Commented out needless wall variation WML since nothing uses it.
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1 changed files with 20 additions and 16 deletions
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@ -297,14 +297,16 @@
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#define WALL_ADJACENT_1 TERRAINLIST ADJACENT BUILDER IMAGESTEM
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## *-n wall uses up to 9 random variations, if present
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{WALL_1_VARIATION 10 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}9}
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{WALL_1_VARIATION 12 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}8}
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{WALL_1_VARIATION 14 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}7}
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{WALL_1_VARIATION 17 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}6}
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{WALL_1_VARIATION 20 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}5}
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{WALL_1_VARIATION 25 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}4}
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{WALL_1_VARIATION 33 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}3}
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{WALL_1_VARIATION 50 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}2}
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# The variations are commented out since no terrain uses them; uncomment if
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# any are added
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#{WALL_1_VARIATION 10 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}9}
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#{WALL_1_VARIATION 12 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}8}
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#{WALL_1_VARIATION 14 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}7}
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#{WALL_1_VARIATION 17 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}6}
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#{WALL_1_VARIATION 20 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}5}
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#{WALL_1_VARIATION 25 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}4}
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#{WALL_1_VARIATION 33 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}3}
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#{WALL_1_VARIATION 50 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}2}
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{WALL_1_VARIATION 100 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}}
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[terrain_graphics]
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@ -459,14 +461,16 @@
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#define WALL_ADJACENT_2 TERRAINLIST ADJACENT BUILDER IMAGESTEM
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## *-nw-n and *-n-ne facing use up to 9 random variations, if present
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{WALL_2_VARIATION 10 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}9}
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{WALL_2_VARIATION 12 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}8}
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{WALL_2_VARIATION 14 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}7}
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{WALL_2_VARIATION 17 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}6}
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{WALL_2_VARIATION 20 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}5}
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{WALL_2_VARIATION 25 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}4}
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{WALL_2_VARIATION 33 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}3}
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{WALL_2_VARIATION 50 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}2}
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# The variations are commented out since no terrain uses them; uncomment if
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# any are added
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#{WALL_2_VARIATION 10 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}9}
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#{WALL_2_VARIATION 12 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}8}
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#{WALL_2_VARIATION 14 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}7}
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#{WALL_2_VARIATION 17 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}6}
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#{WALL_2_VARIATION 20 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}5}
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#{WALL_2_VARIATION 25 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}4}
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#{WALL_2_VARIATION 33 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}3}
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#{WALL_2_VARIATION 50 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}2}
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{WALL_2_VARIATION 100 ({TERRAINLIST}) ({ADJACENT}) {BUILDER} {IMAGESTEM}}
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[terrain_graphics]
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