Misc class renaming to remove t- prefix
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39e01dda3f
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11 changed files with 35 additions and 35 deletions
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@ -88,7 +88,7 @@ protected:
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*/
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virtual void update_symbols();
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display::tdrawing_layer layer_;
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display::drawing_layer layer_;
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std::string color_;
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/// represents the subdirectory that holds images for this arrow style
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@ -59,7 +59,7 @@ struct config_simple_key
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};
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#endif
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struct tconfig_implementation
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struct config_implementation
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{
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/**
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* Implementation for the wrappers for
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@ -710,14 +710,14 @@ config &config::child_impl(const char* key, int len, int n)
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config& config::child(const std::string& key, const std::string& parent)
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{
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return tconfig_implementation::child(this, key, parent);
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return config_implementation::child(this, key, parent);
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}
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const config& config::child(
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const std::string& key
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, const std::string& parent) const
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{
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return tconfig_implementation::child(this, key, parent);
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return config_implementation::child(this, key, parent);
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}
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const config & config::child_or_empty(const std::string& key) const
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@ -80,7 +80,7 @@ std::ostream &operator << (std::ostream &, const config &);
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class config
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{
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friend bool operator==(const config& a, const config& b);
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friend struct tconfig_implementation;
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friend struct config_implementation;
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static config invalid;
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@ -1156,14 +1156,14 @@ std::vector<surface> display::get_terrain_images(const map_location &loc,
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return res;
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}
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void display::drawing_buffer_add(const tdrawing_layer layer,
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void display::drawing_buffer_add(const drawing_layer layer,
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const map_location& loc, int x, int y, const surface& surf,
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const SDL_Rect &clip)
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{
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drawing_buffer_.push_back(tblit(layer, loc, x, y, surf, clip));
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}
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void display::drawing_buffer_add(const tdrawing_layer layer,
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void display::drawing_buffer_add(const drawing_layer layer,
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const map_location& loc, int x, int y,
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const std::vector<surface> &surf,
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const SDL_Rect &clip)
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@ -1172,10 +1172,10 @@ void display::drawing_buffer_add(const tdrawing_layer layer,
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}
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// FIXME: temporary method. Group splitting should be made
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// public into the definition of tdrawing_layer
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// public into the definition of drawing_layer
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//
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// The drawing is done per layer_group, the range per group is [low, high).
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const display::tdrawing_layer display::drawing_buffer_key::layer_groups[] = {
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const display::drawing_layer display::drawing_buffer_key::layer_groups[] = {
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LAYER_TERRAIN_BG,
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LAYER_UNIT_FIRST,
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LAYER_UNIT_MOVE_DEFAULT,
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@ -1185,7 +1185,7 @@ const display::tdrawing_layer display::drawing_buffer_key::layer_groups[] = {
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};
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// no need to change this if layer_groups above is changed
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const unsigned int display::drawing_buffer_key::max_layer_group = sizeof(display::drawing_buffer_key::layer_groups) / sizeof(display::tdrawing_layer) - 2;
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const unsigned int display::drawing_buffer_key::max_layer_group = sizeof(display::drawing_buffer_key::layer_groups) / sizeof(display::drawing_layer) - 2;
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enum {
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// you may adjust the following when needed:
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@ -1210,7 +1210,7 @@ enum {
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BITS_FOR_X_OVER_2 = 9
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};
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inline display::drawing_buffer_key::drawing_buffer_key(const map_location &loc, tdrawing_layer layer)
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inline display::drawing_buffer_key::drawing_buffer_key(const map_location &loc, drawing_layer layer)
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: key_(0)
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{
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// max_layer_group + 1 is the last valid entry in layer_groups, but it is always > layer
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@ -1483,7 +1483,7 @@ static void draw_background(surface screen, const SDL_Rect& area, const std::str
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}
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void display::draw_text_in_hex(const map_location& loc,
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const tdrawing_layer layer, const std::string& text,
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const drawing_layer layer, const std::string& text,
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size_t font_size, SDL_Color color, double x_in_hex, double y_in_hex)
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{
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if (text.empty()) return;
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@ -1507,7 +1507,7 @@ void display::draw_text_in_hex(const map_location& loc,
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}
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//TODO: convert this to use sdl::ttexture
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void display::render_image(int x, int y, const display::tdrawing_layer drawing_layer,
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void display::render_image(int x, int y, const display::drawing_layer drawing_layer,
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const map_location& loc, surface image,
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bool hreverse, bool greyscale, fixed_t alpha,
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Uint32 blendto, double blend_ratio, double submerged, bool vreverse)
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@ -825,7 +825,7 @@ public:
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* the layers should be safe.
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* If needed in WML use the name and map that to the enum value.
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*/
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enum tdrawing_layer{
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enum drawing_layer{
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LAYER_TERRAIN_BG, /**<
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* Layer for the terrain drawn behind the
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* unit.
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@ -884,7 +884,7 @@ public:
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* submerged: the amount of the unit out of 1.0 that is submerged
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* (presumably under water) and thus shouldn't be drawn
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*/
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void render_image(int x, int y, const display::tdrawing_layer drawing_layer,
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void render_image(int x, int y, const display::drawing_layer drawing_layer,
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const map_location& loc, surface image,
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bool hreverse=false, bool greyscale=false,
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fixed_t alpha=ftofxp(1.0), Uint32 blendto=0,
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@ -895,7 +895,7 @@ public:
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* The font size is adjusted to the zoom factor.
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*/
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void draw_text_in_hex(const map_location& loc,
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const tdrawing_layer layer, const std::string& text, size_t font_size,
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const drawing_layer layer, const std::string& text, size_t font_size,
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SDL_Color color, double x_in_hex=0.5, double y_in_hex=0.5);
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protected:
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@ -935,11 +935,11 @@ protected:
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private:
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unsigned int key_;
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static const tdrawing_layer layer_groups[];
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static const drawing_layer layer_groups[];
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static const unsigned int max_layer_group;
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public:
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drawing_buffer_key(const map_location &loc, tdrawing_layer layer);
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drawing_buffer_key(const map_location &loc, drawing_layer layer);
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bool operator<(const drawing_buffer_key &rhs) const { return key_ < rhs.key_; }
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};
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@ -948,14 +948,14 @@ protected:
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class tblit
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{
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public:
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tblit(const tdrawing_layer layer, const map_location& loc,
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tblit(const drawing_layer layer, const map_location& loc,
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const int x, const int y, const surface& surf,
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const SDL_Rect& clip)
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: x_(x), y_(y), surf_(1, surf), clip_(clip),
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key_(loc, layer)
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{}
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tblit(const tdrawing_layer layer, const map_location& loc,
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tblit(const drawing_layer layer, const map_location& loc,
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const int x, const int y, const std::vector<surface>& surf,
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const SDL_Rect& clip)
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: x_(x), y_(y), surf_(surf), clip_(clip),
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@ -991,11 +991,11 @@ public:
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* @param loc The hex the image belongs to, needed for the
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* drawing order.
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*/
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void drawing_buffer_add(const tdrawing_layer layer,
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void drawing_buffer_add(const drawing_layer layer,
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const map_location& loc, int x, int y, const surface& surf,
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const SDL_Rect &clip = SDL_Rect());
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void drawing_buffer_add(const tdrawing_layer layer,
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void drawing_buffer_add(const drawing_layer layer,
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const map_location& loc, int x, int y,
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const std::vector<surface> &surf,
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const SDL_Rect &clip = SDL_Rect());
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@ -80,7 +80,7 @@ game_display::game_display(game_board& board, CVideo& video, std::weak_ptr<wb::m
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first_turn_(true),
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in_game_(false),
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chat_man_(new display_chat_manager(*this)),
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game_mode_(RUNNING),
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mode_(RUNNING),
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needs_rebuild_(false)
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{
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replace_overlay_map(&overlay_map_);
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@ -287,7 +287,7 @@ void game_display::draw_hex(const map_location& loc)
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}
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if(on_map && loc == mouseoverHex_) {
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tdrawing_layer hex_top_layer = LAYER_MOUSEOVER_BOTTOM;
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drawing_layer hex_top_layer = LAYER_MOUSEOVER_BOTTOM;
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const unit *u = resources::gameboard->get_visible_unit(loc, dc_->teams()[viewing_team()] );
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if( u != nullptr ) {
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hex_top_layer = LAYER_MOUSEOVER_TOP;
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@ -349,7 +349,7 @@ void game_display::draw_hex(const map_location& loc)
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// Linger overlay unconditionally otherwise it might give glitches
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// so it's drawn over the shroud and fog.
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if(game_mode_ != RUNNING) {
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if(mode_ != RUNNING) {
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static const image::locator linger(game_config::images::linger);
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drawing_buffer_add(LAYER_LINGER_OVERLAY, loc, xpos, ypos,
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image::get_image(linger, image::TOD_COLORED));
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@ -408,10 +408,10 @@ void game_display::draw_sidebar()
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}
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void game_display::set_game_mode(const tgame_mode game_mode)
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void game_display::set_game_mode(const game_mode mode)
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{
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if(game_mode != game_mode_) {
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game_mode_ = game_mode;
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if(mode != mode_) {
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mode_ = mode;
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invalidate_all();
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}
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}
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@ -212,11 +212,11 @@ public:
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* @todo if the current implementation is wanted we can change
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* the stuff back to a boolean
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*/
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enum tgame_mode {
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enum game_mode {
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RUNNING, /**< no linger overlay, show fog and shroud. */
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LINGER }; /**< linger overlay, show fog and shroud. */
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void set_game_mode(const tgame_mode game_mode);
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void set_game_mode(const game_mode mode);
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/// Sets whether the screen (map visuals) needs to be rebuilt. This is typically after the map has been changed by wml.
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void needs_rebuild(bool b);
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@ -255,7 +255,7 @@ private:
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const std::unique_ptr<display_chat_manager> chat_man_;
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tgame_mode game_mode_;
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game_mode mode_;
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// For debug mode
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static std::map<map_location, int> debugHighlights_;
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@ -597,7 +597,7 @@ void unit_animation::fill_initial_animations( std::vector<unit_animation> & anim
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static void add_simple_anim(std::vector<unit_animation> &animations,
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const config &cfg, char const *tag_name, char const *apply_to,
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display::tdrawing_layer layer = display::LAYER_UNIT_DEFAULT,
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display::drawing_layer layer = display::LAYER_UNIT_DEFAULT,
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bool offscreen = true)
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{
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for (const animation_branch &ab : prepare_animation(cfg, tag_name))
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@ -720,7 +720,7 @@ void unit_frame::redraw(const int frame_time,bool on_start_time,bool in_scope_of
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}
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game_display::get_singleton()->render_image( my_x,my_y,
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static_cast<display::tdrawing_layer>(display::LAYER_UNIT_FIRST+current_data.drawing_layer),
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static_cast<display::drawing_layer>(display::LAYER_UNIT_FIRST+current_data.drawing_layer),
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src, image, facing_west, false,
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ftofxp(current_data.highlight_ratio), current_data.blend_with,
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current_data.blend_ratio,current_data.submerge,!facing_north);
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@ -192,7 +192,7 @@ void attack::draw_hex(const map_location& hex)
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{
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//@todo: replace this by either the use of transparency + LAYER_ATTACK_INDICATOR,
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//or a dedicated layer
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const display::tdrawing_layer layer = display::LAYER_FOOTSTEPS;
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const display::drawing_layer layer = display::LAYER_FOOTSTEPS;
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//calculate direction (valid for both hexes)
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std::string direction_text = map_location::write_direction(
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@ -138,7 +138,7 @@ void suppose_dead::draw_hex(const map_location& hex)
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if(hex == loc_) //add symbol to hex
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{
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//@todo: Possibly use a different layer
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const display::tdrawing_layer layer = display::LAYER_ARROWS;
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const display::drawing_layer layer = display::LAYER_ARROWS;
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int xpos = resources::screen->get_location_x(loc_);
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int ypos = resources::screen->get_location_y(loc_);
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