Use boost::none instead of boost::none_t()
Fixes bug 24227
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1 changed files with 1 additions and 1 deletions
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@ -137,7 +137,7 @@ public:
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gamestate().end_level_data_ = data;
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}
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void reset_end_level_data() {
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gamestate().end_level_data_ = boost::none_t();
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gamestate().end_level_data_ = boost::none;
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}
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bool is_regular_game_end() const {
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return gamestate().end_level_data_.get_ptr() != NULL;
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