Use boost::none instead of boost::none_t()

Fixes bug 24227
This commit is contained in:
Celtic Minstrel 2015-12-25 08:17:33 -05:00
parent da721f7a77
commit aa1ea043bb

View file

@ -137,7 +137,7 @@ public:
gamestate().end_level_data_ = data;
}
void reset_end_level_data() {
gamestate().end_level_data_ = boost::none_t();
gamestate().end_level_data_ = boost::none;
}
bool is_regular_game_end() const {
return gamestate().end_level_data_.get_ptr() != NULL;