscape image below the minimap "
|
||||
#| "on the right to see the current time of day and who has the advantage."
|
||||
msgid ""
|
||||
"During a scenario, the time of day will shift as turns pass. There are four "
|
||||
"<i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each "
|
||||
|
@ -1667,8 +1638,8 @@ msgstr ""
|
|||
"During a scenario, the time of day will shift as turns pass. There are four "
|
||||
"<i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each "
|
||||
"alignment gets a different bonus or handicap depending on the time of day. "
|
||||
"You can mouse over the landscape image below the mini-map on the right to "
|
||||
"see the current time of day and who has the advantage."
|
||||
"You can hover over the sky image below the mini-map on the right to see the "
|
||||
"current time of day and who has the advantage."
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:681
|
||||
|
@ -1895,37 +1866,29 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1019
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Advancing a level has fully healed me! I always have a 60% chance of "
|
||||
#| "hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 "
|
||||
#| "attacks. Use me to dislodge hard-to-hit units."
|
||||
msgid ""
|
||||
"Advancing a level has fully healed me! When attacking, I always have at "
|
||||
"least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> "
|
||||
"ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-"
|
||||
"hit units."
|
||||
msgstr ""
|
||||
"Advancing a level has fully healed me! I always have a 60% chance of hitting "
|
||||
"with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use "
|
||||
"me to dislodge hard-to-hit units."
|
||||
"Advancing a level has fully healed me! When attacking, I always have at "
|
||||
"least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> "
|
||||
"ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-"
|
||||
"hit units."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1020
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "female^Advancing a level has fully healed me! I always have a 60% chance "
|
||||
#| "of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for "
|
||||
#| "4 attacks. Use me to dislodge hard-to-hit units."
|
||||
msgid ""
|
||||
"female^Advancing a level has fully healed me! When attacking, I always have "
|
||||
"at least a 60% chance of hitting with my longbow thanks to my <i>Marksman</"
|
||||
"i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-"
|
||||
"to-hit units."
|
||||
msgstr ""
|
||||
"Advancing a level has fully healed me! I always have a 60% chance of hitting "
|
||||
"with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use "
|
||||
"me to dislodge hard-to-hit units."
|
||||
"Advancing a level has fully healed me! When attacking, I always have at "
|
||||
"least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> "
|
||||
"ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-"
|
||||
"hit units."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1033
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-16 03:33 UTC\n"
|
||||
"PO-Revision-Date: 2018-05-06 21:33+1000\n"
|
||||
"PO-Revision-Date: 2018-05-16 15:52+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -696,10 +696,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:804
|
||||
#, fuzzy
|
||||
#| msgid "These fields seem strangely vacant. Where are the horses?"
|
||||
msgid "These fields seem strangely vacant. Where are the dustboks?"
|
||||
msgstr "These fields seem strangely vacant. Where are the horses?"
|
||||
msgstr "These fields seem strangely vacant. Where are the dustboks?"
|
||||
|
||||
#. [message]: speaker=Nym
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:809
|
||||
|
@ -718,19 +716,11 @@ msgstr "Is it safe to come out? I was so scared."
|
|||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:856
|
||||
#, fuzzy
|
||||
#| msgid "Where are all the other horses?"
|
||||
msgid "Where are all the other dustboks?"
|
||||
msgstr "Where are all the other horses?"
|
||||
msgstr "Where are all the other dustboks?"
|
||||
|
||||
#. [message]: speaker=Naru
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:861
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "A hunting party left just yesterday, so unless the rocks fell all over "
|
||||
#| "the land, many of the horses have probably survived. The few that "
|
||||
#| "remained here were scared by the falling rocks and fled into the night. "
|
||||
#| "It took all my skill to calm Yasi and keep him from running."
|
||||
msgid ""
|
||||
"A hunting party left just yesterday, so unless the rocks fell all over the "
|
||||
"land, many of the dustboks have probably survived. The few that remained "
|
||||
|
@ -738,28 +728,22 @@ msgid ""
|
|||
"my skill to calm Yasi and keep him from running."
|
||||
msgstr ""
|
||||
"A hunting party left just yesterday, so unless the rocks fell all over the "
|
||||
"land, many of the horses have probably survived. The few that remained here "
|
||||
"were scared by the falling rocks and fled into the night. It took all my "
|
||||
"skill to calm Yasi and keep him from running."
|
||||
"land, many of the dustboks have probably survived. The few that remained "
|
||||
"here were scared by the falling rocks and fled into the night. It took all "
|
||||
"my skill to calm Yasi and keep him from running."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:866
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We’ll need your help in checking to see if the outer settlements "
|
||||
#| "survived. Who knows what kinds of damage they suffered in the night? And "
|
||||
#| "perhaps some of the people out in the desert have been able to round up "
|
||||
#| "some of the loose horses."
|
||||
msgid ""
|
||||
"We’ll need your help in checking to see if the outer settlements survived. "
|
||||
"Who knows what kinds of damage they suffered in the night? And perhaps some "
|
||||
"of the people out in the desert have been able to round up some of the loose "
|
||||
"dusties."
|
||||
msgstr ""
|
||||
"We’ll need your help in checking to see if the outer settlements are okay. "
|
||||
"We’ll need your help in checking to see if the outer settlements survived. "
|
||||
"Who knows what kinds of damage they suffered in the night? And perhaps some "
|
||||
"of the people out in the desert have been able to round up some of the loose "
|
||||
"horses."
|
||||
"dusties."
|
||||
|
||||
#. [message]: speaker=Nym
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:871
|
||||
|
@ -15190,7 +15174,7 @@ msgstr "sand"
|
|||
#. Made-up animal name derived from 'dust' (sand) and 'bok' as in real-world steenbok or springbok antelope
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:6
|
||||
msgid "Dustbok"
|
||||
msgstr ""
|
||||
msgstr "Dustbok"
|
||||
|
||||
#. [unit_type]: id=Quenoth Fighter, race=elf
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:5
|
||||
|
@ -15786,8 +15770,6 @@ msgstr "teaching"
|
|||
|
||||
#. [dummy]: id=teaching
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:76
|
||||
#, fuzzy
|
||||
#| msgid "teaching"
|
||||
msgid "female^teaching"
|
||||
msgstr "teaching"
|
||||
|
||||
|
@ -15823,8 +15805,6 @@ msgstr "formation"
|
|||
|
||||
#. [dummy]: id=formation
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:101
|
||||
#, fuzzy
|
||||
#| msgid "formation"
|
||||
msgid "female^formation"
|
||||
msgstr "formation"
|
||||
|
||||
|
@ -15846,8 +15826,6 @@ msgstr "disengage"
|
|||
|
||||
#. [dummy]: id=disengage
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:110
|
||||
#, fuzzy
|
||||
#| msgid "disengage"
|
||||
msgid "female^disengage"
|
||||
msgstr "disengage"
|
||||
|
||||
|
@ -15881,8 +15859,6 @@ msgstr "distract"
|
|||
|
||||
#. [skirmisher]: id=distract
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:127
|
||||
#, fuzzy
|
||||
#| msgid "distract"
|
||||
msgid "female^distract"
|
||||
msgstr "distract"
|
||||
|
||||
|
@ -15902,8 +15878,6 @@ msgstr "support"
|
|||
|
||||
#. [dummy]: id=support
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:140
|
||||
#, fuzzy
|
||||
#| msgid "support"
|
||||
msgid "female^support"
|
||||
msgstr "support"
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2018-05-15 23:33-0400\n"
|
||||
"PO-Revision-Date: 2018-05-06 21:22+1000\n"
|
||||
"PO-Revision-Date: 2018-05-16 14:55+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -8185,7 +8185,7 @@ msgstr "liminal"
|
|||
|
||||
#: src/units/unit.cpp:643
|
||||
msgid "Unit with negative HP found"
|
||||
msgstr ""
|
||||
msgstr "Unit with negative HP found"
|
||||
|
||||
#: src/units/unit.cpp:1797
|
||||
msgid "$attack_list|: $effect_description"
|
||||
|
|
Loading…
Add table
Reference in a new issue