cleaned up some comment

This commit is contained in:
Mark de Wever 2007-05-27 09:07:35 +00:00
parent c7351b1885
commit 509cd5dff1

View file

@ -71,11 +71,13 @@ public:
//the map. Used for special effects like flashes.
void adjust_colours(int r, int g, int b);
//function which scrolls the display by xmov,ymov. Invalidation and
//function which scrolls the display by xmov,ymov pixels. Invalidation and
//redrawing will be scheduled.
void scroll(int xmov, int ymov);
// Zooms the display by the specified amount. Negative values zoom out.
// Note the amount should be a multiple of four otherwise the images might
// start to look odd. (hex_width() gets rounding errors)
void set_zoom(int amount);
// sets the zoom amount to the default.
@ -97,13 +99,13 @@ public:
enum SCROLL_TYPE { SCROLL, WARP, ONSCREEN };
//function which will scroll such that location x,y is on-screen.
// WARP jumps to x,y; SCROLL uses scroll speed;
//function which will scroll such that location loc is on-screen.
// WARP jumps to loc; SCROLL uses scroll speed;
// ONSCREEN only scrolls if x,y is offscreen
void scroll_to_tile(const gamemap::location& loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true);
//function which will scroll such that location x1,y1 is on-screen.
//it will also try to make it such that x2,y2 is on-screen but this
//function which will scroll such that location loc is on-screen.
//it will also try to make it such that loc is on-screen but this
//is not guaranteed.
void scroll_to_tiles(const gamemap::location& loc1, const gamemap::location& loc2,
SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true);