pot and documentation update

This commit is contained in:
Ignacio R. Morelle 2016-01-16 21:02:41 -03:00
parent 9f6f38f240
commit b0fa94a7ca
843 changed files with 91670 additions and 92754 deletions

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@ -48,10 +48,11 @@ ostatními.
nastavuje hodnotu BitsPerPixel \- počet bitů na bod. Příklad: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_tažení>]\fP
přímo spouští tažení určené interním <id_tažení>. Pokud není id
určeno, ukáže se menu pro výběr tažení. \fBPoznámka:\fP Při použití tohoto
parametru se prosím ujistěte, že je také jako poslední argument udán adresář
s daty, jinak bude id tažení pochopeno jako tato cesta.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<obtížnost>]\fP
Obtížnost určeného tažení (1 až max.). Pokud tento parametr není přítomen,
@ -289,7 +290,7 @@ Navštivte oficiální stránky: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Toto je Svobodný Software; je licencován pod licencí GPL verze 2, tak jak je
publikována nadací Free Software Foundation. Tento program je bez záruky, a

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@ -282,7 +282,7 @@ Navštivte oficiální stránky: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Toto je Svobodný Software; je licencován pod licencí GPL verze 2, tak jak je
publikována nadací Free Software Foundation. Tento program je bez záruky, a

View file

@ -51,11 +51,11 @@ Bestimmt die Farbtiefe, in der das Spiel gestartet wird. Beispiel: \fB\-\-bpp
32\fP
.TP
\fB\-c, \-\-campaign \ [<id_Kampagne>]\fP
Geht direkt zur Kampagne mit der ID <id_Kampagne>. Ein Auswahlmenü
wird angezeigt, falls keine ID angegeben wurde. \fBAnmerkung\fP: Wenn dieser
Schalter verwendet wird, stellen Sie sicher, dass ebenfalls der Pfad zum
Datenverzeichnis als letztes Argument angegeben ist, anderenfalls wird das
Spiel die Kampagnen\-/Szenario\-ID als Datenverzeichnis verwenden.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
Die Einstufung der gewünschten Kampagne (1 bis Max). Falls nicht angegeben,
@ -308,7 +308,7 @@ Besuchen Sie auch die offizielle Webseite: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Dieses Programm ist freie Software. Sie können es unter den Bedingungen der
GNU General Public License, wie von der Free Software Foundation

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@ -299,7 +299,7 @@ Besuchen Sie auch die offizielle Webseite: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Dieses Programm ist freie Software. Sie können es unter den Bedingungen der
GNU General Public License, wie von der Free Software Foundation

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@ -187,21 +187,21 @@ Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy
Games". On Windows it is also possible to specify a directory relative to
the process working directory by using path starting with ".\e" or "..\e".
Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on
other systems to the userdata path.
Under X11 this is set to $XDG_CONFIG_HOME or $HOME/.config/wesnoth by
default, on other systems to the user data path.
.TP
\fB\-\-userconfig\-path\fP
prints the path of the user configuration directory and exits.
.TP
\fB\-\-userdata\-dir\fP\fI\ name\fP
sets the userdata directory to \fIname\fP under $HOME or "My Documents\eMy
Games" for windows. You can also specify an absolute path for the userdata
sets the user data directory to \fIname\fP under $HOME or "My Documents\eMy
Games" for windows. You can also specify an absolute path for the user data
directory outside the $HOME or "My Documents\eMy Games". On Windows it is
also possible to specify a directory relative to the process working
directory by using path starting with ".\e" or "..\e".
.TP
\fB\-\-userdata\-path\fP
prints the path of the userdata directory and exits.
prints the path of the user data directory and exits.
.TP
\fB\-\-validcache\fP
assumes that the cache is valid. (dangerous)
@ -288,7 +288,7 @@ Visit the official homepage: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even

View file

@ -282,7 +282,7 @@ Visit the official homepage: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even

View file

@ -50,11 +50,11 @@ compártalas con otros.
establece el valor de BitsPorPixel. Por ejemplo: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_de_campaña>]\fP
va directamente a la campaña especificada con el identificador
<id_de_campaña>. Un menú de selección aparecerá si no especifica un
id. \fBNota:\fP Al usar esta opción, asegúrese de especificar tanto la ruta de
acceso a los datos como el argumento final, de otro modo, el juego
interpretará el identificador de escenario o campaña como tal.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<dificultad>]\fP
El nivel de dificultad de la campaña especificada (de 1 al máximo). Si no
@ -304,7 +304,7 @@ Visite la página web oficial: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Esto es Software Libre; este software está licenciado bajo GPL versión 2,
tal y como ha sido publicada por la Free Software Foundation. No existe

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@ -293,7 +293,7 @@ Visite la página web oficial: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Esto es Software Libre; este software está licenciado bajo GPL versión 2,
tal y como ha sido publicada por la Free Software Foundation. No existe

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@ -49,10 +49,11 @@ teistega.
määrab bittide arvu pikseli kohta. N: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_campaign>]\fP
läheb otse vastavasse sõjakäiku. Kui pole määratud, avatakse valikumenüü.
\fBMärkus: selle võtme kasutamisel lisa kindlasti viimase argumendina
andmekataloogi asukoht\fP , vastasel juhul käsitleb mäng sõjakäigu või
stsenaariumi nime kataloogina.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
Valitud sõjakäigu raskusaste (1 kuni maksimaalne). Kui see pole määratud,
@ -283,7 +284,7 @@ Külasta ametlikku kodulehte: http://www.wesnoth.org/
.
.SH AUTORIÕIGUS
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
See on vaba tarkvara \- see tarkvara kasutab Vaba Tarkvara Sihtasutuse
koostatud GPL litsentsi versiooni 2. Garantiid EI OLE, isegi mitte

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@ -271,7 +271,7 @@ Külasta ametlikku kodulehte: http://www.wesnoth.org/
.
.SH AUTORIÕIGUS
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
See on vaba tarkvara \- see tarkvara kasutab Vaba Tarkvara Sihtasutuse
koostatud GPL litsentsi versiooni 2. Garantiid EI OLE, isegi mitte

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@ -47,11 +47,11 @@ yksiköitä, skenaarioita tai kampanjoitasi ja jaa ne muiden pelaajien kanssa.
Asettaa värisyvyyden (bits per pixel). Esimerkki: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<kampanjan_tunniste>]\fP
aloittaa suoraan kampanjasta, jonka tunniste on
<kamppanjan_tunniste>. Kampanjavalikko näytetään, jos tunnistetta ei
ole määritetty. \fBHuom:\fP Käyttäessäsi tätä kytkintä, varmista, että
datahakemiston polku on viimeisenä argumenttina. Muuten peli olettaa, että
kampanjan/ skenaarion tunniste on myös datahakemisto.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
Annetun kampanjan vaikeustaso (1:stä maksimiin). Jos vaikeustasoa ei ole
@ -290,7 +290,7 @@ Käy virallisella kotisivulla: http://www.wesnoth.org/
.
.SH TEKIJÄNOIKEUS
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even

View file

@ -284,7 +284,7 @@ Käy virallisella kotisivulla: http://www.wesnoth.org/
.
.SH TEKIJÄNOIKEUS
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even

View file

@ -49,12 +49,11 @@ scénarios ou vos campagnes et partagez\-les avec le reste du monde.
Définit la valeur de bits par pixel (couleurs). Exemple\ : \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_campagne>]\fP
Va directement à la campagne qui a pour identifiant
<id_campagne>. Le menu de sélection de campagne apparaîtra si l'id
n'est pas spécifié. \fBNote\ :\fP Lorsque vous utilisez cette option,
assurez\-vous d'avoir spécifié le chemin vers le dossier de données en
argument final, sinon le jeu prendra l'identifiant campagne/scénario comme
répertoire de données.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulté>]\fP
La difficulté de la campagne spécifiée (de 1 à max). Si la difficulté n'est
@ -298,7 +297,7 @@ Rendez\-vous sur la page d'accueil officielle\ : http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ceci est un logiciel libre\ ; ce logiciel est sous la licence GPL version 2,
comme définie par la Free Software Foundation. Il n'offre AUCUNE GARANTIE, y

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@ -288,7 +288,7 @@ Rendez\-vous sur la page d'accueil officielle\ : http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ceci est un logiciel libre\ ; ce logiciel est sous la licence GPL version 2,
comme définie par la Free Software Foundation. Il n'offre AUCUNE GARANTIE, y

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@ -51,10 +51,11 @@ todo co resto da comunidade.
Establece a cantidade de bits por píxel. Por exemplo: \fB\-\-bpp 32\fP.
.TP
\fB\-c, \-\-campaign \ [<identificador da campaña>]\fP
Ir directamente á campaña indicada co identificador indicado. Se non se
indica un identificador, aparecerá un menú de escolla. \fBNota:\fP ao empregar
esta opción asegúrese tamén de indicar o directorio dos datos como argumento
final, ou asumirase que o identificador é dito directorio.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<dificultade>]\fP
A dificultade da campaña indicada (do 1 ao máximo). Se non se especificase,
@ -299,7 +300,7 @@ Visite o sitio web oficial: http://www.wesnoth.org/
.
.SH "DEREITOS DE AUTOR"
.
Copyright \(co 2003\-2013, David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Isto é software libre. Este software está protexido polos termos da versión
2 da licenza GNU GPL, tal e como foi publicada pola Free Software

View file

@ -293,7 +293,7 @@ Visite o sitio web oficial: http://www.wesnoth.org/
.
.SH "DEREITOS DE AUTOR"
.
Copyright \(co 2003\-2013, David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Isto é software libre. Este software está protexido polos termos da versión
2 da licenza GNU GPL, tal e como foi publicada pola Free Software

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@ -49,12 +49,11 @@ nagy közösségéhez! Hozd létre a saját egységeidet, pályáidat, hadjárat
meghatározza az egy képpontra jutó bitek számát. Példa: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<hadjárat_azonosító>]\fP
rögtön betölti a <hadjárat_azonosító> helyén megadott azonosítóhoz
tartozó hadjáratot. Ha nincs azonosító megadva, akkor egy választómenü fog
megjelenni. \fBMegjegyzés:\fP ha ezt a kapcsolót használod, akkor ügyelj arra,
hogy az adatmappához tartozó útvonalat utolsó paraméterként add meg,
különben a játék a hadjárat/küldetés azonosítót is az adatmappának fogja
tartani.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
A megadott hadjárat nehézségi foka (1\-től egészen a max\-ig). Ha nincs
@ -306,7 +305,7 @@ közösségi portált: http://wesnoth.fsf.hu/
.
.SH "SZERZŐI JOGOK"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ez egy szabad szoftver; terjeszthető illetve módosítható a GNU Általános
Közreadási Feltételek dokumentumában \- 2. vagy későbbi verzió \- leírtak

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@ -295,7 +295,7 @@ közösségi portált: http://wesnoth.fsf.hu/
.
.SH "SZERZŐI JOGOK"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ez egy szabad szoftver; terjeszthető illetve módosítható a GNU Általános
Közreadási Feltételek dokumentumában \- 2. vagy későbbi verzió \- leírtak

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@ -48,11 +48,11 @@ kustommu sendiri, skenario atau kampanye, dan sebarkanlah pada orang lain.
set nilai BitsPerPixel. Contoh: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_kampanye>]\fP
pergi langsung ke kampanye dengan id <id_kampanye>. Sebuah menu
pilihan akan muncul jika tidak ada id ditentukan. \fBNote:\fP Bila menggunakan
tombol ini pastikan bahwa anda menentukan path direktori data sebagai
argument akhir juga, jika tidak permainan akan mengambil id
kampanye/skenario sebagai data dir.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
Kesulitan dari kampanye yang ditentukan (1 sampai maks). Jika tidak
@ -291,7 +291,7 @@ Kunjungi halaman resmi kami di: http://www.wesnoth.org/
.
.SH "HAK CIPTA"
.
Hak Cipta \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ini adalah perangkat lunak gratis, perangkat lunak ini berlisensi di bawah
GPL versi 2, seperti dipublikasikan oleh Free Software Foundation. TIDAK ADA

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@ -286,7 +286,7 @@ Kunjungi halaman resmi kami di: http://www.wesnoth.org/
.
.SH "HAK CIPTA"
.
Hak Cipta \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ini adalah perangkat lunak gratis, perangkat lunak ini berlisensi di bawah
GPL versi 2, seperti dipublikasikan oleh Free Software Foundation. TIDAK ADA

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@ -50,12 +50,11 @@ con gli altri.
imposta il numero di bit per pixel. Esempio: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_campagna>]\fP
salta direttamente alla campagna con identificatore
<id_campagna>. Se non si specifica un identificatore, comparirà un
menù dal quale sarà possibile selezionare una campagna. \fBNota:\fP Quando si
usa questo switch, verifica attentamente di aver messo come ultimo parametro
la directory dei dati, altrimenti il gioco scambierà lidentificatore della
campagna/scenario per la directory.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficoltà>\fP
La difficoltà di una specifica campagna (da 1 a max). Se non specificato,
@ -299,7 +298,7 @@ Visita la pagina home ufficiale: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Questo gioco è rilasciato come Software Libero; viene rilasciato secondo i
termini della licenza GPL versione 2 come pubblicata dalla Free Software

View file

@ -296,7 +296,7 @@ Visita la pagina home ufficiale: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Questo gioco è rilasciato come Software Libero; viene rilasciato secondo i
termini della licenza GPL versione 2 come pubblicata dalla Free Software

View file

@ -248,7 +248,7 @@ David White <davidnwhite@verizon.net> によって書かれた。 Nils Kneuper
.
.SH 著作権
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even

View file

@ -282,7 +282,7 @@ Aplankykite oficialų puslapį: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Tai yra laisva programa; ši programa licencijuota Free Software Foundation
(Laisvos programinės įrangos fondo) paskelbta GPL 2 versija. Nėra JOKIOS

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@ -50,11 +50,11 @@ innym graczom.
ustawia liczbę bitów na piksel. Przykład: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_kampanii>]\fP
przechodzi bezpośrednio do kampanii o identyfikatorze
<id_kampanii>. Jeśli identyfikator nie zostanie podany, zostanie
wyświetlone menu wyboru. \fBUwaga:\fP używając tej opcji, należy koniecznie
podać ścieżkę do katalogu danych jako ostatni argument — w przeciwnym razie
gra uzna identyfikator kampanii lub scenariusza za katalog danych.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
Poziom trudności wskazanej kampanii (od 1 do wartości maksymalnej). Jeśli
@ -300,7 +300,7 @@ Odwiedź oficjalną stronę WWW: http://www.wesnoth.org/
.
.SH "PRAWA AUTORSKIE"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Oprogramowanie typu Free Software. Oprogramowanie oparte na licencji GPL
wersja 2 opublikowanej przez Free Software Foundation. Nie udziela się

View file

@ -292,7 +292,7 @@ Odwiedź oficjalną stronę WWW: http://www.wesnoth.org/
.
.SH "PRAWA AUTORSKIE"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Oprogramowanie typu Free Software. Oprogramowanie oparte na licencji GPL
wersja 2 opublikowanej przez Free Software Foundation. Nie udziela się

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@ -51,11 +51,11 @@ outros.
define o valor de Bits Por Pixel. Por exemplo:—\-bpp 32
.TP
\fB\-c, \-\-campaign \ [<campanha>]\fP
vai directamente para a campanha com base nos parâmetros. Podes escolher a
campanha de uma lista se não especificaste nenhuma. \fBNota:\fP Ao usar esta
opção por favor, verifique se especificaste o caminho do directório de dados
como o argumento final, caso contrário o jogo vai tomar a ID da campanha /
cenário como os dados padrão.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<dificuldade>]\fP
A dificuldade da campanha escolhida (1 até o número máximo). Se nenhuma for
@ -295,7 +295,7 @@ Visita a página oficial do projeto: http://www.wesnoth.org/
.
.SH "DIREITOS DE AUTOR"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Este programa é Software Livre; este programa esta licenciado sob a GPL
versão 2, conforme publicada pela Free Software Foundation. NÃO há QUALQUER

View file

@ -283,7 +283,7 @@ Visita a página oficial do projeto: http://www.wesnoth.org/
.
.SH "DIREITOS DE AUTOR"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Este programa é Software Livre; este programa esta licenciado sob a GPL
versão 2, conforme publicada pela Free Software Foundation. NÃO há QUALQUER

View file

@ -285,7 +285,7 @@ Visite a página oficial do projeto: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Este programa é Free Software; este programa esta licensiado sob a GPL
versão 2, conforme publicada pela Free Software Foundation. NÃO há QUALQUER

View file

@ -47,11 +47,11 @@ wesnoth \- Битва за Веснот, пошаговая стратегиче
установить значение бит на пиксель. Пример: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<ид_кампании>]\fP
немедленно запустить кампанию с идентификатором <ид_кампании>. Если
идентификатор не задан, появится меню выбора кампании. \fBВнимание:\fP Когда
пользуетесь этим ключом, не забудьте также указать в качестве последнего
аргумента путь к каталогу данных, иначе игра примет идентификатор кампании
(сценария) за имя каталога данных.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
Сложность выбранной кампании (1 соответствует наивысшей). Если не задать
@ -294,7 +294,7 @@ directory by using path starting with ".\e" or "..\e".
.
.SH "АВТОРСКОЕ ПРАВО"
.
Авторское право \(co Дэвид Уайт, 2003\-2013 <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even

View file

@ -305,7 +305,7 @@ Soliton <soliton.de@gmail.com> и Томасом Баумхаером
.
.SH "АВТОРСКОЕ ПРАВО"
.
Авторское право \(co Дэвид Уайт, 2003\-2013 <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even

View file

@ -48,10 +48,11 @@ hráčmi.
nastaví počet bitov na obrazový bod (BitsPerPixel). Napríklad: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_výpravy>]\fP
skočí hneď do výpravy s identifikátorom <id_výpravy>. Ak
identifikátor nebol zadaný, zobrazí sa menu s ponukou. \fBPoznámka:\fP Ak je
použitý tento parameter, je potrebné zadať aj cestu k adresáru s údajmi ako
posledný parameter. Inak bude hra považovať id_výpravy za adresár s údajmi.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<obtiažnosť>]\fP
Obtiažnosť vybranej výpravy (od 1 do maxima). Ak nie je uvedená, zobrazí sa
@ -285,7 +286,7 @@ Navštívte oficiálnu stránku: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Toto je slobodný softvér; tento softvér je zverejnená pod Všeobecnou
verejnou licenciou (GPL) verzia 2, ako ju zverejnila Nadácia slobodného

View file

@ -281,7 +281,7 @@ Navštívte oficiálnu stránku: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Toto je slobodný softvér; tento softvér je zverejnená pod Všeobecnou
verejnou licenciou (GPL) verzia 2, ako ju zverejnila Nadácia slobodného

View file

@ -47,10 +47,11 @@ wesnoth \-\- "Бој за Веснот", фантазијска стратеги
поставља вредност BitsPerPixel. Пример: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<ид\-похода>]\fP
скаче директно на поход са ИД\-ом <ид\-похода>. Ако се ИД не зада,
појавиће се мени за избор. \fBНапомена:\fP При употреби ове опције морате
задати и путању директоријума података као последњи аргумент, иначе ће ИД
похода или сценарија бити схваћен као директоријум података.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
тежина задатог похода (од 1 до највеће). Ако се не зада, појавиће се дијалог
@ -282,7 +283,7 @@ scriptable benchmarking.
.
.SH "АУТОРСКА ПРАВА"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ово је слободан софтвер; лиценциран је под условима ОЈЛ верзије 2 (GPLv2),
коју издаје Задужбина за слободни софтвер. Нема БИЛО КАКВЕ ГАРАНЦИЈЕ; чак ни

View file

@ -283,7 +283,7 @@ UNSIGNED NOT NULL DEFAULT 0, user_is_moderator TINYINT(4) NOT NULL DEFAULT
.
.SH "АУТОРСКА ПРАВА"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ово је слободан софтвер; лиценциран је под условима ОЈЛ верзије 2 (GPLv2),
коју издаје Задужбина за слободни софтвер. Нема БИЛО КАКВЕ ГАРАНЦИЈЕ; чак ни

View file

@ -48,10 +48,11 @@ wesnoth \-\- "Бој за Веснот", фантазијска стратеги
поставља вриједност BitsPerPixel. Примјер: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<ид\-похода>]\fP
скаче директно на поход са ИД\-ом <ид\-похода>. Ако се ИД не зада,
појавиће се мени за избор. \fBНапомена:\fP При употреби ове опције морате
задати и путању директоријума података као последњи аргумент, иначе ће ИД
похода или сценарија бити схваћен као директоријум података.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
тежина задатог похода (од 1 до највеће). Ако се не зада, појавиће се дијалог
@ -283,7 +284,7 @@ scriptable benchmarking.
.
.SH "АУТОРСКА ПРАВА"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ово је слободан софтвер; лиценциран је под условима ОЈЛ верзије 2 (GPLv2),
коју издаје Задужбина за слободни софтвер. Нема БИЛО КАКВЕ ГАРАНЦИЈЕ; чак ни

View file

@ -283,7 +283,7 @@ UNSIGNED NOT NULL DEFAULT 0, user_is_moderator TINYINT(4) NOT NULL DEFAULT
.
.SH "АУТОРСКА ПРАВА"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ово је слободан софтвер; лиценциран је под условима ОЈЛ верзије 2 (GPLv2),
коју издаје Задужбина за слободни софтвер. Нема БИЛО КАКВЕ ГАРАНЦИЈЕ; чак ни

View file

@ -48,10 +48,11 @@ sa drugim igračima.
postavlja vrijednost BitsPerPixel. Primjer: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id\-pohoda>]\fP
skače direktno na pohod sa ID\-om <id\-pohoda>. Ako se ID ne zada,
pojaviće se meni za izbor. \fBNapomena:\fP Pri upotrebi ove opcije morate
zadati i putanju direktorijuma podataka kao poslednji argument, inače će ID
pohoda ili scenarija biti shvaćen kao direktorijum podataka.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
težina zadatog pohoda (od 1 do najveće). Ako se ne zada, pojaviće se dijalog
@ -283,7 +284,7 @@ Posjetite zvaničnu domaću stranicu: http://www.wesnoth.org/
.
.SH "AUTORSKA PRAVA"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ovo je slobodan softver; licenciran je pod uslovima OJL verzije 2 (GPLv2),
koju izdaje Zadužbina za slobodni softver. Nema BILO KAKVE GARANCIJE; čak ni

View file

@ -283,7 +283,7 @@ Posjetite zvaničnu domaću stranicu: http://www.wesnoth.org/
.
.SH "AUTORSKA PRAVA"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ovo je slobodan softver; licenciran je pod uslovima OJL verzije 2 (GPLv2),
koju izdaje Zadužbina za slobodni softver. Nema BILO KAKVE GARANCIJE; čak ni

View file

@ -47,10 +47,11 @@ posebne jedinice, scenarije, pohode, i podelite ih sa drugim igračima.
postavlja vrednost BitsPerPixel. Primer: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id\-pohoda>]\fP
skače direktno na pohod sa ID\-om <id\-pohoda>. Ako se ID ne zada,
pojaviće se meni za izbor. \fBNapomena:\fP Pri upotrebi ove opcije morate
zadati i putanju direktorijuma podataka kao poslednji argument, inače će ID
pohoda ili scenarija biti shvaćen kao direktorijum podataka.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
težina zadatog pohoda (od 1 do najveće). Ako se ne zada, pojaviće se dijalog
@ -282,7 +283,7 @@ Posetite zvaničnu domaću stranicu: http://www.wesnoth.org/
.
.SH "AUTORSKA PRAVA"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ovo je slobodan softver; licenciran je pod uslovima OJL verzije 2 (GPLv2),
koju izdaje Zadužbina za slobodni softver. Nema BILO KAKVE GARANCIJE; čak ni

View file

@ -283,7 +283,7 @@ Posetite zvaničnu domaću stranicu: http://www.wesnoth.org/
.
.SH "AUTORSKA PRAVA"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Ovo je slobodan softver; licenciran je pod uslovima OJL verzije 2 (GPLv2),
koju izdaje Zadužbina za slobodni softver. Nema BILO KAKVE GARANCIJE; čak ni

View file

@ -284,7 +284,7 @@ Oyunun ana sayfasını ziyaret etmeyi unutmayın: http://www.wesnoth.org/
.
.SH "TELİF HAKKI"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Bu bir özgür yazılımdır; GNU Genel Kamu Lisansının 2 koşullarına bağlı
kalarak kopyalarını yeniden dağıtabilirsiniz. Yasaların izin verdiği ölçüde

View file

@ -47,11 +47,11 @@ wesnoth \- Битва за Веснот, покрокова стратегічн
задає бітність кольору. Приклад: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_кампанії>]\fP
переходить безпосередньо до кампанії з ідентифікатором
<id_кампанії>. Якщо ідентифікатор не був вказаний, з'явиться меню
вибору. \fBNote:\fP При використанні цього ключа переконайтеся, що ви вказали
шлях каталогу даних в якості останнього аргументу, інакше гра сприйме id
кампанії/сценарію за теку даних.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<складність>]\fP
Складність зазначеної кампанії (від 1 до макс). Якщо вона не зазначена, то
@ -284,7 +284,7 @@ scriptable benchmarking.
.
.SH "АВТОРСЬКІ ПРАВА"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Це Вільне Програмне Забезпечення; воно ліцензоване під ліцензією GPL версії
2, що опублікована Free Software Foundation. Гарантії НЕ надаються; ні щодо

View file

@ -280,7 +280,7 @@ Cyril Bouthors <cyril@bouthors.org>.
.
.SH "АВТОРСЬКІ ПРАВА"
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Це Вільне Програмне Забезпечення; воно ліцензоване під ліцензією GPL версії
2, що опублікована Free Software Foundation. Гарантії НЕ надаються; ні щодо

View file

@ -51,11 +51,11 @@ với những người khác.
đặt giá trị số bit mỗi điểm ảnh. Ví dụ: \fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<định_danh_chiến_dịch>]\fP
đến trực tiếp chiến dịch có định danh <định_danh_chiến_dịch>. Một
trình đơn chọn lựa sẽ xuất hiện nếu không có định danh nào được chỉ
định. \fBGhi chú:\fP Khi sử dụng tùy chọn này, đảm bảo rằng bạn cũng chỉ định
đường dẫn thư mục dữ liệu làm tham số cuối cùng, nếu không trò chơi sẽ lấy
định danh chiến dịch/màn chơi làm thư mục dữ liệu.
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<độ_khó>]\fP
Mức độ khó của chiến dịch được chỉ định (1 đến tối đa). Nếu không chỉ định,
@ -291,7 +291,7 @@ Truy cập trang chủ chính thức: http://www.wesnoth.org/
.
.SH "BẢN QUYỀN"
.
Bản quyền \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Đây là Phần mềm Tự do; phần mềm này được cấp phép theo GPL phiên bản 2, được
công bố bởi Free Software Foundation (Tổ chức phần mềm tự do). KHÔNG có bảo

View file

@ -280,7 +280,7 @@ Truy cập trang chủ chính thức: http://www.wesnoth.org/
.
.SH "BẢN QUYỀN"
.
Bản quyền \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
Đây là Phần mềm Tự do; phần mềm này được cấp phép theo GPL phiên bản 2, được
công bố bởi Free Software Foundation (Tổ chức phần mềm tự do). KHÔNG có bảo

View file

@ -40,8 +40,11 @@ wesnoth \- 韦诺之战Battle for Wesnoth一个回合制的奇幻策略
设定每象素占多少位。例如:\fB\-\-bpp 32\fP
.TP
\fB\-c, \-\-campaign \ [<id_campaign>]\fP
直接进入ID为 <id_campaign>
的战役中。如果没有指定ID则将出现一个选择菜单。\fB注意:\fP当使用本开关选项时请确保将数据目录的路径作为最后一个参数给出否则游戏会将战役或者场景的ID作为数据目录名。
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. \fBNote:\fP When using this switch
please ensure that you specify the data directory path as the final argument
as well, otherwise the game will take the campaign/scenario id as the data
dir.
.TP
\fB\-\-campaign\-difficulty [<difficulty>]\fP
指定战役的难度从1到该战役的最大难度。如果没有指定那么战役难度选择界面会出现。
@ -232,7 +235,7 @@ Soliton <soliton.de@gmail.com> 编辑。
.
.SH 版权
.
版权所有 \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
这是一款自由软件使用由自由软件基金会发布的GPL版本2协议授权。使用本软件时*不*提供任何保证甚至没有对“可销售性”和“针对某一特别目的之可用性”的保证。本段中文翻译不具有法律效力只有GPL英文原本才具有法律效力。
.

View file

@ -236,7 +236,7 @@ UNSIGNED NOT NULL DEFAULT 0, user_is_moderator TINYINT(4) NOT NULL DEFAULT
.
.SH 版权
.
版权所有 \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
这是一款自由软件使用由自由软件基金会发布的GPL版本2协议授权。使用本软件时*不*提供任何保证甚至没有对“可销售性”和“针对某一特别目的之可用性”的保证。本段中文翻译不具有法律效力只有GPL英文原本才具有法律效力。
.

View file

@ -235,7 +235,7 @@ UNSIGNED NOT NULL DEFAULT 0, user_is_moderator TINYINT(4) NOT NULL DEFAULT
.
.SH 版權
.
Copyright \(co 2003\-2013 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
.br
這是一個免費遊戲使用由FSF發布的GPL v2協議授權。原文如下This is Free Software; this software is
licensed under the GPL version 2, as published by the Free Software

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@ -10,7 +10,7 @@ msgstr ""
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@ -21,7 +21,7 @@ msgstr ""
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@ -10,7 +10,7 @@ msgstr ""
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@ -21,7 +21,7 @@ msgstr ""
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@ -10,7 +10,7 @@ msgstr ""
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@ -21,7 +21,7 @@ msgstr ""
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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
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@ -21,7 +21,7 @@ msgstr ""
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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
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@ -21,7 +21,7 @@ msgstr ""
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@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
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"POT-Creation-Date: 2015-12-10 19:01-0300\n"
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@ -1800,96 +1800,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1897,44 +1897,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -1806,96 +1806,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1903,44 +1903,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2012-10-17 21:57-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -1815,96 +1815,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1912,44 +1912,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1800,96 +1800,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1897,44 +1897,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1800,96 +1800,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1897,44 +1897,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1800,96 +1800,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1897,44 +1897,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1800,96 +1800,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1897,44 +1897,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2014-08-26 03:39+0200\n"
"Last-Translator: Honza <Honza-mistic@seznam.cz>\n"
"Language-Team: Mistic\n"
@ -2123,7 +2123,7 @@ msgid "Find Caladon the mage"
msgstr "Najdi mága Kaladona"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
@ -2132,34 +2132,34 @@ msgstr ""
"hustě."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr "Právě jsem slyšel šplouchnutí. Myslím, že tamhle něco je."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr "Najdeme rychle mága a vypadneme."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr "Hej, ta jeskyně je plná netopýrů! Já je tak NESNÁŠÍM."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr "Doufám, že jich tam už víc není."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
"Je to dobré místo pro velkou kolonii, takže myslím, že brzy uvidíme další."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
@ -2168,49 +2168,49 @@ msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr "Kaladon"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr "Tady je někdo."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr "Kdo to! PADEJ nebo!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr "Neznepokojuj se. Není to nepřítel."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr "Níp, níp, níp!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr "Hej, někoho jsem našel!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr "Ty musíš být Kaladon. Jsem rád, že tě vidím."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "Jsem Kaladon. Mám být rád, že vidím TEBE?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
@ -2219,7 +2219,7 @@ msgstr ""
"najít."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -2230,12 +2230,12 @@ msgstr ""
"kamarádů."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr "Ať už budu úspěšný nebo ne, musím to zkusit. Pomůžeš mi ho najít?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
@ -2244,12 +2244,12 @@ msgstr ""
"né, kdepak! Uvidíš mořský človíčku, uvidíš."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr "Byli bysme velmi potěšeni, kdybys byl náš průvodce."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
@ -2258,20 +2258,20 @@ msgstr ""
"Všichni za mnou!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Cylanno! Potřebuji tě!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tyjegea mi to nikdy neodpustí. Jsme ztraceni."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1801,96 +1801,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1898,44 +1898,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2014-03-07 23:20+0100\n"
"Last-Translator: Crommy\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -2149,7 +2149,7 @@ msgid "Find Caladon the mage"
msgstr "Findet den Magier Caladon"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
@ -2158,27 +2158,27 @@ msgstr ""
"Bäumen wirkt widernatürlich."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr "Hörte ich ein Platschen? Da ist doch etwas?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr "Lasst uns den Magier finden und dann wieder weg von hier."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr "Igitt, ein Höhle voller Fledermäuse. Ich HASSE diese Viecher!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr "Ich hoffe da sind nicht noch mehr drin."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
@ -2186,7 +2186,7 @@ msgstr ""
"noch mehr."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
@ -2195,49 +2195,49 @@ msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr "Caladon"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr "Hier ist jemand."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr "Ihr da! Verschwindet, oder…"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr "Keine Sorge, der ist ein Netter."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr "Fiep, fiep, fiep!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr "Ich habe jemanden gefunden!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr "Ihr müsst Caladon sein. Wir sind froh euch zu sehen."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "Ich bin Caladon. Freue ich mich, EUCH zu sehen?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
@ -2246,7 +2246,7 @@ msgstr ""
"Flammenschwert. Es heißt, ihr wüsstet, wo es sei?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -2257,14 +2257,14 @@ msgstr ""
"von Freunden durchaus beeindruckend erscheint."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
"Ob ich es schaffe oder nicht, steht hier nicht zur Debatte. Ich werde es "
"zumindest versuchen. Wirst du mir helfen?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
@ -2274,12 +2274,12 @@ msgstr ""
"werdet sehen."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr "Es wäre uns eine Freude, wenn ihr uns geleiten würdet."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
@ -2288,20 +2288,20 @@ msgstr ""
"geleiten darf. Folgt mir."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Cylanna! Wir brauchen dich!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tyegëa wird mir nie vergeben. Wir sind verloren."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2012-07-12 13:10+0100\n"
"Last-Translator: nikos\n"
"Language-Team: none\n"
@ -2161,7 +2161,7 @@ msgid "Find Caladon the mage"
msgstr "Βρες τον Κάλαντον τον Μάγο"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
@ -2170,27 +2170,27 @@ msgstr ""
"τόσο πηχτό είναι."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr "Μόλις άκουσα έναν παφλασμό. Νομίζω κάτι είναι εκεί πέρα."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr "Ας βρούμε τον μάγο όσο πιο γρήγορα γίνεται. Μετά θα φύγουμε αμέσως."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr "Έι, η σπηλιά είναι γεμάτη νυχτερίδες! ΜΙΣΩ τις νυχτερίδες."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr "Ελπίζω να μην έχει κι ΆΛΛΕΣ νυχτερίδες εδώ μέσα."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
@ -2198,7 +2198,7 @@ msgstr ""
"άλλες σύντομα."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
@ -2207,49 +2207,49 @@ msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr "Κάλαντον"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr "Κάποιος είναι εκεί!"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr "Έι εκεί! ΦΥΓΕ αμέσως!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr "Μη τον φοβάστε. Είναι φιλικός."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr "Νιπ, νιπ, νιιπ!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr "Έι, κάποιον βρήκα εδώ!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr "Πρέπει να είσαι ο Κάλαντον. Χαίρομαι που σε βλέπω."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "Είμαι ο Κάλαντον. ΣΙΓΟΥΡΑ χαίρομαι που σε βλέπω;"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
@ -2258,7 +2258,7 @@ msgstr ""
"ότι ξέρεις που μπορώ να το βρω."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -2269,14 +2269,14 @@ msgstr ""
"εντυπωσιακή συλλογή συμμάχων μαζί σου."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
"Ανεξάρτητα από το αν θα πετύχω ή όχι, πρέπει να προσπαθήσω. Θα με βοηθήσεις "
"να το βρω;"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
@ -2285,12 +2285,12 @@ msgstr ""
"κομμάτι, ω όχι. Θα δεις, καλέ μου θαλασσάνθρωπε, θα δεις."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr "Θα ήμαστε ευγνώμονες αν μας οδηγούσες."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
@ -2299,20 +2299,20 @@ msgstr ""
"Ακολουθήστε με!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Κυλάννα! Σε χρειάζομαι!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Η Ταϋγεία δεν θα με συγχωρέσει ποτέ. Είμαστε χαμένοι."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1801,96 +1801,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1898,44 +1898,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2015-12-11 21:44+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -2106,7 +2106,7 @@ msgid "Find Caladon the mage"
msgstr "Find Caladon the mage"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
@ -2115,34 +2115,34 @@ msgstr ""
"beneath the trees, unnaturally dense."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr "I just heard a splash. I think somethings out there."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr "Let us find the mage quickly and leave."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr "Hey, that cavern is full of bats! I HATE those things."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr "I hope there arent any more bats in there."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
"This is a good place for a large colony, so I think we will see more soon."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
@ -2150,49 +2150,49 @@ msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr "Caladon"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr "There is somebody here."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr "Whoa there! BACK off or else!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr "Do not worry about him. He is friendly."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr "Neep, neep, neep!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr "Hey, I found somebody!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr "You must be Caladon. We are glad to see you."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "I am Caladon. Am I glad to see YOU?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
@ -2201,7 +2201,7 @@ msgstr ""
"know where to find it."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -2212,12 +2212,12 @@ msgstr ""
"collection of allies there."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr "Whether I can succeed or not, I must try. Will you help me find it?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
@ -2226,12 +2226,12 @@ msgstr ""
"hard part. Oh, no! You will see, my fine merman, you will see."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr "We would be very grateful if you would guide us."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
@ -2240,20 +2240,20 @@ msgstr ""
"everybody!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Cylanna! I need you!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tyegëa will never forgive me. We are lost."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1801,96 +1801,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1898,44 +1898,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2014-10-19 21:36+0100\n"
"Last-Translator: Pepe <donpepe1963@gmail.com>\n"
"Language-Team: Spanish <kde-i18n-doc@kde.org>\n"
@ -2130,7 +2130,7 @@ msgid "Find Caladon the mage"
msgstr "Encuentre a Caladon el mago"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
@ -2139,27 +2139,27 @@ msgstr ""
"por debajo de los árboles, extrañamente densa."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr "Acabo de oír un chapoteo. Creo que hay algo ahí fuera."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr "Encontremos al mago rápido y nos vamos."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr "¡Hey, esa caverna está llena de murciélagos! Odio esas cosas."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr "Espero que no haya más murciélagos ahí."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
@ -2167,7 +2167,7 @@ msgstr ""
"más pronto."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
@ -2176,49 +2176,49 @@ msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr "Caladon"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr "Hay alguien ahí."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr "¡Eh! ¡ATRÁS, o si no!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr "No os preocupéis por él. Es amistoso."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr "¡Nip, nip, nip!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr "¡Hey, he encontrado a alguien!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr "Vos debéis ser Caladon. Encantados de verte."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "Soy Caladon ¿Estoy contento de veros?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
@ -2227,7 +2227,7 @@ msgstr ""
"dicho que vos sabéis donde encontrarla."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -2238,13 +2238,13 @@ msgstr ""
"impresionante colección de aliados ahí."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
"Tanto si tengo éxito como si no debo intentarlo ¿Me ayudaréis a encontrarla?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
@ -2253,32 +2253,32 @@ msgstr ""
"parte más dura ¡Oh, no! Vais a ver, mi buen tritón, ya veréis."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr "Estaríamos muy agradecidos si nos guiaseis."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr "Me haría feliz guiar a tan bella sirena y sus amigos ¡Síganme todos!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "¡Cylanna! ¡Os necesito!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tyegea nunca me perdonará. Estamos perdidos."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2011-12-28 01:48+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: none\n"
@ -2084,7 +2084,7 @@ msgid "Find Caladon the mage"
msgstr "Leia võlur Caladon"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
@ -2093,34 +2093,34 @@ msgstr ""
"puude küljes ja see on ebaloomulikult tihe."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr "Kuulsin sulpsatust. Seal on vist midagi."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr "Otsime võluri kähku üles ja lähme ära."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr "Hei, see koobas on täis nahkhiiri. Ma VIHKAN neid."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr "Loodetavasti pole siin rohkem nahkhiiri."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
"See on sobiv koht suurema asunduse jaoks, ilmselt näeme neid varsti veel."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
@ -2129,49 +2129,49 @@ msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr "Caladon"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr "Seal on keegi."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr "Hei teie! KADUGE, või muidu..."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr "Ära tema pärast muretse. Ta on sõbralik."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr "Piiks, piiks, piiiks!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr "Hei, ma leidsin kellegi."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr "Sa oled vist Caladon. Rõõm sind näha."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "Olen Caladon - ja kas peaksin ka teid nähes rõõmustama?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
@ -2180,7 +2180,7 @@ msgstr ""
"tead selle asukohta."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -2191,12 +2191,12 @@ msgstr ""
"kaasas."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr "Saan või ei saa, aga pean proovima. Aitad sa mind või ei?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
@ -2205,32 +2205,32 @@ msgstr ""
"ei. Sa näed seda, mu kena näkk, küll sa näed."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr "Olen väga tänulik, kui meid juhatad."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr "RÕÕM on juhatada sellist kena näkki ja tema sõpru. Minu järel kõik!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Cylanna! Aita mind!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tyegëa ei andesta mulle. Oleme kadunud."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1800,96 +1800,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1897,44 +1897,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2012-05-15 03:23+0300\n"
"Last-Translator: Jarkko Patteri <jarkkopatteri@gmail.com>\n"
"Language-Team: Finnish <wiki.wesnoth.org/FinnishTranslation>\n"
@ -2074,7 +2074,7 @@ msgid "Find Caladon the mage"
msgstr "Etsi Caladon"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
@ -2082,34 +2082,34 @@ msgstr ""
"Tämä ympäristö riipii selkäpiitä. Aivan kuin tuo pimeys riippuisi puista."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr "Kuulin jotain. Emme ole taaskaan yksin."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr "Etsitään se velho ja häivytään."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr "Lepakoita! Tuo luola on täynnä niitä!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr "Toivottavasti siellä ei ole enempää lepakoita."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
"Tämä paikka on kuin tehty suurille parville. Tuossa ei varmasti ollut kaikki."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
@ -2117,49 +2117,49 @@ msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr "Caladon"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr "Tällä on joku."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr "He-hei! PERÄÄNTYKÄÄ, tahi muuten!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr "Älä hänestä huolehdi. Hän on ystäviä."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr "Iip, iip, iip!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr "Hei! Minä löysin jonkun!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr "Sinä olet varmaankin Caladon. Hyvä, että löysimme sinut."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "Minä olen Caladon. HALUSINKO tulla löydetyksi?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
@ -2168,7 +2168,7 @@ msgstr ""
"että sinä tiedät missä se on."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -2179,12 +2179,12 @@ msgstr ""
"mukana..."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr "Minun pitää yrittää ainakin. Autatko minua?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
@ -2193,12 +2193,12 @@ msgstr ""
"Ei, ei todellakaan!"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr "Jos opastaisit meitä, olisimme hyvin kiitollisia."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
@ -2207,20 +2207,20 @@ msgstr ""
"ystäviään. Seuratkaa minua, seuratkaa!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Cylanna! Minä tarvitsen sinua!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tyegëa ei ikinä anna tätä anteeksi. Olemme tuhoon tuomitut."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Dead_Water-1.12\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2014-07-06 15:08+0100\n"
"Last-Translator: Émile Enguehard <zerbugug@gmail.com>\n"
"Language-Team: French <wesnoth@ml.free.fr>\n"
@ -2178,7 +2178,7 @@ msgid "Find Caladon the mage"
msgstr "Trouver le mage Caladon"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
@ -2187,28 +2187,28 @@ msgstr ""
"arbres de manière non naturelle."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr "Je viens d'entendre un plouf. Quelque chose doit être là-bas."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr "Trouvons rapidement le mage et partons."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
"Hé, cette grotte est pleine de chauves-souris ! Je DÉTESTE ces choses-là."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr "J'espère qu'il n'y a pas d'autres chauves-souris là-dedans."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
@ -2216,7 +2216,7 @@ msgstr ""
"verrons bientôt d'autres."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
@ -2225,49 +2225,49 @@ msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr "Caladon"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr "Il y a quelqu'un ici."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr "Ouh là ! RECULE ou sinon !"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr "N'ayez pas peur de lui. Il est gentil."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr "Niip, niip, niip !"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr "Hé, j'ai trouvé quelqu'un !"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr "Vous devez être Caladon. Nous sommes heureux de vous rencontrer."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "Je suis Caladon. Suis-je heureux de VOUS rencontrer ?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
@ -2276,7 +2276,7 @@ msgstr ""
"et on m'a dit que vous saviez où la trouver."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -2287,13 +2287,13 @@ msgstr ""
"impressionnant d'amis là."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
"Que je puisse réussir ou non, je dois essayer. M'aiderez-vous à la trouver ?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
@ -2302,12 +2302,12 @@ msgstr ""
"pas le plus difficile. Oh non ! Vous verrez, mon cher ondin, vous verrez."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr "Nous serions très reconnaissant si vous nous guidiez."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
@ -2316,20 +2316,20 @@ msgstr ""
"le monde !"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Cylanna ! J'ai besoin de vous !"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tyegëa ne me le pardonnera jamais. Nous sommes perdus."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-12-10 19:01-0300\n"
"POT-Creation-Date: 2016-01-16 20:58-0300\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1800,96 +1800,96 @@ msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
msgid "I just heard a splash. I think somethings out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:334
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:338
msgid "I hope there arent any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:348
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:354
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:378
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:396
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:416
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:422
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:430
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
@ -1897,44 +1897,44 @@ msgid ""
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:482
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:500
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"

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