fix carryover in with scenario generation in mp
http://gna.org/bugs/?23454
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1 changed files with 1 additions and 1 deletions
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@ -563,7 +563,7 @@ LEVEL_RESULT play_game(game_display& disp, game_state& gamestate,
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if(map_data.empty() && (*scenario)["map_generation"] != "") {
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generate_map(scenario);
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}
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starting_pos = *scenario;
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// A hash have to be generated using an unmodified
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// scenario data.
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params.hash = scenario->hash();
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