Commented out needless wall variation WML since nothing uses it.

This commit is contained in:
Lari Nieminen 2010-09-27 11:11:00 +00:00
parent eb7dbc3ad0
commit b15973ed97

View file

@ -297,14 +297,16 @@
#define WALL_ADJACENT_1 TERRAINLIST ADJACENT BUILDER IMAGESTEM
## *-n wall uses up to 9 random variations, if present
{WALL_1_VARIATION 10 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}9}
{WALL_1_VARIATION 12 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}8}
{WALL_1_VARIATION 14 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}7}
{WALL_1_VARIATION 17 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}6}
{WALL_1_VARIATION 20 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}5}
{WALL_1_VARIATION 25 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}4}
{WALL_1_VARIATION 33 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}3}
{WALL_1_VARIATION 50 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}2}
# The variations are commented out since no terrain uses them; uncomment if
# any are added
#{WALL_1_VARIATION 10 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}9}
#{WALL_1_VARIATION 12 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}8}
#{WALL_1_VARIATION 14 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}7}
#{WALL_1_VARIATION 17 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}6}
#{WALL_1_VARIATION 20 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}5}
#{WALL_1_VARIATION 25 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}4}
#{WALL_1_VARIATION 33 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}3}
#{WALL_1_VARIATION 50 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}2}
{WALL_1_VARIATION 100 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}}
[terrain_graphics]
@ -459,14 +461,16 @@
#define WALL_ADJACENT_2 TERRAINLIST ADJACENT BUILDER IMAGESTEM
## *-nw-n and *-n-ne facing use up to 9 random variations, if present
{WALL_2_VARIATION 10 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}9}
{WALL_2_VARIATION 12 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}8}
{WALL_2_VARIATION 14 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}7}
{WALL_2_VARIATION 17 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}6}
{WALL_2_VARIATION 20 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}5}
{WALL_2_VARIATION 25 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}4}
{WALL_2_VARIATION 33 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}3}
{WALL_2_VARIATION 50 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}2}
# The variations are commented out since no terrain uses them; uncomment if
# any are added
#{WALL_2_VARIATION 10 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}9}
#{WALL_2_VARIATION 12 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}8}
#{WALL_2_VARIATION 14 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}7}
#{WALL_2_VARIATION 17 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}6}
#{WALL_2_VARIATION 20 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}5}
#{WALL_2_VARIATION 25 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}4}
#{WALL_2_VARIATION 33 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}3}
#{WALL_2_VARIATION 50 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}2}
{WALL_2_VARIATION 100 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}}
[terrain_graphics]