fixed regression from 2010-09-11T20:04:18Z!guillaume.melquiond@gmail.com;

fixes bug #16866: Shroud is on by default in 'use map settings'
This commit is contained in:
Gunter Labes 2010-10-17 17:15:07 +00:00
parent 028001a441
commit b2d92a0f9b
3 changed files with 3 additions and 3 deletions

View file

@ -495,7 +495,7 @@ void set_fog(bool value)
bool shroud()
{
return preferences::get("mp_shroud", true);
return preferences::get("mp_shroud", false);
}
void set_shroud(bool value)

View file

@ -166,7 +166,7 @@ void tmp_create_game::update_map_settings(twindow& window)
const config &side = scenario_->child("side");
fog_->set_widget_value(window, side["fog"].to_bool(true));
shroud_->set_widget_value(window, side["shroud"].to_bool(true));
shroud_->set_widget_value(window, side["shroud"].to_bool(false));
start_time_->set_widget_value(window, (*scenario_)["random_start_time"].to_bool(true));
turns_->set_widget_value(window, ::settings::get_turns((*scenario_)["turns"]));

View file

@ -595,7 +595,7 @@ void create::process_event()
preferences::fog());
shroud_game_.set_check(map_settings ?
cfg["shroud"].to_bool(true) :
cfg["shroud"].to_bool(false) :
preferences::shroud());
}