bumped version to 1.9.5

changelog fixed/cleanups (some sorting, categorizing and newline fixes)
This commit is contained in:
Nils Kneuper 2011-03-27 12:27:41 +00:00
parent 09abd3223b
commit bceed5f56d
4 changed files with 42 additions and 35 deletions

View file

@ -14,8 +14,7 @@ Since Tiny-GUI, a system that scaled images down at install time to a smaller si
***
The option to build without the editor has been removed. The editor is now
always build.
The option to build without the editor has been removed. The editor is now always build.
***

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@ -1,22 +1,25 @@
Version 1.9.4+svn:
Version 1.9.5:
* Graphics:
* New and improved swamp villages
* New and improved tropical villages
* New elf-style flag
* New portrait for Drake Enforcer/Thrasher
* New tall encampment keep
* New water lilies embellishment
* Moved the ruined desert castle to core
* New ruined desert keep
* New stones and sand drifts embellishment
* Portraits:
* New portrait for Drake Enforcer/Thrasher.
* Terrains:
* Moved the ruined desert castle to core.
* New and improved swamp villages.
* New and improved tropical villages.
* New ruined desert keep.
* New stones and sand drifts embellishment.
* New tall encampment keep.
* New water lilies embellishment.
* Other:
* New elf-style flag.
* Language and i18n:
* Added missing Windows locale associations
* Fixed Windows locale association for tr/Turkish
* New translation: Old English.
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Czech, Dutch, Finnish, French, Galician, German,
Irish, Italian, Japanese, Portuguese (Brazil), Slovak, Spanish, Vietnamese
* Updated DejaVu Sans to 2.33
* Added missing Windows locale associations
* Fixed Windows locale association for tr/Turkish
* Multiplayer:
* Don't show team labels to observers (feature request #9648).
* Recalculate map labels to account for team changes when switching players
@ -57,19 +60,21 @@ Version 1.9.4+svn:
opposed to mixing the leader's attributes with the side attributes.
* New wml action tag [transform_unit], like the {TRANSFORM_UNIT..} macro.
* [unstore_unit] now accepts a fire_event= key to control firing of
(post) advance events and a check_passability= (default yes, previously it was
always no/non-existent) key controlling whether to check for suitable terrain
when placing units
(post) advance events and a check_passability= (default yes, previously
it was always no/non-existent) key controlling whether to check for
suitable terrain when placing units
* Renamed [teleport]ignore_passability= to check_passability= to get rid of
a confusing negation.
* Introduced [move_unit]check_passability= (default yes, previously it was
always yes/non-existent) key to allow disabling the check for suitable terrain.
always yes/non-existent) key to allow disabling the check for suitable
terrain.
* Added TAKE_IT_STRING and LEAVE_IT_STRING arguments to PICKUPPABLE_ITEM
* Added an engine-defined WESNOTH_VERSION macro that expands to the Wesnoth engine
version string.
* New #ifver/#ifnver preprocessor macro to compare Wesnoth or UMC-defined version
numbers as in '#ifver WESNOTH_VERSION >= 1.9.5'.
* The tags [remove_shroud] and [place_shroud] now take comma-separated lists of sides.
* Added an engine-defined WESNOTH_VERSION macro that expands to the Wesnoth
engine version string.
* New #ifver/#ifnver preprocessor macro to compare Wesnoth or UMC-defined
version numbers as in '#ifver WESNOTH_VERSION >= 1.9.5'.
* The tags [remove_shroud] and [place_shroud] now take comma-separated lists
of sides.
* The [gold] tag now takes a comma-separated list of sides.
* Miscellaneous and bugfixes:
* Fixed: g++ compiler warnings.

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@ -2,17 +2,20 @@ This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.9.4+svn:
Version 1.9.5:
* Graphics:
* New and improved swamp villages.
* New and improved tropical villages.
* New elf-style flag.
* New portrait for Drake Enforcer/Thrasher
* New tall encampment keep
* New water lilies embellishment
* Moved the ruined desert castle to core
* New ruined desert keep
* New stones and sand drifts embellishment
* Portraits:
* New portrait for Drake Enforcer/Thrasher.
* Terrains:
* Moved the ruined desert castle to core.
* New and improved swamp villages.
* New and improved tropical villages.
* New ruined desert keep.
* New stones and sand drifts embellishment.
* New tall encampment keep.
* New water lilies embellishment.
* Other:
* New elf-style flag.
* Language and i18n:
* New translation: Old English.
@ -29,10 +32,10 @@ Version 1.9.4+svn:
* Fixed the problem with black lines in the minimap.
* Miscellaneous and bugfixes:
* Fixed replay OOS issue triggered by time-of-day areas in scenarios.
* Removed support for TinyGUI: Devices with a resolution below 800x480 are
not supported anymore.
* The minimum screen resolution is now 800x480 instead of 800x600.
* Fixed replay OOS issue triggered by time-of-day areas in scenarios.
Version 1.9.4:

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@ -23,7 +23,7 @@
#ifdef VERSION
#undef VERSION
#endif
#define VERSION "1.9.4+svn"
#define VERSION "1.9.5"
#ifndef PACKAGE
#define PACKAGE "wesnoth"
#endif