fixed comment typos

This commit is contained in:
Martin Renold 2007-05-27 09:20:37 +00:00
parent 509cd5dff1
commit bb054324a3
2 changed files with 2 additions and 2 deletions

View file

@ -760,7 +760,7 @@ void display::flip()
// use this bit of code to see how the view is updated
// change the frequency for keeping a good framerate
// (specially if you use use --fps-max)
// (specially if you use use --max-fps)
/*if (rand()%100 <= 10) {
SDL_Rect r = map_area(); //use frameBuffer to also test the UI
const Uint32 color = SDL_MapRGBA(video().getSurface()->format,0,0,0,255);

View file

@ -241,7 +241,7 @@ private:
*
* @param num number of enemies which can reach the location
* If num == 1 nothing is drawn
* @paream xloc the on screen x position in pixels
* @param xloc the on screen x position in pixels
* @param yloc the on screen y position in pixels
*/
void draw_enemies_reach(const unsigned int num, const int xloc, const int yloc);