fix units without standing animations always facing eastward,
...fix for bug #16877
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parent
1041ce9784
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028001a441
2 changed files with 4 additions and 4 deletions
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@ -175,7 +175,7 @@ unit_animation::unit_animation(int start_time,
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hits_(),
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value2_(),
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sub_anims_(),
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unit_anim_(start_time),
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unit_anim_(start_time,true),
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src_(),
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dst_(),
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invalidated_(false),
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@ -373,7 +373,7 @@ void unit_animation::fill_initial_animations( std::vector<unit_animation> & anim
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if( animation_base.empty() )
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animation_base.push_back(unit_animation(0,frame_builder().image(default_image).duration(1),"",unit_animation::DEFAULT_ANIM));
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animation_base.push_back(unit_animation(0,frame_builder().image(default_image).duration(1).auto_hflip(true),"",unit_animation::DEFAULT_ANIM));
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animations.push_back(unit_animation(0,frame_builder().image(default_image).duration(1),"_disabled_",0));
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animations.push_back(unit_animation(0,frame_builder().image(default_image).duration(300).
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@ -88,10 +88,10 @@ class unit_animation
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class particule:public animated<unit_frame>
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{
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public:
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explicit particule(int start_time=0) :
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explicit particule(int start_time=0,bool primary = false) :
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animated<unit_frame>(start_time),
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accelerate(true),
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parameters_(),
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parameters_(frame_builder().auto_hflip(primary)),
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halo_id_(0),
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last_frame_begin_time_(0)
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{};
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