fixup 'fix carryover in with scenario generation in mp'
I am not wure whether this is needed, but it is better to do so.
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@ -564,6 +564,7 @@ LEVEL_RESULT play_game(game_display& disp, game_state& gamestate,
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generate_map(scenario);
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}
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starting_pos = *scenario;
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scenario = &starting_pos;
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// A hash have to be generated using an unmodified
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// scenario data.
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params.hash = scenario->hash();
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