bug fix: host could move idle units on idle side's turn

This commit is contained in:
Chris Beck 2014-12-21 02:14:08 -05:00
parent 7c725f3772
commit b7db0607f4

View file

@ -743,6 +743,7 @@ void playsingle_controller::play_side()
end_turn_enable(false);
do_idle_notification();
before_human_turn();
browse_ = false;
play_idle_loop();
} catch(end_turn_exception& end_turn) {