Update RELEASE_NOTES and INSTALL for SDL2

This commit is contained in:
Andreas Löf 2015-12-27 10:00:34 +13:00
parent aa1ea043bb
commit bca463d10e
2 changed files with 14 additions and 9 deletions

15
INSTALL
View file

@ -25,12 +25,12 @@ order to build Wesnoth:
* Asio >= 1.36.0 (header only)
* Program Options >= 1.36.0
* System >= 1.36.0
* SDL libraries:
* SDL >= 1.2.10
* SDL_image >= 1.2.0 (with PNG and JPEG support)
* SDL_mixer >= 1.2.12 (with Ogg Vorbis support)
* SDL_ttf >= 2.0.8
* SDL_net
* SDL2 libraries:
* SDL2 >= 2.0.3
* SDL2_image >= 2.0.0 (with PNG and JPEG support)
* SDL2_mixer >= 2.0.0 (with Ogg Vorbis support)
* SDL2_ttf >= 2.0.12
* SDL2_net >= 2.0.0
* Fontconfig >= 2.4.1
* Pango >= 1.21.3 (with Cairo backend)
* Vorbisfile
@ -57,9 +57,6 @@ Note that although different Boost version requirements are listed, individual
libraries from different releases are generally incompatible with each other
and you should not mix and match.
Also note that SDL 1.2.14 is known to have problems on Windows, so we advise
you to use SDL 1.2.15 instead.
Although not recommended, you may use libintl on platforms other than Windows
instead of Boost.Locale. For scons, set the `libintl` option to `true`.

View file

@ -107,6 +107,14 @@ A number of new WML tags have been added for different types of loops as well as
[/list]
[/rasection]
[rasection="SDL2 support"]
The game now uses SDL2 for all operations. There is still a fall-back option of using SDL 1.2, but it is deprecated and slated for removal.
[/rasection]
[rasection="Hotkeys rely on scancodes"]
The hotkey implementation has been changed to rely on scancodes over characters. This means that the hotkey configuration now uses the same physical buttons on the keyboard, regardless of the keyboard layout.
[/rasection]
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KNOWN BUGS
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