fixed comment typos
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509cd5dff1
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2 changed files with 2 additions and 2 deletions
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@ -760,7 +760,7 @@ void display::flip()
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// use this bit of code to see how the view is updated
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// change the frequency for keeping a good framerate
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// (specially if you use use --fps-max)
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// (specially if you use use --max-fps)
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/*if (rand()%100 <= 10) {
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SDL_Rect r = map_area(); //use frameBuffer to also test the UI
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const Uint32 color = SDL_MapRGBA(video().getSurface()->format,0,0,0,255);
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@ -241,7 +241,7 @@ private:
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*
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* @param num number of enemies which can reach the location
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* If num == 1 nothing is drawn
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* @paream xloc the on screen x position in pixels
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* @param xloc the on screen x position in pixels
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* @param yloc the on screen y position in pixels
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*/
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void draw_enemies_reach(const unsigned int num, const int xloc, const int yloc);
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