Bug #20332 is fixed

This commit is contained in:
Charles Dang 2016-01-17 09:45:17 +11:00
parent c31189e580
commit 9f6f38f240
2 changed files with 1 additions and 2 deletions

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@ -77,8 +77,6 @@ The following issues affecting Wesnoth on Apple OS X are known and they are pend
[*]Helvetica is used as the default variable-width font instead of DejaVu Sans (bug [bug]23560[/bug]).
[*]Fullscreen mode does not fill the entire screen when maximum resolution is selected in Preferences → Display, and user interface elements are scaled and distorted.
[*]System commands do not work while Wesnoth is running in fullscreen mode (bug [bug]21943[/bug]).
[*]The mouse cursor is not mapped correctly to the game screen contents on Retina displays due to problems with detected vs. real screen resolution mismatches (bug [bug]20332[/bug]).
A workaround is in place making Wesnoth default to 800x600 on OS X regardless of the incorrectly-detected maximum resolution.
[*]Trackpad tap clicking is sometimes not recognized ([url=http://forums.wesnoth.org/viewtopic.php?f=4&t=39788]forum post[/url]).
[*]Unofficial builds with OpenMP support enabled randomly freeze (bug [bug]18144[/bug]).
[*]Consecutive line breaks (paragraph breaks) are not rendered as expected (bug [bug]21649[/bug]).

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@ -18,6 +18,7 @@ Version 1.13.2+dev:
* New hi-res icon using new logo for OS X
* Greatly improved SDL2 support. SDL2 is now the default build.
* Fix bug #18112: Color cursor causes slow mouse movement at menus
* Fix bug #20332: Cursor not mapping correctly on Retina display when in Windowed mode
* Fix bug #24138: SDL2 crash on resize after starting a game and returning to title screen
* Fix bug #23908: SDL2 SDL_BlitSurface Causes Crashes
* Fix bug #23821: Text input is broken in GUI1 under SDL2